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Refosel
2026-03-30 10:39:52 +03:00
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MWBLTL.AddLanguage("de", "German")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Ziel Stabilität"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Zielfernrohr Ziel Schwankung"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Stetigkeit der Waffenbewegung"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Kopfschussschaden"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projektilgeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projektilstabilität"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Größe"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Feuerrate pro Minute"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Geschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint zum Feuern Geschwindigkeit" -- I don't know if this is correct, as it's pretty hard to translate.
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Zeit"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Umkammergeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Streuung"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Schussungenauigkeit"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Streuung"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Nachladegeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handhabungsgeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Ziehgeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holsterzeit"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Nachladezeit"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Schaden Nah"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Schaden Fern"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effektive Reichweite"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Maximale Reichweite"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Kraft"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Rückstoß Horizontal"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Rückstoß Kick"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Rückstoß Vertical"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Nahkampf Erholung"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Schaden Nahkampf"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Anzahl der Kugeln"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Beim Standardvisier sollte das grüne Kreuz gelb werden. (perfekte Ausrichtung)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Wenn Sie ein Entwickler sind, setzen Sie den Ausrichtungsknochen in die Mitte des Standardvisiers und richten Sie es mit entsprechenden Offsets aus."
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixeldifferenz (je näher an 0, desto besser): "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Folge der violetten Linie, um den Winkel zu sehen, ändere die Winkelversätze, falls nötig (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "GESICHERT"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TASTE NICHT BELEGT: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: VISIER"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "ATMEN ANHALTEN"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": TASCHENLAMPE"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORIT"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "VOREINSTELLUNGEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Namen eingeben..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NICHTS"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ZUFÄLLIG"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ZUFÄLLIG KURATIERT"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ZUFÄLLIG FAVORIT"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWNEN MIT:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blockiert von"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Kosmetik"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "ANPASSEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "VERLASSEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATISTIKEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Verändert das Viewmodel FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Verändert das Viewmodel FOV beim zielen."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: Zielfernrohre ignorieren alles unter 1!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEWMODEL ARME"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effekte"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Laufrauch"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Überhitzungsrauch aus den Lauf umschalten."
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Sichtunschärfe FX"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Schaltet die DOF-Unschärfe beim Nachladen/Anpassen um."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Fadenkreuz Farbe"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Fadenkreuz"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Fadenkreuz umschalten."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Feuermodus Helfer"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Feuermodus-HUD umschalten."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Taschenlampenanzeige"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Umschalten des Taschenlampen-HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Visier Helfer"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Visier HUD umschalten."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Benutzerdefinierte Laser"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Schaltet die Farbe der Sandbox-Waffe für Laser um."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Kontrollen"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "ADS umschalten"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Umschalten zwischen Halten und Umschalten auf ADS."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Automatisches Nachladen"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Schaltet das automatische Nachladen einer Waffe ein, wenn sie lehr ist."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manuelles Umkammern"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Schaltet das manuelle Umkammern um (Pumpen oder Nachladen einer Repetierbüchse). Abfeuern loslassen, um zum umkammern."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Anpassungsmenu Belegung"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Sobald dies eingestellt ist, wird das Menü nicht angezeigt, wenn die Kontextmenütaste gedrückt wird!"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Zielhilfe"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Zielhilfe aktivieren."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Nichts"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Zufällig"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Zufällig Kuratiert"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Zufällig Favorit"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Waffe anpassen"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Kontrollen"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Schaden Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Verändert den Schaden gegenüber Spielern."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Schaden Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Verändert den Schaden gegenüber NPCs und Nextbots."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Rückstoß Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Verändert die Rückstoßintensität."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Genauigkeit Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Verändert die Intesität der Genauigkeit."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Reichweite Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Verändert die Reichweitengrenze."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Zielhilfe"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Zielhilfe zulassen."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Zielfernrohr Atmung/Schwanken"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Schwankungen bei Zielfernrohren zulassen."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Anpassung umschalten"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Erlaubt die Anpassung von Waffen."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detaillierte Penetration"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Umschalten auf ein detaillierteres Penetrationsmodell (kann zu Leistungsproblemen führen)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Anpassungslimit"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Begrenzt die Anzahl der Aufsätze, die auf eine Waffe installiert werden kann. Null bedeutet keine Begrenzung"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Sprachen"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "WÄHLE EINE SPRACHE AUS"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Wenn es keine Änderungen gibt, starte deine Map neu."
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Zubehör"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munition"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arm"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Pfeile"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Läufe"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Verschluss"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Umwandlungen"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Vorderteile"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Griffe"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazine"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Mündungsgeräte"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Vorteile"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistolengriffe"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Schienen"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receiver"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Visiere"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Schaft"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Kabel"

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-- Thank you for participating in the translation work of this addon.
-- Below are the guidelines and requirements. If you are already familiar with them, you can skip ahead.
-- Notes & Requirements
/*
1. For accuracy, please use English as the reference for your translation, even though you may be familiar with many languages.
2. Please use formal grammar as much as possible when translating content. Don't use slang, abbreviations, misspellings, incorrect grammar, homophones, etc. for translation.
3. If there is any content that you can't translate or don't understand, please use English instead.
*/
-- First Step
/*
First, you need to rename the file to your language code. (e.g. en-PT.lua)
*/
-- Second Step
/*
Before we start, you need to fill in the language code and its full name. [e.g. MWBLTL.AddLanguage("en-PT", "Pirate English")]
Valid Language Code: bg cs da de el en en-PT es-ES et fi fr he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW
If you don't know the language corresponding to a certain code, you can check it on https://wiki.facepunch.com/gmod/Addon_Localization.
*/
-- Third Step
/*
You can now officially start your translation work. If you have any questions or concerns, please add my Discord to ask. (NizcKM#5992)
After you have finished, you can send the file to me using any method you prefer, or add me on Steam/Discord.
