AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("mw19.g3a3.fire.s") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_AR_Sup.Outside"), Reflection = Sound("Reflection_ARSUP.Outside") }, Inside = { Layer = Sound("Atmo_AR_Sup.Inside"), Reflection = Sound("Reflection_ARSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" end SWEP.Customization = { {"att_perk", "attachment_vm_ar_g3a3_perk_soh", "att_perk_fmj"}, {"attachment_vm_ar_g3a3_magazine_default"}, {"attachment_vm_ar_g3a3_barrel_default", "attachment_vm_ar_g3a3_barrel_sniper", "attachment_vm_ar_g3a3_barrel_carbine", "attachment_vm_ar_g3a3_barrel_cqc"}, {"attachment_vm_ar_g3a3_pgrip_default", "attachment_vm_ar_g3a3_pgrip_sniper"}, {"attachment_vm_ar_g3a3_stock_default", "attachment_vm_ar_g3a3_stock_fixed", "attachment_vm_ar_g3a3_stock_foldable", "attachment_vm_ar_g3a3_stock_no", "attachment_vm_ar_g3a3_stock_retractable", "attachment_vm_ar_g3a3_stock_sniper"}, {"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01", "att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02", "att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01", "att_vm_muzzlebrake02", "att_vm_muzzlebrake03", "att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03", "att_vm_silencer04", "att_vm_silencer05", 'att_vm_silencer06'}, {"attachment_vm_ar_g3a3_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid", "att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_scope_mike14", "att_vm_scope_vz"}, {"att_laser", "attachment_vm_ar_g3a3_laser01_cylinder", "attachment_vm_ar_g3a3_laser02_cylinder", "attachment_vm_ar_g3a3_laser03_cylinder"}, {"att_grip", "attachment_vm_ar_g3a3_angledgrip01", "attachment_vm_ar_g3a3_angledgrip02", "attachment_vm_ar_g3a3_stubbygrip01", "attachment_vm_ar_g3a3_stubbygrip02", "attachment_vm_ar_g3a3_vertgrip01", "attachment_vm_ar_g3a3_vertgrip02", "attachment_vm_ar_g3a3_vertgrip03"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) -- SWEP.Customization = { -- ["Laser"] = { -- Slot = 4, -- { -- Key = "no_laser", -- }, -- { -- Key = "attachment_vm_laser01", -- Bodygroups = { -- ["laserrail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.5, 0.3, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser02", -- Bodygroups = { -- ["laserrail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.5, 0.3, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser03", -- Bodygroups = { -- ["laserrail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.5, 0.3, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- } -- }, -- ["Optic"] = { -- Slot = 2, -- { -- Key = "no_sight", -- }, -- { -- Key = "attachment_vm_minireddot_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8) -- end -- }, -- { -- Key = "attachment_vm_minireddot02_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75) -- end -- }, -- { -- Key = "attachment_vm_minireddot03_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75) -- end -- }, -- { -- Key = "attachment_vm_holo_west02", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) -- end -- }, -- { -- Key = "attachment_vm_reflex_east02_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1) -- end -- }, -- { -- Key = "attachment_vm_reflex_west03", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.05) -- end -- }, -- { -- Key = "attachment_vm_reflex_west04", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) -- end -- }, -- { -- Key = "attachment_vm_holo_west_lod0", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1) -- end -- }, -- { -- Key = "attachment_vm_reflex_east", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) -- end -- }, -- { -- Key = "attachment_vm_4x_east_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.1, 0, -1.14) -- end -- }, -- { -- Key = "attachment_vm_4x_west_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.25) -- end -- }, -- { -- Key = "attachment_vm_4x_west02_tall", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.125) -- end -- }, -- { -- Key = "attachment_vm_thermal_east_tall", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.065) -- end -- }, -- { -- Key = "attachment_vm_thermal_hybrid", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.64) -- self.HybridAimAngles = Angle(-0.05, 0.1, -45) -- self.HybridAimPos = Vector(-1.785, 0, -0.145) -- end -- }, -- { -- Key = "attachment_vm_thermal_west_01", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.63) -- end -- }, -- { -- Key = "weapon_vm_scope_mike14_alt", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.01) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_scope_vz", -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.94) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_hybrid_west", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -0.78) -- self.HybridAimPos = Vector(-0, 0, -2) -- self.HybridAimAngles = Angle(-0, 0, -0) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west03", -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 3, 0), Angle()}, -- [3] = {Vector(0, 3, 0), Angle()}, -- [4] = {Vector(0, -2, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.715) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- self.HybridAimAngles = Angle(-0.1, 0.1, -45) -- self.HybridAimPos = Vector(-1.55, 0, 0.125) -- end -- }, -- }, -- ["Muzzle"] = { -- Slot = 3, -- { -- Key = "no_muzzle" -- }, -- { -- Key = "attachment_vm_flashhider01", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider02", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider03", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider05", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake01", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake02", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake03", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake04", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator01", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator02", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee01", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee02", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_silencer_east01", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer02", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer03", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer04", -- Bodygroups = { -- ["muzzle"] = 1 -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0.5, 0), Angle()}, -- [3] = {Vector(0, -0.1, 0), Angle()}, -- [4] = {Vector(0, -6.75, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- }, -- ["Perk"] = { -- Slot = 1, -- { -- Key = "no_perk", -- }, -- { -- Key = "perk_soh", -- Stats = function(self) -- self.Animations.Reload = self.Animations.Reload_Fast -- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast -- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast -- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast -- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast -- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast -- end -- }, -- { -- Key = "perk_fastmelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_heavymelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_fmj", -- Stats = function(self) -- end -- } -- }, -- ["Underbarrel"] = { -- Slot = 5, -- { -- Key = "no_underbarrel", -- }, -- { -- Key = "attachment_vm_vertgrip02_lod0", -- Bodygroups = { -- ["foregrip_rail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, -5, -0.3), -- Angles = Angle(0, 0, -180), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip03", -- Bodygroups = { -- ["foregrip_rail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, -5, -0.3), -- Angles = Angle(0, 0, -180), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby02", -- Bodygroups = { -- ["foregrip_rail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, -5, -0.3), -- Angles = Angle(0, 0, -180), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby01", -- Bodygroups = { -- ["foregrip_rail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, -5, -0.3), -- Angles = Angle(0, 0, -180), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby04", -- Bodygroups = { -- ["foregrip_rail"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, -5, -0.3), -- Angles = Angle(0, 0, -180), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- }, -- ["Magazine"] = { -- Slot = 6, -- { -- Key = "attachment_vm_magazine_g3_custom", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_magazine_ext_g3_custom", -- Stats = function(self) -- end -- }, -- }, -- }