Files
call-of-duty-tdm/lua/weapons/mg_357/animations.lua
2026-03-30 10:39:52 +03:00

227 lines
7.7 KiB
Lua

AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Raise")) end}
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.4,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Drop")) end}
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.Up")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.Open")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.Close")) end},
{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.End")) end}
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 3,
Fps = 30,
MagLength = 2.2,
NextSequence = "Idle",
Events = {
{Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start")) end},
{Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_357.Open")) end},
{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject")) end},
{Time = 1.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader")) end},
{Time = 2.56, Callback = function(self) self:DoSound(Sound("MW19_357.Close")) end},
{Time = 2.7, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End")) end}
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 2,
Fps = 30,
MagLength = 1.33,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start_Fast")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_357.Open_Fast")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod_Fast")) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject_Fast")) end},
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader_Fast")) end},
{Time = 1.45, Callback = function(self) self:DoSound(Sound("MW19_357.Close_Fast")) end},
{Time = 1.66, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End_Fast")) end}
}
},
["Reload_Empty"] = {
Sequences = {"reload"},
Length = 3,
Fps = 30,
MagLength = 2.2,
NextSequence = "Idle",
Events = {
{Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start")) end},
{Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_357.Open")) end},
{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject")) end},
{Time = 1.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader")) end},
{Time = 2.56, Callback = function(self) self:DoSound(Sound("MW19_357.Close")) end},
{Time = 2.7, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End")) end}
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_fast"},
Length = 2,
Fps = 30,
MagLength = 1.33,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start_Fast")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_357.Open_Fast")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod_Fast")) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject_Fast")) end},
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader_Fast")) end},
{Time = 1.45, Callback = function(self) self:DoSound(Sound("MW19_357.Close_Fast")) end},
{Time = 1.66, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End_Fast")) end}
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
}
}
},
["Charge"] = {
Sequences = {"charge"},
Fps = 60,
NextSequence = "Idle"
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.3,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Up")) end}
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.3,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Down")) end}
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 30
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 26,
NextSequence = "Sprint_Loop" --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect01")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect02")) end},
{Time = 2, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect03")) end},
{Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect04")) end}
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle"
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle"
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle"
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end}
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end}
}
},
}