AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30 --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 0.5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Raise")) end} } }, ["Holster"] = { Sequences = {"holster"}, Length = 0.4, Fps = 30, Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Drop")) end} } }, ["Equip"] = { Sequences = {"draw_First"}, Length = 1.5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.Up")) end}, {Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.Open")) end}, {Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.Close")) end}, {Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_357.Raise_First.End")) end} } }, ["Reload"] = { Sequences = {"reload"}, Length = 3, Fps = 30, MagLength = 2.2, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start")) end}, {Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_357.Open")) end}, {Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod")) end}, {Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject")) end}, {Time = 1.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader")) end}, {Time = 2.56, Callback = function(self) self:DoSound(Sound("MW19_357.Close")) end}, {Time = 2.7, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End")) end} } }, ["Reload_Fast"] = { Sequences = {"reload_fast"}, Length = 2, Fps = 30, MagLength = 1.33, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start_Fast")) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_357.Open_Fast")) end}, {Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod_Fast")) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject_Fast")) end}, {Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader_Fast")) end}, {Time = 1.45, Callback = function(self) self:DoSound(Sound("MW19_357.Close_Fast")) end}, {Time = 1.66, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End_Fast")) end} } }, ["Reload_Empty"] = { Sequences = {"reload"}, Length = 3, Fps = 30, MagLength = 2.2, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start")) end}, {Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_357.Open")) end}, {Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod")) end}, {Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject")) end}, {Time = 1.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader")) end}, {Time = 2.56, Callback = function(self) self:DoSound(Sound("MW19_357.Close")) end}, {Time = 2.7, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End")) end} } }, ["Reload_Empty_Fast"] = { Sequences = {"reload_fast"}, Length = 2, Fps = 30, MagLength = 1.33, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_Start_Fast")) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_357.Open_Fast")) end}, {Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_357.Ejectorrod_Fast")) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_357.Shelleject_Fast")) end}, {Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_357.Speedloader_Fast")) end}, {Time = 1.45, Callback = function(self) self:DoSound(Sound("MW19_357.Close_Fast")) end}, {Time = 1.66, Callback = function(self) self:DoSound(Sound("MW19_357.Reload_End_Fast")) end} } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") end } } }, ["Charge"] = { Sequences = {"charge"}, Fps = 60, NextSequence = "Idle" }, ["Ads_In"] = { Sequences = {"ads_in"}, Length = 0.3, Fps = 45, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Up")) end} } }, ["Ads_Out"] = { Sequences = {"ads_out"}, Length = 0.3, Fps = 45, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Down")) end} } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 30 --NextSequence = "Sprint_Loop", }, ["Sprint_Loop"] = { Sequences = {"sprint_loop"}, Fps = 26, NextSequence = "Sprint_Loop" --make our state loop --while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour) }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 24, NextSequence = "Idle", }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect01")) end}, {Time = 1, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect02")) end}, {Time = 2, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect03")) end}, {Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_357.Inspect04")) end} } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle" }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle" }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle" }, ["Melee"] = { Sequences = {"melee_miss_01", "melee_miss_02"}, Length = 0.6, --if melee misses Size = 15, Range = 40, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end} } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01", "melee_hit_02"}, Length = 0.3, --if melee hits Damage = 45, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end} } }, }