846 lines
31 KiB
Lua
846 lines
31 KiB
Lua
AddCSLuaFile()
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function SWEP:doSuppressorStats()
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self.Primary.Sound = Sound("mw19.g3a3.fire.s")
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self.Reverb = {
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RoomScale = 50000,
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Sounds = {
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Outside = {
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Layer = Sound("Atmo_AR_Sup.Outside"),
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Reflection = Sound("Reflection_ARSUP.Outside")
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},
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Inside = {
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Layer = Sound("Atmo_AR_Sup.Inside"),
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Reflection = Sound("Reflection_ARSUP.Inside")
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}
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}
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}
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self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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end
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SWEP.Customization = {
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{"att_perk", "attachment_vm_ar_g3a3_perk_soh", "att_perk_fmj"},
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{"attachment_vm_ar_g3a3_magazine_default"},
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{"attachment_vm_ar_g3a3_barrel_default", "attachment_vm_ar_g3a3_barrel_sniper", "attachment_vm_ar_g3a3_barrel_carbine",
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"attachment_vm_ar_g3a3_barrel_cqc"},
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{"attachment_vm_ar_g3a3_pgrip_default", "attachment_vm_ar_g3a3_pgrip_sniper"},
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{"attachment_vm_ar_g3a3_stock_default", "attachment_vm_ar_g3a3_stock_fixed", "attachment_vm_ar_g3a3_stock_foldable",
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"attachment_vm_ar_g3a3_stock_no", "attachment_vm_ar_g3a3_stock_retractable", "attachment_vm_ar_g3a3_stock_sniper"},
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{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
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"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
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"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
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"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
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"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
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"att_vm_silencer04", "att_vm_silencer05", 'att_vm_silencer06'},
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{"attachment_vm_ar_g3a3_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
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"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
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"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
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"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
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"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall",
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"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
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"att_vm_scope_mike14", "att_vm_scope_vz"},
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{"att_laser", "attachment_vm_ar_g3a3_laser01_cylinder", "attachment_vm_ar_g3a3_laser02_cylinder",
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"attachment_vm_ar_g3a3_laser03_cylinder"},
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{"att_grip", "attachment_vm_ar_g3a3_angledgrip01", "attachment_vm_ar_g3a3_angledgrip02", "attachment_vm_ar_g3a3_stubbygrip01",
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"attachment_vm_ar_g3a3_stubbygrip02", "attachment_vm_ar_g3a3_vertgrip01", "attachment_vm_ar_g3a3_vertgrip02",
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"attachment_vm_ar_g3a3_vertgrip03"},
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}
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--NECESSARY: it loads custom attachments from other authors
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require("mw_utils")
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mw_utils.LoadInjectors(SWEP)
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-- SWEP.Customization = {
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-- ["Laser"] = {
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-- Slot = 4,
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-- {
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-- Key = "no_laser",
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-- },
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-- {
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-- Key = "attachment_vm_laser01",
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-- Bodygroups = {
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-- ["laserrail"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_laser_attach",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
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-- self.LaserAimPos = Vector(-2, 0, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_laser02",
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-- Bodygroups = {
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-- ["laserrail"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_laser_attach",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
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-- self.LaserAimPos = Vector(-2, 0, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_laser03",
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-- Bodygroups = {
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-- ["laserrail"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_laser_attach",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
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-- self.LaserAimPos = Vector(-2, 0, 0)
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-- end
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-- }
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-- },
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-- ["Optic"] = {
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-- Slot = 2,
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-- {
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-- Key = "no_sight",
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-- },
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-- {
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-- Key = "attachment_vm_minireddot_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_minireddot02_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_minireddot03_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_holo_west02",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_east02_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_west03",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.05)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_west04",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_holo_west_lod0",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_east",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_4x_east_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.1, 0, -1.14)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_4x_west_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.25)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_4x_west02_tall",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.125)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_thermal_east_tall",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.065)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_thermal_hybrid",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.64)
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-- self.HybridAimAngles = Angle(-0.05, 0.1, -45)
