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This commit is contained in:
183
lua/weapons/mg_base/modules/languages/de.lua
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183
lua/weapons/mg_base/modules/languages/de.lua
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MWBLTL.AddLanguage("de", "German")
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-- Stat Info
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MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability"
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MWBLTL.LANGUAGE["StatInfo_Shake"] = "Ziel Stabilität"
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MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Zielfernrohr Ziel Schwankung"
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MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Stetigkeit der Waffenbewegung"
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MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Kopfschussschaden"
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MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projektilgeschwindigkeit"
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MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projektilstabilität"
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MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Größe"
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MWBLTL.LANGUAGE["StatInfo_RPM"] = "Feuerrate pro Minute"
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MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Geschwindigkeit"
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MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint zum Feuern Geschwindigkeit" -- I don't know if this is correct, as it's pretty hard to translate.
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MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Zeit"
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MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Umkammergeschwindigkeit"
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MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Streuung"
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MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Schussungenauigkeit"
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MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Streuung"
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MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Nachladegeschwindigkeit"
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MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handhabungsgeschwindigkeit"
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MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Ziehgeschwindigkeit"
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MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holsterzeit"
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MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Nachladezeit"
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MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Schaden Nah"
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MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Schaden Fern"
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MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effektive Reichweite"
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MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Maximale Reichweite"
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MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Kraft"
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MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Rückstoß Horizontal"
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MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Rückstoß Kick"
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MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Rückstoß Vertical"
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MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Nahkampf Erholung"
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MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Schaden Nahkampf"
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MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Anzahl der Kugeln"
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MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time"
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-- HUD
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MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Beim Standardvisier sollte das grüne Kreuz gelb werden. (perfekte Ausrichtung)"
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MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Wenn Sie ein Entwickler sind, setzen Sie den Ausrichtungsknochen in die Mitte des Standardvisiers und richten Sie es mit entsprechenden Offsets aus."
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MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixeldifferenz (je näher an 0, desto besser): "
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MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Folge der violetten Linie, um den Winkel zu sehen, ändere die Winkelversätze, falls nötig (!)"
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MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "GESICHERT"
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MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TASTE NICHT BELEGT: "
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MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: VISIER"
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MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "ATMEN ANHALTEN"
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MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": TASCHENLAMPE"
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-- Customization Menu
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORIT"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "VOREINSTELLUNGEN"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Namen eingeben..."
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MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NICHTS"
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MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ZUFÄLLIG"
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MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ZUFÄLLIG KURATIERT"
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MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ZUFÄLLIG FAVORIT"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWNEN MIT:"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blockiert von"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Kosmetik"
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MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "ANPASSEN"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "VERLASSEN"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATISTIKEN"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
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-- Spawn Menu
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MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Viewmodel"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Verändert das Viewmodel FOV."
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MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Verändert das Viewmodel FOV beim zielen."
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: Zielfernrohre ignorieren alles unter 1!"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEWMODEL ARME"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effekte"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Laufrauch"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Überhitzungsrauch aus den Lauf umschalten."
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Sichtunschärfe FX"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Schaltet die DOF-Unschärfe beim Nachladen/Anpassen um."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Fadenkreuz Farbe"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Fadenkreuz"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Fadenkreuz umschalten."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Feuermodus Helfer"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Feuermodus-HUD umschalten."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Taschenlampenanzeige"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Umschalten des Taschenlampen-HUD"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Visier Helfer"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Visier HUD umschalten."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Benutzerdefinierte Laser"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Schaltet die Farbe der Sandbox-Waffe für Laser um."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Kontrollen"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "ADS umschalten"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Umschalten zwischen Halten und Umschalten auf ADS."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Automatisches Nachladen"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Schaltet das automatische Nachladen einer Waffe ein, wenn sie lehr ist."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manuelles Umkammern"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Schaltet das manuelle Umkammern um (Pumpen oder Nachladen einer Repetierbüchse). Abfeuern loslassen, um zum umkammern."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Anpassungsmenu Belegung"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Sobald dies eingestellt ist, wird das Menü nicht angezeigt, wenn die Kontextmenütaste gedrückt wird!"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Zielhilfe"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Zielhilfe aktivieren."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Nichts"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Zufällig"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Zufällig Kuratiert"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Zufällig Favorit"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Waffe anpassen"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free Viewmodel"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Kontrollen"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Schaden Multiplikator"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Verändert den Schaden gegenüber Spielern."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Schaden Multiplikator"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Verändert den Schaden gegenüber NPCs und Nextbots."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Rückstoß Multiplikator"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Verändert die Rückstoßintensität."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Genauigkeit Multiplikator"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Verändert die Intesität der Genauigkeit."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Reichweite Multiplikator"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Verändert die Reichweitengrenze."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Zielhilfe"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Zielhilfe zulassen."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Zielfernrohr Atmung/Schwanken"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Schwankungen bei Zielfernrohren zulassen."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Anpassung umschalten"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Erlaubt die Anpassung von Waffen."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detaillierte Penetration"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Umschalten auf ein detaillierteres Penetrationsmodell (kann zu Leistungsproblemen führen)."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Anpassungslimit"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Begrenzt die Anzahl der Aufsätze, die auf eine Waffe installiert werden kann. Null bedeutet keine Begrenzung"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting."
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MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
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MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
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MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Sprachen"
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MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "WÄHLE EINE SPRACHE AUS"
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MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Wenn es keine Änderungen gibt, starte deine Map neu."
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-- Attachments
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MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Zubehör"
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MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munition"
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MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arm"
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MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Pfeile"
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MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Läufe"
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MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Verschluss"
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MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Umwandlungen"
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MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Vorderteile"
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MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Griffe"
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MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
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MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazine"
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MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc"
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MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Mündungsgeräte"
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MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Vorteile"
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MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistolengriffe"
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MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
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MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Schienen"
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MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receiver"
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MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Visiere"
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MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Schaft"
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MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails"
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MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Kabel"
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211
lua/weapons/mg_base/modules/languages/en.lua
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211
lua/weapons/mg_base/modules/languages/en.lua
Normal file
@@ -0,0 +1,211 @@
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-- Thank you for participating in the translation work of this addon.
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||||
-- Below are the guidelines and requirements. If you are already familiar with them, you can skip ahead.
