AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("mw19.kilo98.fire.s") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_Sniper_Sup.Outside"), Reflection = Sound("Reflection_Sniper.Outside") }, Inside = { Layer = Sound("Atmo_DMR_Sup.Inside"), Reflection = Sound("Reflection_Sniper.Inside") } } } self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end local function disableShotgunReload(self) if (self:HasAttachment("attachment_vm_sn_kilo98_nostrippers")) then return end self.Animations.Reload_Start = nil self.Animations.Reload_Loop = nil self.Animations.Reload_End = nil end SWEP.Customization = { {"att_perk", "attachment_vm_sn_kilo98_perk_soh", "att_perk_fmj", "attachment_vm_sn_kilo98_perk_bolt", "att_perk_ricochet"}, {"att_accessory", "attachment_vm_sn_kilo98_sling"}, {"att_miscellaneous", "attachment_vm_sn_kilo98_nostrip"}, {"att_stock", "attachment_vm_sn_kilo98_stocks", "attachment_vm_sn_kilo98_stockl", "attachment_vm_sn_kilo98_stock_tactical"}, {"attachment_vm_sn_kilo98_barrel", "attachment_vm_sn_kilo98_barshort", "attachment_vm_sn_kilo98_barmid", "attachment_vm_sn_kilo98_barlong"}, {"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01", "att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02", "att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01", "att_vm_muzzlebrake02", "att_vm_muzzlebrake03", "att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03", "att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_hybrid_west01", "att_vm_hybrid_west02_thermal", "att_vm_4x_east01_tall", "att_vm_2x_west01", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04", "att_vm_scope_kilo98", "att_vm_scope_vz_kilo98", "weapon_vm_scope_kilo98", "att_vm_hybrid_west02"}, {"att_laser", "attachment_vm_sn_kilo98_laser01", "attachment_vm_sn_kilo98_laser02", "attachment_vm_sn_kilo98_laser03"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) -- SWEP.Customization = { -- ["Perk"] = { -- Slot = 1, -- { -- Key = "no_perk", -- }, -- { -- Key = "perk_soh", -- Stats = function(self) -- self.Animations.Reload = self.Animations.reload_fast -- self.Animations.Reload_Empty = self.Animations.reload_empty_fast -- self.Animations.reload_start_scope = self.Animations.reload_start_fast_scope -- self.Animations.reload_loop_scope = self.Animations.reload_loop_fast_scope -- self.Animations.reload_end_scope = self.Animations.reload_end_fast_scope -- end -- }, -- { -- Key = "perk_fastmelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_heavymelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_fmj", -- Stats = function(self) -- end -- } -- }, -- ["Barrel"] = { -- Slot = 2, -- { -- Key = "attachment_vm_sn_kilo98_barrel", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_kilo98_barlong", -- Bodygroups = { -- ["tag_sight"] = 2, -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_kilo98_barmid", -- Bodygroups = { -- ["tag_sight"] = 4, -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_kilo98_barshort", -- Bodygroups = { -- ["tag_sight"] = 6, -- }, -- Stats = function(self) -- end -- }, -- }, -- ["Muzzle"] = { -- Slot = 3, -- { -- Key = "no_muzzle" -- }, -- { -- Key = "attachment_vm_flashhider01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider05", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake03", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake04", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_silencer_east01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer03", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer04", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 1.65, 0), Angle()}, -- [3] = {Vector(0, 0.65, 0), Angle()}, -- [4] = {Vector(0, -2.9, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- }, -- ["Optic"] = { -- Slot = 4, -- { -- Key = "no_sight", -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_minireddot_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_minireddot02_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_minireddot03_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_holo_west02", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_holo_east", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 0, -1.44) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.FovMultiplier = 0.7 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_reflex_east02_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_reflex_west03", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_reflex_west04", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.55) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_holo_west_lod0", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.65) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_reflex_east", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0) -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_4x_east_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.77) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.FovMultiplier = 0.7 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_4x_west_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -1.88) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.FovMultiplier = 0.7 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_4x_west02_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.77) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.FovMultiplier = 0.7 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_thermal_east_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.7) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.FovMultiplier = 0.7 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_thermal_hybrid", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.28) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.75, 10.5, -0.8) -- self.Zoom.FovMultiplier = 0.75 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_thermal_west_01", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.26) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.FovMultiplier = 0.75 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "weapon_vm_scope_kilo98_alt", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- ExcludedAttachments = { -- ["Accessory"] = {2} -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,-3,-1.65) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- self.Animations.Reload_Start = self.Animations.reload_start_scope -- self.Animations.Reload_Loop = self.Animations.reload_loop_scope -- self.Animations.Reload_End = self.Animations.reload_end_scope -- end, -- }, -- { -- Key = "attachment_vm_scope_vz", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- ExcludedAttachments = { -- ["Accessory"] = {2} -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,-3,-1.58) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- self.Animations.Reload_Start = self.Animations.reload_start_scope -- self.Animations.Reload_Loop = self.Animations.reload_loop_scope -- self.Animations.Reload_End = self.Animations.reload_end_scope -- end, -- }, -- { -- Key = "weapon_vm_scope_kilo98", -- Bodygroups = { -- ["tag_sight"] = 0, -- ["tag_sight_back"] = 1, -- }, -- ExcludedAttachments = { -- ["Accessory"] = {2} -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,0,-1.1) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- self.Animations.Reload_Start = self.Animations.reload_start_scope -- self.Animations.Reload_Loop = self.Animations.reload_loop_scope -- self.Animations.Reload_End = self.Animations.reload_end_scope -- end, -- }, -- { -- Key = "attachment_vm_hybrid_west", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.42) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(-0.01, 0.02, 0) -- self.HybridAimPos = Vector(0,3.5,-2.6) -- self.Zoom.FovMultiplier = 0.75 -- self.Zoom.ViewModelFovMultiplier = 0.8 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_hybrid_west02", -- Bodygroups = { -- ["tag_rail"] = 1 -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(0, 0, 0) -- self.HybridAimPos = Vector(-0.015, 0, -1.65) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- self.Zoom.FovMultiplier = 0.75 -- self.Zoom.ViewModelFovMultiplier = 0.85 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_hybrid_west02_thermal", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(0, 0, 0) -- self.HybridAimPos = Vector(-0.015, 0, -1.65) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- self.Zoom.FovMultiplier = 0.75 -- self.Zoom.ViewModelFovMultiplier = 0.85 -- end, -- PostProcess = disableShotgunReload -- }, -- { -- Key = "attachment_vm_hybrid_west03", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.35) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.Blur.EyeFocusDistance = 1.5 -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.55, 2.5, -0.5) -- self.Zoom.FovMultiplier = 0.75 -- self.Zoom.ViewModelFovMultiplier = 0.85 -- end, -- PostProcess = disableShotgunReload -- }, -- }, -- ["Laser"] = { -- Slot = 5, -- { -- Key = "no_laser" -- }, -- { -- Key = "attachment_vm_laser_cylinder01", -- Bodygroups = { -- ["tag_laser"] = 1, -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder02", -- Bodygroups = { -- ["tag_laser"] = 1, -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder03", -- Bodygroups = { -- ["tag_laser"] = 1, -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- end -- } -- }, -- ["Stock"] = { -- Slot = 6, -- { -- Key = "no_attachment", -- }, -- { -- Key = "attachment_vm_sn_kilo98_stock_tactical", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_kilo98_stocks", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_kilo98_stockl", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_kilo98_sling", -- Bodygroups = { -- ["sling"] = 1, -- }, -- Stats = function(self) -- end -- }, -- }, -- }