*/
MWBLTL.AddLanguage("en", "English")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Aim Stability"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Scope Aim Sway"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Weapon Moving Steadiness"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Headshot Damage"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projectile Velocity"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projectile Stability"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Size"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Rounds Per Minute"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Speed"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint-to-Fire Speed"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Time"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Rechamber Speed"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Spread"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Firing Inaccuracy"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Spread"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Reload Speed"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handling Speed"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Draw Time"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holster Time"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Reload Time"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Damage Close"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Damage Range"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effective Range"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Max Range"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Power"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recoil Horizontal"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Recoil Kick"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recoil Vertical"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Melee Recovery"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Damage Melee"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Number Of Pellets"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "With default sight, the green cross should turn yellow (perfect alignment)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "If you're a developer, put the align bone in the middle of your default sight's picture, align with offsets accordingly"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixel difference (closer to 0 the better): "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Follow purple line to see angle, modify angle offsets if needed (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SAFETY"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "KEY NOT BOUND: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: SIGHTS"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "HOLD BREATH"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": FLASHLIGHT"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITE"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRESETS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Type name..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NONE"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "RANDOM"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "RANDOM CURATED"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "RANDOM FAVORITE"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWN WITH:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blocked by "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmetic"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMIZE"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "EXIT"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Change view model FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Change view model FOV when aiming."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: scopes ignore anything lower than 1!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effects"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Barrel Smoke"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Toggle overheat smoke coming from the barrels."
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "View Blur FX"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Toggle DOF blur when reloading/customizing."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Crosshair Color"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Toggle crosshair."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Firemode Helper"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Toggle firemode HUD."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Flashlight Indicator"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Toggle flashlight HUD."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Sights Helper"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Toggle sights HUD."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Custom Lasers"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Toggle sandbox weapon color for lasers."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controls"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Toggle ADS"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Switch between hold and toggle to ADS."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Auto Reload"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Toggle auto reload when magazine is empty."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manual Rechamber"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Toggle manual rechamber (pumping or reloading a bolt-action). Release fire to rechamber."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Customize Menu Bind"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Once this is set, the menu won't show up when pressing the context menu key!"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Aim Assist"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Enable aim assist."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "None"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Random"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Random Curated"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Random Favorite"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customize Gun"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free View Model"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Controls"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Damage Multiplier"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Change damage towards players."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Damage Multiplier"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Change damage towards NPCs and Nextbots."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Recoil Multiplier"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Change recoil intensity."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Accuracy Multiplier"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Change accuracy intensity."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Range Multiplier"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Change range limit."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Aim Assist"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Allow aim assist."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Scope Breathing/Sway"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Allow scopes to sway aim."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Toggle Customization"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Allow gun customization."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detailed Penetration"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Toggle more detailed penetration model (heavier on performance)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Customization Limit"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limit the amount of attachments a gun can take. Zero means no limits."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Languages"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECT A LANGUAGES"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "If there are no changes, restart your map."
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessories"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Ammo"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arms"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Arrows"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Barrels"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Bolts"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversions"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Forends"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Grips"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazines"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Muzzle Devices"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Perks"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistol Grips"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rails"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receivers"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Sights"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Stocks"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cables"

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MWBLTL.AddLanguage("es-ES", "Spanish")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Estabilidad del Retroceso"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Estabilidad al Apuntar"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Balanceo de la Mira"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Estabilidad en el Movimiento del Arma"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Daño por Tiro a la Cabeza"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Velocidad del Proyectil"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Estabilidad del Proyectil"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Tamaño del Cargador"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Rondas por Minuto"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Velocidad de Apuntado"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Velocidad de Correr a Disparar"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Tiempo de Apuntado"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Velocidad de Ciclado"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Dispersión al Apuntar"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Imprecisión al Disparar"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Dispersión"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Velocidad de Recarga"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Velocidad de Manejo"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Velocidad de Desenfundado"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Velocidad de Enfundado"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Longitud de Recarga"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Daño a Corta Distancia"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Daño a Distancia"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Rango Efectivo"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Rango Máximo"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Poder de Penetración"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Retroceso Horizontal"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Patada del Retroceso"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Retroceso Vertical"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Velocidad del Cuerpo a Cuerpo"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Daño Cuerpo a Cuerpo"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Número de Perdigones"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Tiempo de Esprintar a Disparar"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Con la mira por defecto, la cruz verde deberia volverse amarilla (Esto significa alineación perfecta)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Si eres un desarrollador, pon el 'align bone' en el medio de tu mira por defecto. Alinea con los 'offset' respectivamente"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Diferencia en los pixeles (Mientras este mas cerca del 0, mejor): "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Sigue la linea morada para ver el angulo, modifica el angulo de el 'offset' si es necesario (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SEGURO"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TECLA NO ASIGNADA: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: MIRAS"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "AGUANTAR RESPIRACION"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": LINTERNA"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITOS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PREAJUSTES"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Escribe un nombre..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NINGUNO"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ALEATORIO"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ALEATORIO PREDEFINIDO"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ALEATORIO FAVORITO"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "REAPARECER CON:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Bloqueado por "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmético"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "PERSONALIZAR"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "SALIR"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "ESTADÍSTICAS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "Campo de Visión"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Cambia el campo de visión de tu viewmodel."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "Campo de Visión - Apuntado"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Cambia el campo de visión de tu viewmodel mientras apuntas."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Nota: Las miras con zoom ignoran cualquier valor debajo de 1."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "RIGS DE VIEWMODEL"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Efectos"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Humo del Cañon"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Activa el humo por sobrecalientamiento de los cañones."