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||||
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||||
-- Notes & Requirements
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||||
/*
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1. For accuracy, please use English as the reference for your translation, even though you may be familiar with many languages.
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||||
2. Please use formal grammar as much as possible when translating content. Don't use slang, abbreviations, misspellings, incorrect grammar, homophones, etc. for translation.
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||||
3. If there is any content that you can't translate or don't understand, please use English instead.
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*/
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||||
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-- First Step
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/*
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||||
First, you need to rename the file to your language code. (e.g. en-PT.lua)
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*/
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||||
-- Second Step
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||||
/*
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Before we start, you need to fill in the language code and its full name. [e.g. MWBLTL.AddLanguage("en-PT", "Pirate English")]
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Valid Language Code: bg cs da de el en en-PT es-ES et fi fr he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW
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||||
If you don't know the language corresponding to a certain code, you can check it on https://wiki.facepunch.com/gmod/Addon_Localization.
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||||
*/
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||||
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||||
-- Third Step
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||||
/*
|
||||
You can now officially start your translation work. If you have any questions or concerns, please add my Discord to ask. (NizcKM#5992)
|
||||
After you have finished, you can send the file to me using any method you prefer, or add me on Steam/Discord.
|
||||
*/
|
||||
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MWBLTL.AddLanguage("en", "English")
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-- Stat Info
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MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability"
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MWBLTL.LANGUAGE["StatInfo_Shake"] = "Aim Stability"
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MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Scope Aim Sway"
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MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Weapon Moving Steadiness"
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MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Headshot Damage"
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MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projectile Velocity"
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MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projectile Stability"
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MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Size"
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MWBLTL.LANGUAGE["StatInfo_RPM"] = "Rounds Per Minute"
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||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Speed"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint-to-Fire Speed"
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||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Time"
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||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Rechamber Speed"
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||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Spread"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Firing Inaccuracy"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Spread"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Reload Speed"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handling Speed"
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||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Draw Time"
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||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holster Time"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Reload Time"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Damage Close"
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||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Damage Range"
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||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effective Range"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Max Range"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Power"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recoil Horizontal"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Recoil Kick"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recoil Vertical"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Melee Recovery"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Damage Melee"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Number Of Pellets"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "With default sight, the green cross should turn yellow (perfect alignment)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "If you're a developer, put the align bone in the middle of your default sight's picture, align with offsets accordingly"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixel difference (closer to 0 the better): "
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Follow purple line to see angle, modify angle offsets if needed (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SAFETY"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "KEY NOT BOUND: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: SIGHTS"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "HOLD BREATH"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": FLASHLIGHT"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITE"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRESETS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Type name..."
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NONE"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "RANDOM"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "RANDOM CURATED"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "RANDOM FAVORITE"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWN WITH:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blocked by "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmetic"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMIZE"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "EXIT"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Change view model FOV."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Change view model FOV when aiming."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: scopes ignore anything lower than 1!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effects"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Barrel Smoke"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Toggle overheat smoke coming from the barrels."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "View Blur FX"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Toggle DOF blur when reloading/customizing."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Crosshair Color"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Crosshair"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Toggle crosshair."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Firemode Helper"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Toggle firemode HUD."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Flashlight Indicator"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Toggle flashlight HUD."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Sights Helper"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Toggle sights HUD."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Custom Lasers"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Toggle sandbox weapon color for lasers."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controls"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Toggle ADS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Switch between hold and toggle to ADS."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Auto Reload"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Toggle auto reload when magazine is empty."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manual Rechamber"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Toggle manual rechamber (pumping or reloading a bolt-action). Release fire to rechamber."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Customize Menu Bind"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Once this is set, the menu won't show up when pressing the context menu key!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Aim Assist"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Enable aim assist."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "None"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Random"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Random Curated"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Random Favorite"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customize Gun"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Controls"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Damage Multiplier"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Change damage towards players."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Damage Multiplier"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Change damage towards NPCs and Nextbots."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Recoil Multiplier"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Change recoil intensity."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Accuracy Multiplier"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Change accuracy intensity."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Range Multiplier"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Change range limit."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Aim Assist"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Allow aim assist."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Scope Breathing/Sway"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Allow scopes to sway aim."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Toggle Customization"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Allow gun customization."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detailed Penetration"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Toggle more detailed penetration model (heavier on performance)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Customization Limit"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limit the amount of attachments a gun can take. Zero means no limits."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Languages"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECT A LANGUAGES"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "If there are no changes, restart your map."
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessories"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Ammo"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arms"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Arrows"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Barrels"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Bolts"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversions"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Forends"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Grips"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazines"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Muzzle Devices"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Perks"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistol Grips"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rails"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receivers"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Sights"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Stocks"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cables"
|
||||
183
lua/weapons/mg_base/modules/languages/es-ES.lua
Normal file
183
lua/weapons/mg_base/modules/languages/es-ES.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("es-ES", "Spanish")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Estabilidad del Retroceso"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Estabilidad al Apuntar"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Balanceo de la Mira"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Estabilidad en el Movimiento del Arma"
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Daño por Tiro a la Cabeza"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Velocidad del Proyectil"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Estabilidad del Proyectil"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Tamaño del Cargador"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Rondas por Minuto"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Velocidad de Apuntado"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Velocidad de Correr a Disparar"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Tiempo de Apuntado"
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Velocidad de Ciclado"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Dispersión al Apuntar"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Imprecisión al Disparar"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Dispersión"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Velocidad de Recarga"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Velocidad de Manejo"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Velocidad de Desenfundado"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Velocidad de Enfundado"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Longitud de Recarga"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Daño a Corta Distancia"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Daño a Distancia"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Rango Efectivo"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Rango Máximo"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Poder de Penetración"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Retroceso Horizontal"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Patada del Retroceso"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Retroceso Vertical"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Velocidad del Cuerpo a Cuerpo"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Daño Cuerpo a Cuerpo"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Número de Perdigones"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Tiempo de Esprintar a Disparar"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Con la mira por defecto, la cruz verde deberia volverse amarilla (Esto significa alineación perfecta)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Si eres un desarrollador, pon el 'align bone' en el medio de tu mira por defecto. Alinea con los 'offset' respectivamente"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Diferencia en los pixeles (Mientras este mas cerca del 0, mejor): "
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Sigue la linea morada para ver el angulo, modifica el angulo de el 'offset' si es necesario (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SEGURO"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TECLA NO ASIGNADA: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: MIRAS"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "AGUANTAR RESPIRACION"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": LINTERNA"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITOS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PREAJUSTES"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Escribe un nombre..."