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-- self.HybridAimPos = Vector(-1.785, 0, -0.145)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_thermal_west_01",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.63)
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-- end
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-- },
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-- {
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-- Key = "weapon_vm_scope_mike14_alt",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.01)
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-- self.Zoom.Blur.EyeFocusDistance = 3.5
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_scope_vz",
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.94)
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-- self.Zoom.Blur.EyeFocusDistance = 3.5
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_hybrid_west",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -0.78)
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-- self.HybridAimPos = Vector(-0, 0, -2)
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-- self.HybridAimAngles = Angle(-0, 0, -0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_hybrid_west03",
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-- VElement = {
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-- Bone = "tag_reflex",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 3, 0), Angle()},
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-- [3] = {Vector(0, 3, 0), Angle()},
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-- [4] = {Vector(0, -2, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.715)
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-- self.Zoom.Blur.EyeFocusDistance = 3.5
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-- self.HybridAimAngles = Angle(-0.1, 0.1, -45)
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-- self.HybridAimPos = Vector(-1.55, 0, 0.125)
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-- end
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-- },
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-- },
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-- ["Muzzle"] = {
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-- Slot = 3,
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-- {
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-- Key = "no_muzzle"
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-- },
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-- {
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-- Key = "attachment_vm_flashhider01",
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-- Bodygroups = {
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-- ["muzzle"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 0.5, 0), Angle()},
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-- [3] = {Vector(0, -0.1, 0), Angle()},
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-- [4] = {Vector(0, -6.75, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_flashhider02",
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-- Bodygroups = {
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-- ["muzzle"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 0.5, 0), Angle()},
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-- [3] = {Vector(0, -0.1, 0), Angle()},
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-- [4] = {Vector(0, -6.75, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_flashhider03",
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-- Bodygroups = {
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-- ["muzzle"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 0.5, 0), Angle()},
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-- [3] = {Vector(0, -0.1, 0), Angle()},
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-- [4] = {Vector(0, -6.75, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_flashhider05",
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-- Bodygroups = {
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-- ["muzzle"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 0.5, 0), Angle()},
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-- [3] = {Vector(0, -0.1, 0), Angle()},
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-- [4] = {Vector(0, -6.75, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_muzzlebrake01",
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-- Bodygroups = {
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-- ["muzzle"] = 1
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_muzzlebrake02",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_muzzlebrake03",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_muzzlebrake04",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_compensator01",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_compensator02",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_muzzlemelee01",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_muzzlemelee02",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_silencer_east01",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- doSuppressorStats(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_silencer02",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- doSuppressorStats(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_silencer03",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- doSuppressorStats(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_silencer04",
|
|
-- Bodygroups = {
|
|
-- ["muzzle"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_silencer",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
|
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
|
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- doSuppressorStats(self)
|
|
-- end
|
|
-- },
|
|
-- },
|
|
|
|
-- ["Perk"] = {
|
|
-- Slot = 1,
|
|
-- {
|
|
-- Key = "no_perk",
|
|
-- },
|
|
-- {
|
|
-- Key = "perk_soh",
|
|
-- Stats = function(self)
|
|
-- self.Animations.Reload = self.Animations.Reload_Fast
|
|
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
|
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
|
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
|
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
|
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "perk_fastmelee",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "perk_heavymelee",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "perk_fmj",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- }
|
|
-- },
|
|
|
|
-- ["Underbarrel"] = {
|
|
-- Slot = 5,
|
|
-- {
|
|
-- Key = "no_underbarrel",
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip02_lod0",
|
|
-- Bodygroups = {
|
|
-- ["foregrip_rail"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, -5, -0.3),
|
|
-- Angles = Angle(0, 0, -180),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self:SetGripPoseParameter("grip_vert_offset")
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip03",
|
|
-- Bodygroups = {
|
|
-- ["foregrip_rail"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, -5, -0.3),
|
|
-- Angles = Angle(0, 0, -180),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self:SetGripPoseParameter("grip_vert_offset")
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip_stubby02",
|
|
-- Bodygroups = {
|
|
-- ["foregrip_rail"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, -5, -0.3),
|
|
-- Angles = Angle(0, 0, -180),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self:SetGripPoseParameter("grip_vert_offset")
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip_stubby01",
|
|
-- Bodygroups = {
|
|
-- ["foregrip_rail"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, -5, -0.3),
|
|
-- Angles = Angle(0, 0, -180),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self:SetGripPoseParameter("grip_vert_offset")
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip_stubby04",
|
|
-- Bodygroups = {
|
|
-- ["foregrip_rail"] = 1
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, -5, -0.3),
|
|
-- Angles = Angle(0, 0, -180),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self:SetGripPoseParameter("grip_vert_offset")
|
|
-- end
|
|
-- },
|
|
-- },
|
|
|
|
-- ["Magazine"] = {
|
|
-- Slot = 6,
|
|
-- {
|
|
-- Key = "attachment_vm_magazine_g3_custom",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_magazine_ext_g3_custom",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- },
|
|
-- } |