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Efectos de Profundidad De Campo"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Activa la profundidad de campo mientras recargas/modificas tu arma."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "INTERFAZ"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Color de la Reticula"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Reticula"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Activa la reticula."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Asistencia de Modo de Fuego"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Activa la interfaz del modo de fuego."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Indicador de Linterna"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Activa la intefaz de la Linterna."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Interfaz de Apuntado"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Activar la interfaz de miras."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Láseres Personalizables"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Activar el color personal de las armas para los láseres."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controles"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Alternar Apuntado"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Cambia entre mantener, o alternar para apuntar."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Recarga Automatica"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Activa la recarga automatica cuando te quedas sin balas."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Bombeo Automatico"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Alternar el bombeo manual (bombeo de una escopeta, o el ciclo de un rifle de cerrojo) deja de presionar tu boton para atacar para bombear/ciclar."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Asigna una tecla para el menu"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "¡Cuando esto este asignado, el menu no aparecera cuando presiones la tecla para el menu de contexto!"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Asistencia de Apuntado"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Activa la asistencia de apuntado."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Spawnear con preajuste:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Ninguna"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Aleatoria"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Aleartoria Predefinida"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Aleatoria Favorita"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Personalizar Arma"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Vista Libre de View Model"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Activar la vista libre de tu view model."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Congelar Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Recargar la lista de Animaciones"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Reticula de Apuntado"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Activa la reticula de apuntado."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Desactivar Respiración"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Alternar la respiración (NOTA: esto aun esta activado en el servidor)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Muestra la trayectoria del reverb (requiere el comando de developer)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Vista fisica de el alcance"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Muestra la distancia de impacto(requiere el comando de developer)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Proyectiles"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Muestra el recorrido de los proyectiles y la asistencia de apuntado(requiere el comando de developer)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Renderizado de Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Alterna el renderizado de el viewmodel."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Renderizado en Tercera Persona"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Alterna el renderizado del viewmodel en tercera persona."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Cargador"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Fuerza todos los cargadores a que tengan solo una bala."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Controles del Servidor"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Multiplicador de daño en PvP"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Modifica el daño hacia los jugadores"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Multiplicador de daño en PvE"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Modifica el daño hacia los NPC o Nextbot."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Multiplicador de Retroceso"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Modifica la intensidad del retroceso."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Multiplicador de Precisión"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Modifica el grado de precisión."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Multiplicador de Alcance"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Modifica el limite de alcance."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Asistencia de Apuntado"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Activa la asistencia de apuntado."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Balanceo de Pantalla con Miras"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "permite el balanceo con miras."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Alternar la Modificación"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Permite la modificación de armas."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Penetracion Detallada"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Activa un modelo de penetración mucho mas detallada (consumira mas recursos)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Limite de Modificación"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limita el numero de accesorios que puede llevar un arma. El numero 0 quitara los limites."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Primer desenfundado"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Activa el Primer desenfundado al equipar el arma."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Esprintar mientras recargas"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Activa poder Esprintar mientras recargas."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Idiomas"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECCIONA UN IDIOMA"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Si no vez cambios, reinicia el mapa."
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accesorios"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munición"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Brazos"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Flechas"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Cañones"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Cerrojos"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversiones"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Guardamanos"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Acoples"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Láseres"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Cargadores"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Varios"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Boca de cañon"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Ventajas"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Empuñaduras"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Bombas"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rieles"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receptores"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Miras"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Culatas"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Rieles Superiores"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cables"

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MWBLTL.AddLanguage("fr", "French")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Contrôle du recul"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Stabilité"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Oscillation de l'optique"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Stabilité en mouvement"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Dégâts causés par les tirs dans la tête"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Vélocité du projectile"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Stabilité du projectile"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Taille du chargeur"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Coups par minute"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Vitesse de visée"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Vitesse de transition course/visée"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Temps de visée"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Vitesse de rechambrement"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Dispersion de la visée"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Imprécision du tir"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Dispersion"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Vitesse de rechargement"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Vitesse de maniement"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Vitesse de dégainé"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Vitesse de rengainé"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Temps de rechargement"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Dégâts rapprochés"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Dégâts à distance"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Portée effective"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Portée maximale"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Force de pénétration"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recul horizontal"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Choc du recul"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recul vertical"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Rétablissement de la mêlée"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Dégâts de la mêlée"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Nombre de plombs"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Temps de transition course/visée"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Avec le viseur par défaut, le réticule vert devrait devenir jaune (indiquant un alignement parfait)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Si vous êtes un développeur, placez l'os d'alignement au milieu de l'image de votre viseur par défaut et alignez les décalages en conséquence"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Différence de pixel (le plus proche de 0 le meilleur):"
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Suivez la ligne violette pour voir l'angle, modifiez les décalages d'angle si nécessaire (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SÉCURITÉ"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TOUCHE NON CONFIGURÉE: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: OPTIQUES"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "RETENIR SA RESPIRATION"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": LAMPE TORCHE"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORI"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRÉSETS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Entrer le nom..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "AUCUN"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ALÉATOIRE"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ALÉATOIRE PARMI LES PRÉSETS"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ALÉATOIRE PARMI LES FAVORIS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "APPARAÎTRE AVEC:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Bloqué par "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmétique"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMISATION"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "QUITTER"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Change le FOV du viewmodel."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - Visée"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Change le FOV du viewmodel en visant."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: les optiques ignorent toute valeur inférieure à 1!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "MAINS"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effets"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Fumée du canon"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Activer la fumée du canon en cas de surchauffe"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Flou de l'affichage"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Activer le flou de profondeur de champ lors de la customisation et des rechargements"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Couleur du réticule"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Réticule"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Activer le réticule."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Indicateur de mode de tir"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Active le HUD du mode de tir."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Indicateur de lampe torche"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Active le HUD de la lampe torche"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Indicateur d'optiques"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Active le HUD des optiques."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Lasers customisables"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Sélectionne la couleur d'arme custom pour les lasers"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Contrôles"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Activer la visée"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Alterne entre maintenir et activer la visée"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Rechargement automatique"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Active le rechargement automatique quand le chargeur est vide"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Rechambrement manuel"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Active le rechambrement manuel (actionner le verrou ou la pompe). Relâchez la touche de tir pour rechambrer."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Touche du menu de customisation"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Une fois assigné, le menu ne s'ouvrira plus en appuyant sur la touche du menu contextuel"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Assistance à la visée"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Active l'assistance à la visée."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Apparition avec le préset:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Aucun"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Aléatoire"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Aléatoire parmi les présets"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Aléatoire parmi les favoris"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customiser l'arme"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Affichage libre du viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Active l'affichage libre du viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Geler le viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Delta d'animation"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Recharger la liste des animations"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Réticule de mire"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Active le réticule de mire"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Désactiver la respiration"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Désactive la respiration (NOTE: celle-ci est toujours activée sur le serveur)"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverbération"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Montre reverbération (requiert le convar de développeur)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Indicateur de distance"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Montre la distance d'impact (requiert le convar de développeur)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Montre la trajectoire et l'assistance de visée des projectiles (requiert le convar de développeur)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Rendu du viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Active le rendu du viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Rendu du worldmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Active le rendu du worldmodel."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Chargeurs"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Force tous les chargeurs à 1 cartouche."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Paramètres serveur"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Multiplicateur des dégâts PvP"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Change les dégâts causés aux joueurs."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Multiplicateur des dégâts PvE"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Change les dégâts causés aux NPCs et Nextbots."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Multiplicateur du recul"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Change l'intensité du recul."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Multiplicateur de précision"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Change l'intensité de la précision."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Multiplicateur de portée"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Change la limite de portée."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Assistance à la visée"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Autorise l'assistance à la visée."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Oscillation/Respiration des optiques"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Autorise les optiques à osciller."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Activer la customisation"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Autorise la customisation des armes."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Pénétration détaillée"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Active un modèle de pénétration plus détaillé (plus coûteux en performances)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Limite de customisation"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limite le nombre d'accessoires qu'une arme peut accepter. 0 ne met pas de limite."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Premiers dégaînés"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Active les premiers dégaînés lors de l'équipement de l'arme."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Rechargements en sprint"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Autorise les rechargements en courant."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Mains"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Languages"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SÉLECTIONNER UNE LANGUE"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "S'il n'y a aucun changement, relancez votre map."