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NINGUNO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ALEATORIO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ALEATORIO PREDEFINIDO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ALEATORIO FAVORITO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "REAPARECER CON:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Bloqueado por "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmético"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "PERSONALIZAR"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "SALIR"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "ESTADÍSTICAS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "Campo de Visión"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Cambia el campo de visión de tu viewmodel."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "Campo de Visión - Apuntado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Cambia el campo de visión de tu viewmodel mientras apuntas."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Nota: Las miras con zoom ignoran cualquier valor debajo de 1."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "RIGS DE VIEWMODEL"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Efectos"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Humo del Cañon"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Activa el humo por sobrecalientamiento de los cañones."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Efectos de Profundidad De Campo"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Activa la profundidad de campo mientras recargas/modificas tu arma."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "INTERFAZ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Color de la Reticula"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Reticula"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Activa la reticula."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Asistencia de Modo de Fuego"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Activa la interfaz del modo de fuego."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Indicador de Linterna"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Activa la intefaz de la Linterna."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Interfaz de Apuntado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Activar la interfaz de miras."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Láseres Personalizables"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Activar el color personal de las armas para los láseres."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controles"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Alternar Apuntado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Cambia entre mantener, o alternar para apuntar."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Recarga Automatica"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Activa la recarga automatica cuando te quedas sin balas."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Bombeo Automatico"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Alternar el bombeo manual (bombeo de una escopeta, o el ciclo de un rifle de cerrojo) deja de presionar tu boton para atacar para bombear/ciclar."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Asigna una tecla para el menu"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "¡Cuando esto este asignado, el menu no aparecera cuando presiones la tecla para el menu de contexto!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Asistencia de Apuntado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Activa la asistencia de apuntado."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Spawnear con preajuste:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Ninguna"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Aleatoria"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Aleartoria Predefinida"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Aleatoria Favorita"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Personalizar Arma"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Vista Libre de View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Activar la vista libre de tu view model."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Congelar Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Recargar la lista de Animaciones"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Reticula de Apuntado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Activa la reticula de apuntado."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Desactivar Respiración"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Alternar la respiración (NOTA: esto aun esta activado en el servidor)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Muestra la trayectoria del reverb (requiere el comando de developer)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Vista fisica de el alcance"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Muestra la distancia de impacto(requiere el comando de developer)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Proyectiles"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Muestra el recorrido de los proyectiles y la asistencia de apuntado(requiere el comando de developer)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Renderizado de Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Alterna el renderizado de el viewmodel."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Renderizado en Tercera Persona"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Alterna el renderizado del viewmodel en tercera persona."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Cargador"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Fuerza todos los cargadores a que tengan solo una bala."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Controles del Servidor"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Multiplicador de daño en PvP"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Modifica el daño hacia los jugadores"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Multiplicador de daño en PvE"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Modifica el daño hacia los NPC o Nextbot."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Multiplicador de Retroceso"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Modifica la intensidad del retroceso."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Multiplicador de Precisión"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Modifica el grado de precisión."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Multiplicador de Alcance"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Modifica el limite de alcance."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Asistencia de Apuntado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Activa la asistencia de apuntado."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Balanceo de Pantalla con Miras"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "permite el balanceo con miras."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Alternar la Modificación"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Permite la modificación de armas."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Penetracion Detallada"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Activa un modelo de penetración mucho mas detallada (consumira mas recursos)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Limite de Modificación"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limita el numero de accesorios que puede llevar un arma. El numero 0 quitara los limites."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Primer desenfundado"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Activa el Primer desenfundado al equipar el arma."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Esprintar mientras recargas"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Activa poder Esprintar mientras recargas."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Idiomas"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECCIONA UN IDIOMA"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Si no vez cambios, reinicia el mapa."
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accesorios"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munición"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Brazos"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Flechas"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Cañones"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Cerrojos"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversiones"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Guardamanos"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Acoples"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Láseres"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Cargadores"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Varios"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Boca de cañon"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Ventajas"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Empuñaduras"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Bombas"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rieles"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receptores"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Miras"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Culatas"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Rieles Superiores"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cables"
|
||||
183
lua/weapons/mg_base/modules/languages/fr.lua
Normal file
183
lua/weapons/mg_base/modules/languages/fr.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("fr", "French")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Contrôle du recul"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Stabilité"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Oscillation de l'optique"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Stabilité en mouvement"
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Dégâts causés par les tirs dans la tête"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Vélocité du projectile"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Stabilité du projectile"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Taille du chargeur"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Coups par minute"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Vitesse de visée"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Vitesse de transition course/visée"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Temps de visée"
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Vitesse de rechambrement"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Dispersion de la visée"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Imprécision du tir"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Dispersion"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Vitesse de rechargement"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Vitesse de maniement"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Vitesse de dégainé"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Vitesse de rengainé"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Temps de rechargement"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Dégâts rapprochés"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Dégâts à distance"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Portée effective"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Portée maximale"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Force de pénétration"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recul horizontal"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Choc du recul"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recul vertical"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Rétablissement de la mêlée"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Dégâts de la mêlée"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Nombre de plombs"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Temps de transition course/visée"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Avec le viseur par défaut, le réticule vert devrait devenir jaune (indiquant un alignement parfait)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Si vous êtes un développeur, placez l'os d'alignement au milieu de l'image de votre viseur par défaut et alignez les décalages en conséquence"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Différence de pixel (le plus proche de 0 le meilleur):"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Suivez la ligne violette pour voir l'angle, modifiez les décalages d'angle si nécessaire (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SÉCURITÉ"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TOUCHE NON CONFIGURÉE: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: OPTIQUES"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "RETENIR SA RESPIRATION"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": LAMPE TORCHE"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORI"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRÉSETS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Entrer le nom..."
