Files
call-of-duty-tdm/lua/weapons/mg_kilo98/customization.lua
2026-03-30 10:39:52 +03:00

878 lines
34 KiB
Lua

AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("mw19.kilo98.fire.s")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_Sniper_Sup.Outside"),
Reflection = Sound("Reflection_Sniper.Outside")
},
Inside = {
Layer = Sound("Atmo_DMR_Sup.Inside"),
Reflection = Sound("Reflection_Sniper.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
local function disableShotgunReload(self)
if (self:HasAttachment("attachment_vm_sn_kilo98_nostrippers")) then
return
end
self.Animations.Reload_Start = nil
self.Animations.Reload_Loop = nil
self.Animations.Reload_End = nil
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sn_kilo98_perk_soh", "att_perk_fmj", "attachment_vm_sn_kilo98_perk_bolt", "att_perk_ricochet"},
{"att_accessory", "attachment_vm_sn_kilo98_sling"},
{"att_miscellaneous", "attachment_vm_sn_kilo98_nostrip"},
{"att_stock", "attachment_vm_sn_kilo98_stocks",
"attachment_vm_sn_kilo98_stockl", "attachment_vm_sn_kilo98_stock_tactical"},
{"attachment_vm_sn_kilo98_barrel", "attachment_vm_sn_kilo98_barshort",
"attachment_vm_sn_kilo98_barmid", "attachment_vm_sn_kilo98_barlong"},
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01",
"att_vm_hybrid_west01", "att_vm_hybrid_west02_thermal", "att_vm_4x_east01_tall", "att_vm_2x_west01",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
"att_vm_scope_kilo98", "att_vm_scope_vz_kilo98", "weapon_vm_scope_kilo98", "att_vm_hybrid_west02"},
{"att_laser", "attachment_vm_sn_kilo98_laser01", "attachment_vm_sn_kilo98_laser02",
"attachment_vm_sn_kilo98_laser03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.reload_fast
-- self.Animations.Reload_Empty = self.Animations.reload_empty_fast
-- self.Animations.reload_start_scope = self.Animations.reload_start_fast_scope
-- self.Animations.reload_loop_scope = self.Animations.reload_loop_fast_scope
-- self.Animations.reload_end_scope = self.Animations.reload_end_fast_scope
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Barrel"] = {
-- Slot = 2,
-- {
-- Key = "attachment_vm_sn_kilo98_barrel",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_barlong",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_barmid",
-- Bodygroups = {
-- ["tag_sight"] = 4,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_barshort",
-- Bodygroups = {
-- ["tag_sight"] = 6,
-- },
-- Stats = function(self)
-- end
-- },
-- },
-- ["Muzzle"] = {
-- Slot = 3,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_flashhider01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider05",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer_east01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 1.65, 0), Angle()},
-- [3] = {Vector(0, 0.65, 0), Angle()},
-- [4] = {Vector(0, -2.9, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 4,
-- {
-- Key = "no_sight",
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 0, -1.44)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.FovMultiplier = 0.7
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.55)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.65)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0)
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.77)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.FovMultiplier = 0.7
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -1.88)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.FovMultiplier = 0.7
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.77)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.FovMultiplier = 0.7
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.FovMultiplier = 0.7
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.28)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.75, 10.5, -0.8)
-- self.Zoom.FovMultiplier = 0.75
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.26)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.FovMultiplier = 0.75
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "weapon_vm_scope_kilo98_alt",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- ExcludedAttachments = {
-- ["Accessory"] = {2}
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,-3,-1.65)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Animations.Reload_Start = self.Animations.reload_start_scope
-- self.Animations.Reload_Loop = self.Animations.reload_loop_scope
-- self.Animations.Reload_End = self.Animations.reload_end_scope
-- end,
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- ExcludedAttachments = {
-- ["Accessory"] = {2}
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,-3,-1.58)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Animations.Reload_Start = self.Animations.reload_start_scope
-- self.Animations.Reload_Loop = self.Animations.reload_loop_scope
-- self.Animations.Reload_End = self.Animations.reload_end_scope
-- end,
-- },
-- {
-- Key = "weapon_vm_scope_kilo98",
-- Bodygroups = {
-- ["tag_sight"] = 0,
-- ["tag_sight_back"] = 1,
-- },
-- ExcludedAttachments = {
-- ["Accessory"] = {2}
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,0,-1.1)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Animations.Reload_Start = self.Animations.reload_start_scope
-- self.Animations.Reload_Loop = self.Animations.reload_loop_scope
-- self.Animations.Reload_End = self.Animations.reload_end_scope
-- end,
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.42)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
-- self.HybridAimPos = Vector(0,3.5,-2.6)
-- self.Zoom.FovMultiplier = 0.75
-- self.Zoom.ViewModelFovMultiplier = 0.8
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_hybrid_west02",
-- Bodygroups = {
-- ["tag_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, 0)
-- self.HybridAimPos = Vector(-0.015, 0, -1.65)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Zoom.FovMultiplier = 0.75
-- self.Zoom.ViewModelFovMultiplier = 0.85
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_hybrid_west02_thermal",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, 0)
-- self.HybridAimPos = Vector(-0.015, 0, -1.65)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Zoom.FovMultiplier = 0.75
-- self.Zoom.ViewModelFovMultiplier = 0.85
-- end,
-- PostProcess = disableShotgunReload
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.35)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.Blur.EyeFocusDistance = 1.5
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.55, 2.5, -0.5)
-- self.Zoom.FovMultiplier = 0.75
-- self.Zoom.ViewModelFovMultiplier = 0.85
-- end,
-- PostProcess = disableShotgunReload
-- },
-- },
-- ["Laser"] = {
-- Slot = 5,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser_cylinder01",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder02",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder03",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- }
-- },
-- ["Stock"] = {
-- Slot = 6,
-- {
-- Key = "no_attachment",
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_stock_tactical",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_stocks",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_stockl",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_kilo98_sling",
-- Bodygroups = {
-- ["sling"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- },
-- }