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessoires"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munitions"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Branches"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Flèches"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Canons"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Ensemble mobile"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversions"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Garde-main"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Poignées"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Chargeurs"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Divers"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Accessoires de bouche"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Atouts"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Poignées pistolet"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pompes"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rails"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Carcasse"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Optiques"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Crosses"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Rails supérieurs"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Câbles"

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MWBLTL.AddLanguage("pt-BR", "Portuguese Brazil")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Estabilidade de Recuo"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Estabilidade De Mira"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Mira de Scope Balançando"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Estabilidade No Movimento Da Arma"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Dano Em Headshot"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Velocidade Do Projétil"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Estabilidade Do Projétil"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Tamanho do Pente"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Disparos Por Segundo"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Velocidade ADS"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Correr-Para-Atirar Velocidade"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Tempo De ADS"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Velocidade De Recâmara"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Velocidade De Espalhamento"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Tiro De imprecisão"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Espalhar"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Velocidade Para Recarregar"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Velocidade Da Mão"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Velocidade De Equipar"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Tempo De Holster"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Tempo De Recarregar"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Dano De Perto"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Dano De Longe"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Efetividade Em Distância"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Distância Máxima"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Poder De Penetração"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recuo Horizontal"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "O Quão Forte é o Recuo"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recuo Vertical"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Recuperação Corpo a Corpo"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Dano De Corpo a Corpo"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Número de Pelotas"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Correr-Para-Atirar Tempo"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Com a mira padrão, A cruz deve se tornar amarela (Alinhamento Perfeito)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Se você é um desenvolvendor, Coloque a linha padrão no centro da imagem da sua mira, alinhe com os deslocamentos de acordo"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Diferença de Pixel (perto de 0 fica melhor): "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "siga a mira roxa para alinhar, modifique o angulo do offset se necessário (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SEGURO"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "CHAVE NÃO LIGADA: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: MIRA"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "SEGURAR RESPIRAÇÃO"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": LANTERNA"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITO"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRESETS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Digite o nome..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NENHUM"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ALEATÓRIO"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "CURADO ALEATÓRIO"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "FAVORITO ALEATÓRIO"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "NASCER COM:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Bloqueado por "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmetico"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMIZAR"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "SAIR"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATUS"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Trocar view model FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Trocar view model FOV Quando estiver mirando."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Nota: miras de sniper ignoram tudo abaixo de 1!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Efeitos"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Fumaça na Boca da Arma"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Selecionar fumaça quente demais na boca da arma."
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "View Blur FX"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Seleceionar DOF Blur quando estiver reloading/customizing."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Cor da Mira"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Mira"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Selecionar Mira."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Ajuda de Selecionador de Tiro"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Desativar Ou Ativar Ajuda de Selecionador de Tiro."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Indicador de Lanterna"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Desativar Ou Ativer HUD de lanterna."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Ajuda de Mira de Arma"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Desativar ou Ativar Ajuda de Mira de Arma."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Lasers Customizados"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Selecionar Cor da arma no Modo Sandbox Para customizar a cor do Laser."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controles"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Desativar ou Ativar ADS"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Trocar entre Pressionar ou Aperta Para ADS."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Recarregar Automáticamente"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Ativar Ou Desativar Recarregar Automáticamente quando pente da arma estiver vázio."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Puxar Gatilho Manualmente"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Desativar Ou Ativar Puxar Gatilho Manualmente (Quando estiver bombeando ou recarregando uma arma de ação de ferrolho). Soltar o botão de atirar para Puxar o Gatilho."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Mudar a tecla do menu de Customização da Arma"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Quando isso estiver feito, o menu não vai aparecer quando apertar a tecla de contexto (Tecla padrão usada antes, C)!"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Assistente de mira"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Ativar Assistente de mura."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Spawnar com Preset:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Nenhum"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Aleatório"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Curado Aleatório"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Favorito Aleátorio"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customizar Arma"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "View Model Livre"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Selecionar view model livre transformação."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Congelar Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animação Delta"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Lista de Animação de recarregamento"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Mira de Mira de aço"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Selecinar Mira de Mira de aço."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Desativar Respiração"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Selecionar respiração (NOTA: isso ainda vai ficar ativado no servidor)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Ressonância"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Mostrar Ressonância (Precisa de um convar de desenvolvedor)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Ajuda de distância"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Mostrar distância de impacto (Precisa de um convar de desenvolvedor)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projetil"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Mostrar o caminho do projétil e do assistente de mira (Precisa de um convar de desenvolvedor)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Renderização de Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Selecionar Renderização de viewmodel."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Renderização de Worldmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Selecionar Renderização de worldmodel."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Pente"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forçar pente para uma munição."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Controles do Servidor"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Multiplicador de Dano de PvP"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Trocar dano Contra Jogadores."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Multiplicador de Dano de PvE"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Trocar dano Contra NPCs e Nextbots."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Multiplicador de Recuo"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Trocar Intensidade de Recuo."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Multiplicador de Acerto"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Trocar intensidade de acertos."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Multiplicador de Distância"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Trocar limite de distância."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Assistente de mira"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Habilitar Assistente de mira."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Mira de Respirar/Balanço"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Deixar Mira Balançar quando estiver mirando."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Selecionar Customização"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Habilitar Customização de Arma."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Penetração Detalhada"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Selecionar Penetração detalhada no modelo (Pesado na perfomance)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Limite de Customização"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limite de Customização a arma pode ter. Zero significa sem limites."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Primeira vez equipando"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Habilitar Primeira vez Equipando para toda vez que você equipar."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Recarregando correndo"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Habilitar Reload enquanto estiver correndo."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Linguagens"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECIONE UMA LINGUAGEM"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Se não possue nenhuma trocar, Renicie o Mapa"
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessorios"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munição"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Braços"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Flechas"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Barril"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Ferrolhos"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversões"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Concordar"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Grips"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Pentes"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Outros"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Aparelho de muzzle"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Habilidades"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Grips De pistolas"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Trilhos"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Recebedores"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Miras"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Stocks"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "TrilhasDoTopo"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cabos"

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MWBLTL.AddLanguage("ru", "Russian")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Стабильн. отдачи"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Стабильн. прицелив."