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "AUCUN"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ALÉATOIRE"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ALÉATOIRE PARMI LES PRÉSETS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ALÉATOIRE PARMI LES FAVORIS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "APPARAÎTRE AVEC:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Bloqué par "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmétique"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMISATION"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "QUITTER"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Change le FOV du viewmodel."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - Visée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Change le FOV du viewmodel en visant."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: les optiques ignorent toute valeur inférieure à 1!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "MAINS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effets"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Fumée du canon"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Activer la fumée du canon en cas de surchauffe"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Flou de l'affichage"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Activer le flou de profondeur de champ lors de la customisation et des rechargements"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Couleur du réticule"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Réticule"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Activer le réticule."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Indicateur de mode de tir"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Active le HUD du mode de tir."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Indicateur de lampe torche"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Active le HUD de la lampe torche"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Indicateur d'optiques"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Active le HUD des optiques."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Lasers customisables"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Sélectionne la couleur d'arme custom pour les lasers"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Contrôles"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Activer la visée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Alterne entre maintenir et activer la visée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Rechargement automatique"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Active le rechargement automatique quand le chargeur est vide"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Rechambrement manuel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Active le rechambrement manuel (actionner le verrou ou la pompe). Relâchez la touche de tir pour rechambrer."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Touche du menu de customisation"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Une fois assigné, le menu ne s'ouvrira plus en appuyant sur la touche du menu contextuel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Assistance à la visée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Active l'assistance à la visée."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Apparition avec le préset:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Aucun"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Aléatoire"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Aléatoire parmi les présets"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Aléatoire parmi les favoris"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customiser l'arme"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Affichage libre du viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Active l'affichage libre du viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Geler le viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Delta d'animation"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Recharger la liste des animations"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Réticule de mire"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Active le réticule de mire"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Désactiver la respiration"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Désactive la respiration (NOTE: celle-ci est toujours activée sur le serveur)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverbération"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Montre reverbération (requiert le convar de développeur)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Indicateur de distance"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Montre la distance d'impact (requiert le convar de développeur)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Montre la trajectoire et l'assistance de visée des projectiles (requiert le convar de développeur)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Rendu du viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Active le rendu du viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Rendu du worldmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Active le rendu du worldmodel."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Chargeurs"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Force tous les chargeurs à 1 cartouche."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Paramètres serveur"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Multiplicateur des dégâts PvP"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Change les dégâts causés aux joueurs."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Multiplicateur des dégâts PvE"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Change les dégâts causés aux NPCs et Nextbots."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Multiplicateur du recul"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Change l'intensité du recul."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Multiplicateur de précision"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Change l'intensité de la précision."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Multiplicateur de portée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Change la limite de portée."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Assistance à la visée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Autorise l'assistance à la visée."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Oscillation/Respiration des optiques"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Autorise les optiques à osciller."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Activer la customisation"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Autorise la customisation des armes."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Pénétration détaillée"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Active un modèle de pénétration plus détaillé (plus coûteux en performances)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Limite de customisation"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limite le nombre d'accessoires qu'une arme peut accepter. 0 ne met pas de limite."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Premiers dégaînés"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Active les premiers dégaînés lors de l'équipement de l'arme."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Rechargements en sprint"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Autorise les rechargements en courant."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Mains"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Languages"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SÉLECTIONNER UNE LANGUE"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "S'il n'y a aucun changement, relancez votre map."
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessoires"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munitions"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Branches"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Flèches"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Canons"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Ensemble mobile"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversions"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Garde-main"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Poignées"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Chargeurs"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Divers"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Accessoires de bouche"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Atouts"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Poignées pistolet"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pompes"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rails"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Carcasse"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Optiques"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Crosses"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Rails supérieurs"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Câbles"
|
||||
183
lua/weapons/mg_base/modules/languages/pt-BR.lua
Normal file
183
lua/weapons/mg_base/modules/languages/pt-BR.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("pt-BR", "Portuguese Brazil")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Estabilidade de Recuo"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Estabilidade De Mira"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Mira de Scope Balançando"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Estabilidade No Movimento Da Arma"
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Dano Em Headshot"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Velocidade Do Projétil"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Estabilidade Do Projétil"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Tamanho do Pente"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Disparos Por Segundo"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Velocidade ADS"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Correr-Para-Atirar Velocidade"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Tempo De ADS"
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Velocidade De Recâmara"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Velocidade De Espalhamento"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Tiro De imprecisão"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Espalhar"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Velocidade Para Recarregar"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Velocidade Da Mão"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Velocidade De Equipar"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Tempo De Holster"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Tempo De Recarregar"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Dano De Perto"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Dano De Longe"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Efetividade Em Distância"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Distância Máxima"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Poder De Penetração"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recuo Horizontal"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "O Quão Forte é o Recuo"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recuo Vertical"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Recuperação Corpo a Corpo"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Dano De Corpo a Corpo"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Número de Pelotas"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Correr-Para-Atirar Tempo"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Com a mira padrão, A cruz deve se tornar amarela (Alinhamento Perfeito)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Se você é um desenvolvendor, Coloque a linha padrão no centro da imagem da sua mira, alinhe com os deslocamentos de acordo"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Diferença de Pixel (perto de 0 fica melhor): "
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "siga a mira roxa para alinhar, modifique o angulo do offset se necessário (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SEGURO"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "CHAVE NÃO LIGADA: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: MIRA"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "SEGURAR RESPIRAÇÃO"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": LANTERNA"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRESETS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Digite o nome..."
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NENHUM"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ALEATÓRIO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "CURADO ALEATÓRIO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "FAVORITO ALEATÓRIO"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "NASCER COM:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Bloqueado por "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmetico"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMIZAR"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "SAIR"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATUS"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Trocar view model FOV."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Trocar view model FOV Quando estiver mirando."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Nota: miras de sniper ignoram tudo abaixo de 1!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Efeitos"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Fumaça na Boca da Arma"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Selecionar fumaça quente demais na boca da arma."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "View Blur FX"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Seleceionar DOF Blur quando estiver reloading/customizing."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Cor da Mira"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Mira"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Selecionar Mira."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Ajuda de Selecionador de Tiro"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Desativar Ou Ativar Ajuda de Selecionador de Tiro."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Indicador de Lanterna"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Desativar Ou Ativer HUD de lanterna."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Ajuda de Mira de Arma"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Desativar ou Ativar Ajuda de Mira de Arma."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Lasers Customizados"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Selecionar Cor da arma no Modo Sandbox Para customizar a cor do Laser."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controles"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Desativar ou Ativar ADS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Trocar entre Pressionar ou Aperta Para ADS."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Recarregar Automáticamente"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Ativar Ou Desativar Recarregar Automáticamente quando pente da arma estiver vázio."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Puxar Gatilho Manualmente"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Desativar Ou Ativar Puxar Gatilho Manualmente (Quando estiver bombeando ou recarregando uma arma de ação de ferrolho). Soltar o botão de atirar para Puxar o Gatilho."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Mudar a tecla do menu de Customização da Arma"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Quando isso estiver feito, o menu não vai aparecer quando apertar a tecla de contexto (Tecla padrão usada antes, C)!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Assistente de mira"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Ativar Assistente de mura."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Spawnar com Preset:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Nenhum"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Aleatório"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Curado Aleatório"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Favorito Aleátorio"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customizar Arma"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "View Model Livre"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Selecionar view model livre transformação."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Congelar Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animação Delta"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Lista de Animação de recarregamento"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Mira de Mira de aço"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Selecinar Mira de Mira de aço."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Desativar Respiração"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Selecionar respiração (NOTA: isso ainda vai ficar ativado no servidor)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Ressonância"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Mostrar Ressonância (Precisa de um convar de desenvolvedor)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Ajuda de distância"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Mostrar distância de impacto (Precisa de um convar de desenvolvedor)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projetil"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Mostrar o caminho do projétil e do assistente de mira (Precisa de um convar de desenvolvedor)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Renderização de Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Selecionar Renderização de viewmodel."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Renderização de Worldmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Selecionar Renderização de worldmodel."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Pente"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forçar pente para uma munição."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Controles do Servidor"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Multiplicador de Dano de PvP"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Trocar dano Contra Jogadores."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Multiplicador de Dano de PvE"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Trocar dano Contra NPCs e Nextbots."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Multiplicador de Recuo"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Trocar Intensidade de Recuo."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Multiplicador de Acerto"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Trocar intensidade de acertos."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Multiplicador de Distância"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Trocar limite de distância."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Assistente de mira"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Habilitar Assistente de mira."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Mira de Respirar/Balanço"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Deixar Mira Balançar quando estiver mirando."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Selecionar Customização"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Habilitar Customização de Arma."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Penetração Detalhada"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Selecionar Penetração detalhada no modelo (Pesado na perfomance)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Limite de Customização"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limite de Customização a arma pode ter. Zero significa sem limites."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Primeira vez equipando"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Habilitar Primeira vez Equipando para toda vez que você equipar."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Recarregando correndo"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Habilitar Reload enquanto estiver correndo."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Linguagens"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECIONE UMA LINGUAGEM"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Se não possue nenhuma trocar, Renicie o Mapa"
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessorios"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munição"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Braços"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Flechas"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Barril"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Ferrolhos"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversões"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Concordar"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Grips"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Pentes"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Outros"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Aparelho de muzzle"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Habilidades"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Grips De pistolas"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Trilhos"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Recebedores"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Miras"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Stocks"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "TrilhasDoTopo"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cabos"
|
||||
183
lua/weapons/mg_base/modules/languages/ru.lua
Normal file
183
lua/weapons/mg_base/modules/languages/ru.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("ru", "Russian")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Стабильн. отдачи"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Стабильн. прицелив."
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Дрожание прицела"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Стабильн. оруж. при перемещ."
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Урон в голову"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Скорость пуль"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Стабильн. пуль"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Размер магазина"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Выст. в минуту"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "Скор. прицелив."
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Задерж. стр. после бега"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "Время прицелив."
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Скор. перезарядки"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "Точность в прицелив."
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Разброс при стрельбе"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Точность"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Скор. перезарядки"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Скор. смены оружия"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Время достав. оружия"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Время убир. оружия"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Время перезарядки"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Урон вблизи"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Дистанция урона"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Эффект. дистанция"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Макс. дистанция"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Проникающая сила"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Гориз. отдача"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Отдача"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Вертик. отдача"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Скорость удара"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Урон в ближнем бою"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Количество пуль"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Задерж. стр. после бега"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "При стандартном прицеле зелёный крест должен стать жёлтым (идеальное выравнивание)."
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Если вы разработчик, поместите кость выравнивания в середину изображения вашего прицела по умолчанию, выровняйте со смещением соответствующим образом."
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Разница в пикселях (чем ближе к 0, тем лучше): "
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Следуйте фиолетовой линии, чтобы увидеть угол, при необходимости измените смещение угла (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "ПРЕДОХР"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "КЛАВИША НЕ НАЗНАЧЕНА: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: ПРИЦЕЛ"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "ЗАДЕРЖАТЬ ДЫХАНИЕ"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": ФОНАРИК"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "ИЗБРАННОЕ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "СНАРЯЖЕНИЯ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Введите имя..."