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Дрожание прицела"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Стабильн. оруж. при перемещ."
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Урон в голову"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Скорость пуль"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Стабильн. пуль"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Размер магазина"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Выст. в минуту"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Скор. прицелив."
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Задерж. стр. после бега"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Время прицелив."
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Скор. перезарядки"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Точность в прицелив."
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Разброс при стрельбе"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Точность"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Скор. перезарядки"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Скор. смены оружия"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Время достав. оружия"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Время убир. оружия"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Время перезарядки"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Урон вблизи"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Дистанция урона"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Эффект. дистанция"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Макс. дистанция"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Проникающая сила"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Гориз. отдача"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Отдача"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Вертик. отдача"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Скорость удара"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Урон в ближнем бою"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Количество пуль"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Задерж. стр. после бега"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "При стандартном прицеле зелёный крест должен стать жёлтым (идеальное выравнивание)."
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Если вы разработчик, поместите кость выравнивания в середину изображения вашего прицела по умолчанию, выровняйте со смещением соответствующим образом."
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Разница в пикселях (чем ближе к 0, тем лучше): "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Следуйте фиолетовой линии, чтобы увидеть угол, при необходимости измените смещение угла (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "ПРЕДОХР"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "КЛАВИША НЕ НАЗНАЧЕНА: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: ПРИЦЕЛ"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "ЗАДЕРЖАТЬ ДЫХАНИЕ"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": ФОНАРИК"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "ИЗБРАННОЕ"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "СНАРЯЖЕНИЯ"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Введите имя..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "НЕТ"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "СЛУЧАЙНЫМ"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "СЛУЧАЙНО ВЫБРАННЫМ"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "СЛУЧАЙНЫМ ИЗБРАННЫМ"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "ПОЯВЛЕНИЕ С:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Заблокировано "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Аксессуар"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "ОФОРМЛЕНИЕ"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "ВЫХОД"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "СТАТИСТИКА"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "м" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "сек." -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Модель оружия"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "Угол обзора"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Изменение дальн. отображ. модели оружия."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "Угол обз. - прицел"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Изменение дальн. отображ. модели оружия при прицеливании."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Примечание: прицелы игнорируют значения, что меньше 1!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "РУКИ ДЛЯ МОДЕЛИ ОРУЖИЯ"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Эффекты"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Дым из ствола"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Включение дыма из ствола от перегрева."
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Размытие"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Включение эффекта размытия при перезарядке/оформлении оружия."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "Интерфейс"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Цвет прицела"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Прицел"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Включение прицела."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Помощник режима огня"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Включение информации о режима огня."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Индикатор фонарика"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Включение информации о фонарике."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Помощник по прицеливанию"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Включение информации прицеле."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Свои лазеры"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Включение цвета оружия из обычной игры для лазеров."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Управление"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Перекл. прицеливания"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Переключение между удержанием и переключением кнопки прицеливания."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Автоперезарядка"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Включение автоматической перезарядки при пустом магазине."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Перезарядка вручную"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Включение ручного перезаряжания (передёргивание или перезарядка затвора). Прекратите огонь для перезарядки."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Настроить привязку меню"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "После установки этого параметра меню не будет отображаться при нажатии клавиши контекстного меню!"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Помощь в прицеливании"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Включение функции помощи при прицеливании."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Появление снаряжения:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Ничего"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Случайное"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Случайно выбранное"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Случайное избранное"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Настроить оружие"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Отладка"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Свободная модель"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Включение свободной трансформации модели оружия в руках."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Заморозить модель"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Дельта анимация"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Обновление списка анимаций"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Перекрестье прицела"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Включение перекрестия прицела."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Отключить дыхание"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Отключение дыхания (ПРИМЕЧАНИЕ: оно всё ещё включено на сервере)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Реверберация"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Отображение реверберации (переменная разработчика)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Помощник дистанции"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Отображение расстояние попадания (переменная разработчика)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Полёт пуль"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Отображение перемещения пули и помощи при прицеливании (переменная разработчика)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Отображение модели (руки)"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Включение отображения модели оружия в руках."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Отображение модели (мир)"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Включение отображения модели оружия в мире."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Магазин"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Заряжание магазина на один патрон."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Управление сервером"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Множ. урона по игрокам"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Изменение урона по игрокам."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Множ. урона по окружению"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Изменение урона по NPC и другим персонажам."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Множ. отдачи"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Изменение силы отдачи оружия."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Множ. точности"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Изменение точности оружия."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Множ. дистанции"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Изменение ограничения дистанции оружия."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Помощь в прицеливании"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Разрешение помощи в прицеливании."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Дыхание/дрожание в прицеливании"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Разрешение прицелам дрожать при прицеливании."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Включение оформления"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Разрешение оформления оружия."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Подробная проникающая способность"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Включение более подробной модель проникновения (сильная нагрузка на производительность)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Огранич. по оформлению"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Ограничение количества модулей, которые может принимать оружие. 0 = нет ограничений."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Первая анимация"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Включить анимацию при выборе нового оружия впервые."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Перезарядка на бегу"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Позволяет перезаряжаться во время бега."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Руки"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Язык"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "ВЫБОР ЯЗЫКА"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Если изменений нет, перезагрузите карту."