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "НЕТ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "СЛУЧАЙНЫМ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "СЛУЧАЙНО ВЫБРАННЫМ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "СЛУЧАЙНЫМ ИЗБРАННЫМ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "ПОЯВЛЕНИЕ С:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Заблокировано "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Аксессуар"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "ОФОРМЛЕНИЕ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "ВЫХОД"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "СТАТИСТИКА"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "м" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "сек." -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Модель оружия"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "Угол обзора"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Изменение дальн. отображ. модели оружия."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "Угол обз. - прицел"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Изменение дальн. отображ. модели оружия при прицеливании."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Примечание: прицелы игнорируют значения, что меньше 1!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "РУКИ ДЛЯ МОДЕЛИ ОРУЖИЯ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Эффекты"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Дым из ствола"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Включение дыма из ствола от перегрева."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Размытие"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Включение эффекта размытия при перезарядке/оформлении оружия."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "Интерфейс"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Цвет прицела"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Прицел"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Включение прицела."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Помощник режима огня"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Включение информации о режима огня."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Индикатор фонарика"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Включение информации о фонарике."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Помощник по прицеливанию"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Включение информации прицеле."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Свои лазеры"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Включение цвета оружия из обычной игры для лазеров."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Управление"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Перекл. прицеливания"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Переключение между удержанием и переключением кнопки прицеливания."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Автоперезарядка"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Включение автоматической перезарядки при пустом магазине."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Перезарядка вручную"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Включение ручного перезаряжания (передёргивание или перезарядка затвора). Прекратите огонь для перезарядки."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Настроить привязку меню"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "После установки этого параметра меню не будет отображаться при нажатии клавиши контекстного меню!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Помощь в прицеливании"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Включение функции помощи при прицеливании."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Появление снаряжения:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Ничего"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Случайное"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Случайно выбранное"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Случайное избранное"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Настроить оружие"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Отладка"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Свободная модель"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Включение свободной трансформации модели оружия в руках."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Заморозить модель"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Дельта анимация"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Обновление списка анимаций"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Перекрестье прицела"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Включение перекрестия прицела."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Отключить дыхание"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Отключение дыхания (ПРИМЕЧАНИЕ: оно всё ещё включено на сервере)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Реверберация"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Отображение реверберации (переменная разработчика)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Помощник дистанции"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Отображение расстояние попадания (переменная разработчика)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Полёт пуль"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Отображение перемещения пули и помощи при прицеливании (переменная разработчика)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Отображение модели (руки)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Включение отображения модели оружия в руках."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Отображение модели (мир)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Включение отображения модели оружия в мире."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Магазин"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Заряжание магазина на один патрон."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Управление сервером"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "Множ. урона по игрокам"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Изменение урона по игрокам."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "Множ. урона по окружению"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Изменение урона по NPC и другим персонажам."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Множ. отдачи"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Изменение силы отдачи оружия."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Множ. точности"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Изменение точности оружия."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Множ. дистанции"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Изменение ограничения дистанции оружия."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Помощь в прицеливании"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Разрешение помощи в прицеливании."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Дыхание/дрожание в прицеливании"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Разрешение прицелам дрожать при прицеливании."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Включение оформления"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Разрешение оформления оружия."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Подробная проникающая способность"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Включение более подробной модель проникновения (сильная нагрузка на производительность)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Огранич. по оформлению"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Ограничение количества модулей, которые может принимать оружие. 0 = нет ограничений."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "Первая анимация"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Включить анимацию при выборе нового оружия впервые."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Перезарядка на бегу"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Позволяет перезаряжаться во время бега."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Руки"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Язык"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "ВЫБОР ЯЗЫКА"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Если изменений нет, перезагрузите карту."
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "АКСЕССУАР"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "БОЕПРИПАСЫ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "ЦЕВЬЕ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "СТРЕЛЫ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "СТВОЛ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "ЗАТВОР"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "СБОРКА"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "ЦЕВЬЕ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "РУКОЯТЬ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "ЛАЗЕР"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "МАГАЗИН"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "РАЗНОЕ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "ДУЛО"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "ПЕРКИ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "ПИСТОЛЕТНАЯ РУКОЯТЬ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "ЦЕВЬЕ РУЖЬЯ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "ПЛАНКА"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "РЕСИВЕР"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "ПРИЦЕЛ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "ТЫЛЬНАЯ ЧАСТЬ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "ВЕРХНЯЯ ПЛАНКА"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "ТРОС"
|
||||
183
lua/weapons/mg_base/modules/languages/th.lua
Normal file
183
lua/weapons/mg_base/modules/languages/th.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("th", "Thai")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "คว่ามเสถียรของแรงดีด"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "ความนิ่งขณะเล็ง"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "การแกว่งของสโคป"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "ความนิ่งของการเล็งขณะเดิน"
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "ดาเมจการยิงหัว"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "ความเร็วกระสุน"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "ความเสถียรของวิถีกระสุน"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "ขนาดบรรจุ"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "อัตราการยิง (นัด/นาที)"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ความเร็วในการเล็ง"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "ความเร็วก่อนยิงหลังจากการวิ่ง"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "เวลาในการเล็ง"
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "ความเร็วการขึ้นลำ"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ขนาดของกลุ่มกระสุนขณะเล็ง"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "การกระจายของกระสุน"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "ขนาดของกลุ่มกระสุน"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "ความเร็วในการรีโหลด"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "ความเร็วในการเปลี่ยนปืน"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "เวลาในการหยิบปืน"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "เวลาในการเก็บปืน"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "เวลาในการรีโหลด"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "ดาเมจระยะใกล้"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "ดาเมจระยะไกล"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "ระยะหวังผล"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "ระยะสูงสุด"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "ความสามารถในการทะลุทะลวง"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "แรงดีดในแนวนอน"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "แรงถีบ"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "แรงดีดในแนวตั้ง"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "ความเร็วการตบด้วยท้ายปืน"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "ดาเมจจากการตบด้วยท้ายปืน"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "จำนวนลูกปราย"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "เวลาก่อนยิงหลังจากการวิ่ง"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "ปกติแล้ว Crosshair สีเขียวกับแดงจะทับกันเป็นสีเหลือง"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "ถ้าคุณเป็น Developer ให้ขยับ tag_align ให้ตรงกับศูนย์เหล็ก"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "ความต่างในหน่วย Pixel: "