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "АКСЕССУАР"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "БОЕПРИПАСЫ"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "ЦЕВЬЕ"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "СТРЕЛЫ"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "СТВОЛ"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "ЗАТВОР"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "СБОРКА"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "ЦЕВЬЕ"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "РУКОЯТЬ"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "ЛАЗЕР"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "МАГАЗИН"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "РАЗНОЕ"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "ДУЛО"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "ПЕРКИ"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "ПИСТОЛЕТНАЯ РУКОЯТЬ"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "ЦЕВЬЕ РУЖЬЯ"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "ПЛАНКА"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "РЕСИВЕР"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "ПРИЦЕЛ"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "ТЫЛЬНАЯ ЧАСТЬ"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "ВЕРХНЯЯ ПЛАНКА"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "ТРОС"

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MWBLTL.AddLanguage("th", "Thai")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "คว่ามเสถียรของแรงดีด"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "ความนิ่งขณะเล็ง"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "การแกว่งของสโคป"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "ความนิ่งของการเล็งขณะเดิน"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "ดาเมจการยิงหัว"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "ความเร็วกระสุน"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "ความเสถียรของวิถีกระสุน"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "ขนาดบรรจุ"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "อัตราการยิง (นัด/นาที)"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ความเร็วในการเล็ง"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "ความเร็วก่อนยิงหลังจากการวิ่ง"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "เวลาในการเล็ง"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "ความเร็วการขึ้นลำ"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ขนาดของกลุ่มกระสุนขณะเล็ง"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "การกระจายของกระสุน"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "ขนาดของกลุ่มกระสุน"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "ความเร็วในการรีโหลด"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "ความเร็วในการเปลี่ยนปืน"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "เวลาในการหยิบปืน"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "เวลาในการเก็บปืน"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "เวลาในการรีโหลด"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "ดาเมจระยะใกล้"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "ดาเมจระยะไกล"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "ระยะหวังผล"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "ระยะสูงสุด"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "ความสามารถในการทะลุทะลวง"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "แรงดีดในแนวนอน"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "แรงถีบ"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "แรงดีดในแนวตั้ง"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "ความเร็วการตบด้วยท้ายปืน"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "ดาเมจจากการตบด้วยท้ายปืน"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "จำนวนลูกปราย"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "เวลาก่อนยิงหลังจากการวิ่ง"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "ปกติแล้ว Crosshair สีเขียวกับแดงจะทับกันเป็นสีเหลือง"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "ถ้าคุณเป็น Developer ให้ขยับ tag_align ให้ตรงกับศูนย์เหล็ก"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "ความต่างในหน่วย Pixel: "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "ดูมุมจากเส้นสีม่วง ปรับเท่าที่จำเป็น"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "เซฟตี้"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "ไม่ได้กำหนด Key ใว้: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: ซูมหลังดอท"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "กลั้นหายใจ"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": ไฟฉาย"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "พรีเซ็ตโปรด"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "พรีเซ็ต"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "พิมพ์ชื่อ"
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "ไม่มี"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "สุ่ม"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "สุ่มที่แนะนำ"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "สุ่มพรีเซ็ตโปรด"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "เกิดพร้อมกับ :"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "บล็อคโดย "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "ของตกแต่ง"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "แต่งปืน"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "ออก"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "ข้อมูลปืน"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "เมตร" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "วินาที" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "เปลี่ยน FOV ของ View Model"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV ขณะเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "เปลี่ยน FOV ของ View Model ขณะเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "ไม่ส่งผลต่อสโคปถ้าน้อยกว่า 1"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "เอฟเฟกต์"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "ควันปากลำกล้อง"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "เปิดเอฟเฟกต์ควันปากลำกล้องหลังจากการยิง"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "เอฟเฟกต์เบลอ"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "เปิดเอฟเฟกต์เบลอเมื่อรีโหลดหรือแต่งปืน"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "สี Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "เปิดการใช้ Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "ตัวช่วยโหมดการยิง"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "แสดงโหมดการยิงบน HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "ตัวช่วยไฟฉาย"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "แสดงการเปิดไฟฉายบน HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "ตัวช่วยศูนย์เล็ง"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "แสดงการเปลี่ยนศูนย์เล็งบน HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "ปรับแต่งสีเลเซอร์"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "เปิดการใช้ปรับแต่งสีเลเซอร์ เลือกสีจากสี Physgun"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "ปุ่มควบคุม"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "วิธีการเล็งแบบกดทีเดียว"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "เปลี่ยนวิธีการเล็งระหว่างการกดค้างหรือกดทีเดียว"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "รีโหลดอัตโนมัติ"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "เปิดใช้การรีโหลดอัตโนมัติเมื่อกระสุนหมด"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "ปิดการขึ้นลำอัตโนมัติ"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "ปิดการขึ้นลำอัตโนมัติสำหรับปืนลูกซองชักและ Bolt-Action ปล่อยเมาส์ซ้ายเพื่อขึ้นลำ"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "เปลี่ยนปุ่มเปิดเมนูแต่งปืน"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "ถ้าเปลี่ยนแล้ว เวลากดปุ่ม Context Menu จะไม่ขึ้นเมนูแต่งปืนให้"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "ตัวช่วยเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "เปิดใช้ตัวช่วยเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "เกิดพร้อมกับพรีเซ็ต :"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "ไม่มี"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "สุ่ม"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "สุ่มที่แนะนำ"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "สุ่มพรีเซ็ตโปรด"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "เข้าเมนูแต่งปืน"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "เปิดใช้การค้าง View Model อยู่กับที่"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "ค้าง View Model อยู่กับทีเพื่อใช้ในการ Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "ค้าง View Model"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "รีโหลดรายการ Animation"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Crosshair ขณะเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "เปิดใช้ Crosshair ขณะเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "ปิดการหายใจ"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "ปิดระบบการหายใจขณะเล็ง(ยังคงขึ้นกับ Server)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "เสียงสะท้อน"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "เสียงสะท้อน (ต้องใช้คอมมานด์ developer 1)"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "แสดงระยะ"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "แสดงระยะที่กระสุนกระทบ (ต้องใช้คอมมานด์ developer 1)"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "โพรเจกไทล์"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "แสดงโพรเจกไทล์ของกระสุนและตัวช่วยเล็ง (ต้องใช้คอมมานด์ developer 1)"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "เรนเดอร์ Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "เปิดใช้การเรนเดอร์ Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "เรนเดอร์ Worldmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "เปิดใช้การเรนเดอร์ Worldmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "บรรจุนัดเดียว"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "จำกัดกระสุนในซองกระสุนให้เหลือนัดเดียว"
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "ตัวควบคุมสำหรับเซิฟเวอร์"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "ตัวคูณดาเมจต่อผู้เล่น"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "เปลี่ยนตัวคูณดาเมจต่อผู้เล่น"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "ตัวคูณดาเมจต่อ NPC"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "เปลี่ยนตัวคูณดาเมจต่อ NPC และ Nextbot ต่างๆ"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "ตัวคูณแรงดีด"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "เปลี่ยนความดีดของปืน"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "ตัวคูณความแม่นยำ"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "เปลี่ยนความแม่นยำของปืน"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "ตัวคูณระยะ"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "เปลี่ยนระยะสูงสุดของปืน"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "ตัวช่วยเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "เปิดใช้ตัวช่วยเล็ง"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "การแกว่งของสโคป"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "อนุญาตการแกว่งของสโคป"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "อนุญาตการแต่งปืน"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "เปิดใช้การแต่งปืน"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "คำนวนการเจาะของกระสุนแบบละเอียด"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "เปลี่ยนการคำนวนการเจาะของกระสุนให้ละเอียดยิ่งขึ้น (ส่งผลต่อ Performance)"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "จำกัดการแต่งปืน"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "จำกัดจำนวนของแต่งปืน, 0 หมายความว่าไม่มีจำกัดการปรับแต่ง"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "อนิเมชันหยิบปืนครั้งแรก"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "เปิดการเล่นอนิเมชันเหมื่อหยิบปืนครั้งแรก"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "รีโหลดขณะวิ่ง"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "เปิดการใช้การรีโหลดขณะวิ่ง"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "ภาษา"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "เลือกภาษา"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "ถ้าภาษาไม่เปลี่ยนให้, กรุณารีโหลดเข้าแผนที่อีกครั้ง"