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "ดูมุมจากเส้นสีม่วง ปรับเท่าที่จำเป็น"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "เซฟตี้"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "ไม่ได้กำหนด Key ใว้: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: ซูมหลังดอท"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "กลั้นหายใจ"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": ไฟฉาย"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "พรีเซ็ตโปรด"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "พรีเซ็ต"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "พิมพ์ชื่อ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "ไม่มี"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "สุ่ม"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "สุ่มที่แนะนำ"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "สุ่มพรีเซ็ตโปรด"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "เกิดพร้อมกับ :"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "บล็อคโดย "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "ของตกแต่ง"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "แต่งปืน"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "ออก"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "ข้อมูลปืน"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "เมตร" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "วินาที" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "เปลี่ยน FOV ของ View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV ขณะเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "เปลี่ยน FOV ของ View Model ขณะเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "ไม่ส่งผลต่อสโคปถ้าน้อยกว่า 1"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "เอฟเฟกต์"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "ควันปากลำกล้อง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "เปิดเอฟเฟกต์ควันปากลำกล้องหลังจากการยิง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "เอฟเฟกต์เบลอ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "เปิดเอฟเฟกต์เบลอเมื่อรีโหลดหรือแต่งปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "สี Crosshair"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Crosshair"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "เปิดการใช้ Crosshair"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "ตัวช่วยโหมดการยิง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "แสดงโหมดการยิงบน HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "ตัวช่วยไฟฉาย"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "แสดงการเปิดไฟฉายบน HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "ตัวช่วยศูนย์เล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "แสดงการเปลี่ยนศูนย์เล็งบน HUD"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "ปรับแต่งสีเลเซอร์"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "เปิดการใช้ปรับแต่งสีเลเซอร์ เลือกสีจากสี Physgun"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "ปุ่มควบคุม"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "วิธีการเล็งแบบกดทีเดียว"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "เปลี่ยนวิธีการเล็งระหว่างการกดค้างหรือกดทีเดียว"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "รีโหลดอัตโนมัติ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "เปิดใช้การรีโหลดอัตโนมัติเมื่อกระสุนหมด"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "ปิดการขึ้นลำอัตโนมัติ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "ปิดการขึ้นลำอัตโนมัติสำหรับปืนลูกซองชักและ Bolt-Action ปล่อยเมาส์ซ้ายเพื่อขึ้นลำ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "เปลี่ยนปุ่มเปิดเมนูแต่งปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "ถ้าเปลี่ยนแล้ว เวลากดปุ่ม Context Menu จะไม่ขึ้นเมนูแต่งปืนให้"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "ตัวช่วยเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "เปิดใช้ตัวช่วยเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "เกิดพร้อมกับพรีเซ็ต :"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "ไม่มี"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "สุ่ม"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "สุ่มที่แนะนำ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "สุ่มพรีเซ็ตโปรด"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "เข้าเมนูแต่งปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "เปิดใช้การค้าง View Model อยู่กับที่"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "ค้าง View Model อยู่กับทีเพื่อใช้ในการ Debug"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "ค้าง View Model"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "รีโหลดรายการ Animation"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Crosshair ขณะเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "เปิดใช้ Crosshair ขณะเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "ปิดการหายใจ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "ปิดระบบการหายใจขณะเล็ง(ยังคงขึ้นกับ Server)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "เสียงสะท้อน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "เสียงสะท้อน (ต้องใช้คอมมานด์ developer 1)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "แสดงระยะ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "แสดงระยะที่กระสุนกระทบ (ต้องใช้คอมมานด์ developer 1)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "โพรเจกไทล์"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "แสดงโพรเจกไทล์ของกระสุนและตัวช่วยเล็ง (ต้องใช้คอมมานด์ developer 1)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "เรนเดอร์ Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "เปิดใช้การเรนเดอร์ Viewmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "เรนเดอร์ Worldmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "เปิดใช้การเรนเดอร์ Worldmodel"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "บรรจุนัดเดียว"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "จำกัดกระสุนในซองกระสุนให้เหลือนัดเดียว"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "ตัวควบคุมสำหรับเซิฟเวอร์"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "ตัวคูณดาเมจต่อผู้เล่น"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "เปลี่ยนตัวคูณดาเมจต่อผู้เล่น"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "ตัวคูณดาเมจต่อ NPC"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "เปลี่ยนตัวคูณดาเมจต่อ NPC และ Nextbot ต่างๆ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "ตัวคูณแรงดีด"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "เปลี่ยนความดีดของปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "ตัวคูณความแม่นยำ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "เปลี่ยนความแม่นยำของปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "ตัวคูณระยะ"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "เปลี่ยนระยะสูงสุดของปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "ตัวช่วยเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "เปิดใช้ตัวช่วยเล็ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "การแกว่งของสโคป"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "อนุญาตการแกว่งของสโคป"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "อนุญาตการแต่งปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "เปิดใช้การแต่งปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "คำนวนการเจาะของกระสุนแบบละเอียด"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "เปลี่ยนการคำนวนการเจาะของกระสุนให้ละเอียดยิ่งขึ้น (ส่งผลต่อ Performance)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "จำกัดการแต่งปืน"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "จำกัดจำนวนของแต่งปืน, 0 หมายความว่าไม่มีจำกัดการปรับแต่ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "อนิเมชันหยิบปืนครั้งแรก"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "เปิดการเล่นอนิเมชันเหมื่อหยิบปืนครั้งแรก"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "รีโหลดขณะวิ่ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "เปิดการใช้การรีโหลดขณะวิ่ง"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "ภาษา"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "เลือกภาษา"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "ถ้าภาษาไม่เปลี่ยนให้, กรุณารีโหลดเข้าแผนที่อีกครั้ง"
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "อุปกรณ์"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "ลูกกระสุน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "คันโก่ง"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "ลูกธนู"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "ลำกล้อง"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "ลูกเลื่อน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "ชุดแปลงปืน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "ชุดหน้า"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "กริปมือหน้า"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "เลเซอร์"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "ซองกระสุน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "อื่นๆ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "อุปกรณ์ติดปลายปืน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "เพิร์ค"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "กริปมือ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "กระโจมมือ"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "ราง"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "โครงปืน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "ศูนย์เล็ง"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "พานท้าย"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "รางบน"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "สายหน้าไม้"
|
||||
183
lua/weapons/mg_base/modules/languages/zh-CN.lua
Normal file
183
lua/weapons/mg_base/modules/languages/zh-CN.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("zh-CN", "Chinese Simplified")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "后坐力稳定性"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "瞄准稳定性"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "瞄具晃动"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "武器移动稳定性"
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "爆头伤害"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "弹道速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "弹道重力"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "弹夹容量"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "每分钟射速"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "切换瞄准速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "切换冲刺速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "切换瞄准耗时"
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "上膛速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "瞄准精准度"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "开火散射"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "散射"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "装填速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "切换速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "取出武器耗时"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "收起武器耗时"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "装填耗时"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "近距离伤害"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "伤害距离"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "有效距离"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "最大距离"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "穿透力"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "水平后坐力"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "击退后坐力"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "垂直后坐力"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "近战恢复速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "近战伤害"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "弹丸量"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "切换冲刺耗时"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "默认瞄具下,绿色十字应该变成黄色(表示完美对齐)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "若你是开发者,你应该将调整用骨骼放在默认瞄具的成像中间,然后调整误差。"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "像素差距(越接近 0 越好)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "紫色直线表示角度,根据需要调整角度误差 (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "保险"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "未绑定键位: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: 瞄具"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "屏气"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": 手电"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "最爱"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "预设"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "输入名称……"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "无"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "随机"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "随机精选"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "随机最爱"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "出生自带:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "被此阻挡: "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "外观"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "自定义"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "退出"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "属性"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "米" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "秒" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "第一人称模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "视野"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "调整第一人称模型的视野(FOV)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "视野 - 瞄准"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "调整瞄准时的第一人称模型视野(FOV)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "注意: 小于 1 的值对准镜无效!