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "อุปกรณ์"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "ลูกกระสุน"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "คันโก่ง"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "ลูกธนู"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "ลำกล้อง"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "ลูกเลื่อน"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "ชุดแปลงปืน"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "ชุดหน้า"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "กริปมือหน้า"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "เลเซอร์"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "ซองกระสุน"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "อื่นๆ"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "อุปกรณ์ติดปลายปืน"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "เพิร์ค"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "กริปมือ"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "กระโจมมือ"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "ราง"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "โครงปืน"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "ศูนย์เล็ง"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "พานท้าย"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "รางบน"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "สายหน้าไม้"

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MWBLTL.AddLanguage("zh-CN", "Chinese Simplified")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "后坐力稳定性"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "瞄准稳定性"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "瞄具晃动"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "武器移动稳定性"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "爆头伤害"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "弹道速度"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "弹道重力"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "弹夹容量"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "每分钟射速"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "切换瞄准速度"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "切换冲刺速度"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "切换瞄准耗时"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "上膛速度"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "瞄准精准度"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "开火散射"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "散射"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "装填速度"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "切换速度"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "取出武器耗时"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "收起武器耗时"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "装填耗时"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "近距离伤害"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "伤害距离"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "有效距离"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "最大距离"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "穿透力"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "水平后坐力"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "击退后坐力"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "垂直后坐力"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "近战恢复速度"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "近战伤害"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "弹丸量"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "切换冲刺耗时"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "默认瞄具下,绿色十字应该变成黄色(表示完美对齐)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "若你是开发者,你应该将调整用骨骼放在默认瞄具的成像中间,然后调整误差。"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "像素差距(越接近 0 越好)"
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "紫色直线表示角度,根据需要调整角度误差 (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "保险"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "未绑定键位: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: 瞄具"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "屏气"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": 手电"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "最爱"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "预设"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "输入名称……"
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = ""
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "随机"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "随机精选"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "随机最爱"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "出生自带:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "被此阻挡: "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "外观"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "自定义"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "退出"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "属性"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "视野"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "调整第一人称模型的视野FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "视野 - 瞄准"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "调整瞄准时的第一人称模型视野FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "注意: 小于 1 的值对准镜无效!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "第一人称骨骼架构"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "视觉效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "枪口烟雾"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "是否显示武器过热后枪口出现的烟雾。"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "模糊效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "是否显示装填/自定义时的景深模糊。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "抬头显示HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "十字准星颜色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "十字准星"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "启用屏幕中间的十字准星。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "火控指示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "启用显示火控的抬头显示HUD模组。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "手电筒指示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "启用显示手电筒状态的抬头显示HUD模组。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "准镜指示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "切换使用准镜瞄准时的抬头显示HUD模组。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "自定义激光颜色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "让激光使用沙盘模式下玩家的武器颜色。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "控制"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "切换瞄准"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "启用后,按下键位会进入或离开瞄准;禁用时按住键位进入瞄准,松开离开。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "自动装填"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "启用后,弹夹空时会立刻装填,不需要按键。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "手动上膛"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "使用泵动或栓动武器后,松开开火键才会上膛。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "自定义菜单键位"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "设置此键位后,环境菜单键位(默认 C不再会打开自定义菜单"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "瞄准辅助"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "启用瞄准辅助。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "出生自带预设:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = ""
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "随机"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "随机精选"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "随机最爱"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "自定义武器"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "开发者调试"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "固定第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "模型不会跟随玩家视角移动。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "冻结第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "动画差值"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "刷新动画列表"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "机械瞄具下显示十字准星"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "切换使用机械瞄具下十字准星的显示。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "禁用摇晃和屏气"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "禁用后可以固定准镜视角(注意:服务器端仍然会处理摇晃和屏气)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "混响"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "显示混响检测(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "射程助手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "显示弹道落点的距离和伤害(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "弹道助手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "显示弹道轨迹和瞄准辅助(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "渲染第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "切换第一人称(视觉)模型的显示状态。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "渲染第三人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "切换第三人称(世界)模型的显示状态。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "装填调试"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "弹夹容量固定为 1 发。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "服务器设置"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP 伤害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "调整武器对玩家的伤害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE 伤害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "调整武器对 NPC 和 Nextbot 的伤害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "后坐力倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "调整武器后坐力强度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "精准度倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "调准武器精准度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "射程倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "调整射程长度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "瞄准辅助"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "启用瞄准辅助。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "瞄具屏气/晃动"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "启用使用瞄具时的晃动效果。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "允许自定义"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "允许武器自定义。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "高质量穿透模拟"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "使用更精致的穿透算法(对性能有负面影响)。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "武器配件上限"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "一个武器能有的最多配件量。设为零则没有上限。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "初始取出动画"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "第一次装备武器时使用特殊动画。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "冲刺时装填"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "允许冲刺时装填。"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "骨骼架构"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "第一人称手臂"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "语言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "选择语言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "如果更改没有生效,则需要重启地图。"
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "配件"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "弹药"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "弩臂"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "弩箭"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "枪管"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "枪栓"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "转换套件"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "鱼骨"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "前握把"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "激光指示器"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "弹匣"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "杂项"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "膛口装置"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "特长"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "后握把"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "护木"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "导轨"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "机匣"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "瞄具"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "枪托"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "顶部导轨"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "弩弦"

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MWBLTL.AddLanguage("zh-TW", "Chinese Traditional")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "後座力穩定性"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "瞄準穩定性"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "瞄具晃動"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "武器移動穩定性"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "暴頭傷害"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "彈道速度"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "彈道重力"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "彈匣容量"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "每分鐘射速"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "切換瞄準速度"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "切換衝刺速度"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "切換瞄準時間"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "上膛速度"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "瞄準精準度"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "開火散射"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "散射"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "裝填速度"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "切換速度"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "拿出武器時間"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "收起武器時間"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "裝填時間"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "近距離傷害"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "傷害距離"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "有效距離"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "最大距離"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "穿透力"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "水平後座力"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "擊退後座力"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "垂直後座力"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "近戰恢復速度"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "近戰傷害"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "彈丸數量"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "切換衝刺時間"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "預設瞄具下,綠色十字線應該變成黃色(表示完美對齊)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "倘若你是開發者,你應該將調整用骨骼放在預設瞄具的成像中間後調整誤差。"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "像素差距(越接近 0 越好)"
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "紫色直線表示角度,根據需要調整角度誤差 (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "保險"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "未綁定按鍵: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: 瞄具"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "憋氣"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": 手電筒"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "我的最愛"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "預設"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "輸入名稱……"
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = ""
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "隨機"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "隨機精選"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "隨機最愛"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "重生時派發:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "被此阻擋: "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "外觀"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "自訂"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "退出"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "屬性"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "視野"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "調整第一人稱模型的視野FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "視野 - 瞄準"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "調整瞄準時第一人稱模型的視野FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "注意: 小於 1 的值對準鏡無效!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "第一人稱骨骼架構"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "視差效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "槍口煙霧"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "是否顯示武器過熱後槍口出現煙霧。"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "模糊效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "是否顯示裝填/自訂時的景深。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "抬頭顯示器HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "十字準星顏色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "十字準星"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "開啟螢幕中見的十字準星。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "火控提示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "開啟顯示火控的抬頭顯示器HUD模組。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "手電筒提示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "啟用顯示手電筒狀態的抬頭顯示器HUD模組。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "準鏡提示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "切換使用準鏡瞄準時的抬頭顯示器HUD模組。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "自訂雷射顏色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "讓雷射使用沙盒模式下玩家的武器顏色。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "控制"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "切換瞄準"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "開啟後,按下按鍵會進入或離開瞄準;禁用時按住按鍵進入瞄準,鬆開放開。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "自動裝填"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "開啟後,彈匣空時會自動裝填,不需要手動裝填。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "手動上膛"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "使用汞動栓動武氣候,放開開火鍵才會上膛。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "自訂菜單按鍵"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "設定此按鍵後,環境選單按鍵(預設 C不會再打開自訂選單"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "瞄準輔助"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "開啟準輔助。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "重生時使用預設配置:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = ""
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "隨機"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "隨機精選"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "隨機最愛"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "自訂武器"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "開發者調整"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "固定第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "模型不會跟著玩家視角移動。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "凍結第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "動畫差植"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "刷新動畫列表"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "機械瞄具下顯示十字準星"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "切換使用機械瞄具下十字準星的顯示。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "禁用晃動和憋氣"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "禁用後可以固定準鏡視角(注意:伺服器端仍然會處理晃動和憋氣)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "混響"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "顯示混響檢測(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "射程小幫手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "顯示彈道落點的距離與傷害(需要開啟 \"developer\" 參數)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "彈道小幫手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "顯示彈道軌跡和瞄準輔助(需要启用 \"developer\" 參數)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "渲染第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "切換第一人稱模型(視差)模型的顯示狀態。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "渲染第三人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "切換第三人稱(世界)模型顯示的狀態。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "裝填調整"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "彈匣容量固定為 1 發。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "伺服器設定"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP 傷害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "調整武器對玩家的傷害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE 傷害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "調整武器對 NPC 和 Nextbot 的傷害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "後座力倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "調整武器後座力強度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "精準度倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "調整武器精準度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "射程倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "調整射程長度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "瞄準輔助"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "開啟瞄準輔助。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "瞄具憋氣/晃動"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "開啟瞄具時的晃動效果。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "允許自訂"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "允許自訂武器。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "高級穿透模擬"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "使用更精緻的穿透算法(對性能有負面影響)。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "武器配件上限"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "一個武器最多能有幾個配件。設定為0則是沒有上限。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "初始拿出動畫"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "第一是裝備武器時使用特殊動畫。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "衝刺時裝填"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "允許衝刺時裝填。"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "骨骼架構"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "第一人稱手臂"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "語言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "選擇語言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "如果更改沒有生效,則需要重新進入地圖。"
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "配件"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "彈藥"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "弩臂"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "弩箭"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "槍管"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "槍栓"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "轉換套件"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "魚骨"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "前握把"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "雷射指示器"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "彈匣"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "其他"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "槍口"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "特長"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "後握把"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "護木"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "導軌"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "機匣"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "瞄具"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "槍托"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "頂部導軌"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "弩弦"