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "第一人称骨骼架构"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "视觉效果"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "枪口烟雾"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "是否显示武器过热后枪口出现的烟雾。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "模糊效果"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "是否显示装填/自定义时的景深模糊。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "抬头显示(HUD)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "十字准星颜色"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "十字准星"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "启用屏幕中间的十字准星。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "火控指示"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "启用显示火控的抬头显示(HUD)模组。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "手电筒指示"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "启用显示手电筒状态的抬头显示(HUD)模组。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "准镜指示"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "切换使用准镜瞄准时的抬头显示(HUD)模组。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "自定义激光颜色"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "让激光使用沙盘模式下玩家的武器颜色。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "控制"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "切换瞄准"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "启用后,按下键位会进入或离开瞄准;禁用时按住键位进入瞄准,松开离开。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "自动装填"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "启用后,弹夹空时会立刻装填,不需要按键。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "手动上膛"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "使用泵动或栓动武器后,松开开火键才会上膛。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "自定义菜单键位"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "设置此键位后,环境菜单键位(默认 C)不再会打开自定义菜单!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "瞄准辅助"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "启用瞄准辅助。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "出生自带预设:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "无"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "随机"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "随机精选"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "随机最爱"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "自定义武器"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "开发者调试"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "固定第一人称模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "模型不会跟随玩家视角移动。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "冻结第一人称模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "动画差值"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "刷新动画列表"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "机械瞄具下显示十字准星"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "切换使用机械瞄具下十字准星的显示。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "禁用摇晃和屏气"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "禁用后可以固定准镜视角(注意:服务器端仍然会处理摇晃和屏气)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "混响"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "显示混响检测(需要启用 \"developer\" 参数)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "射程助手"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "显示弹道落点的距离和伤害(需要启用 \"developer\" 参数)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "弹道助手"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "显示弹道轨迹和瞄准辅助(需要启用 \"developer\" 参数)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "渲染第一人称模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "切换第一人称(视觉)模型的显示状态。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "渲染第三人称模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "切换第三人称(世界)模型的显示状态。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "装填调试"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "弹夹容量固定为 1 发。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "服务器设置"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP 伤害倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "调整武器对玩家的伤害。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE 伤害倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "调整武器对 NPC 和 Nextbot 的伤害。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "后坐力倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "调整武器后坐力强度。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "精准度倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "调准武器精准度。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "射程倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "调整射程长度。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "瞄准辅助"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "启用瞄准辅助。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "瞄具屏气/晃动"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "启用使用瞄具时的晃动效果。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "允许自定义"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "允许武器自定义。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "高质量穿透模拟"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "使用更精致的穿透算法(对性能有负面影响)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "武器配件上限"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "一个武器能有的最多配件量。设为零则没有上限。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "初始取出动画"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "第一次装备武器时使用特殊动画。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "冲刺时装填"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "允许冲刺时装填。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "骨骼架构"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "第一人称手臂"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "语言"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "选择语言"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "如果更改没有生效,则需要重启地图。"
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "配件"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "弹药"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "弩臂"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "弩箭"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "枪管"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "枪栓"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "转换套件"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "鱼骨"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "前握把"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "激光指示器"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "弹匣"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "杂项"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "膛口装置"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "特长"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "后握把"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "护木"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "导轨"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "机匣"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "瞄具"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "枪托"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "顶部导轨"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "弩弦"
|
||||
183
lua/weapons/mg_base/modules/languages/zh-TW.lua
Normal file
183
lua/weapons/mg_base/modules/languages/zh-TW.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
MWBLTL.AddLanguage("zh-TW", "Chinese Traditional")
|
||||
|
||||
-- Stat Info
|
||||
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "後座力穩定性"
|
||||
MWBLTL.LANGUAGE["StatInfo_Shake"] = "瞄準穩定性"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "瞄具晃動"
|
||||
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "武器移動穩定性"
|
||||
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "暴頭傷害"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "彈道速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "彈道重力"
|
||||
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "彈匣容量"
|
||||
MWBLTL.LANGUAGE["StatInfo_RPM"] = "每分鐘射速"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "切換瞄準速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "切換衝刺速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "切換瞄準時間"
|
||||
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "上膛速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "瞄準精準度"
|
||||
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "開火散射"
|
||||
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "散射"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "裝填速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "切換速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "拿出武器時間"
|
||||
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "收起武器時間"
|
||||
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "裝填時間"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "近距離傷害"
|
||||
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "傷害距離"
|
||||
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "有效距離"
|
||||
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "最大距離"
|
||||
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "穿透力"
|
||||
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "水平後座力"
|
||||
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "擊退後座力"
|
||||
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "垂直後座力"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "近戰恢復速度"
|
||||
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "近戰傷害"
|
||||
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "彈丸數量"
|
||||
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "切換衝刺時間"
|
||||
|
||||
-- HUD
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "預設瞄具下,綠色十字線應該變成黃色(表示完美對齊)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "倘若你是開發者,你應該將調整用骨骼放在預設瞄具的成像中間後調整誤差。"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "像素差距(越接近 0 越好)"
|
||||
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "紫色直線表示角度,根據需要調整角度誤差 (!)"
|
||||
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "保險"
|
||||
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "未綁定按鍵: "
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: 瞄具"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "憋氣"
|
||||
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": 手電筒"
|
||||
|
||||
-- Customization Menu
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "我的最愛"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "預設"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "輸入名稱……"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "無"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "隨機"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "隨機精選"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "隨機最愛"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "重生時派發:"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "被此阻擋: "
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "外觀"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "自訂"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "退出"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "屬性"
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "米" -- (Metre: Unit of length)
|
||||
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "秒" -- (Second: Unit of time)
|
||||
|
||||
-- Spawn Menu
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "第一人稱模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "視野"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "調整第一人稱模型的視野(FOV)."
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "視野 - 瞄準"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "調整瞄準時第一人稱模型的視野(FOV)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "注意: 小於 1 的值對準鏡無效!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "第一人稱骨骼架構"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "視差效果"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "槍口煙霧"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "是否顯示武器過熱後槍口出現煙霧。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "模糊效果"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "是否顯示裝填/自訂時的景深。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "抬頭顯示器(HUD)"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "十字準星顏色"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "十字準星"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "開啟螢幕中見的十字準星。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "火控提示"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "開啟顯示火控的抬頭顯示器(HUD)模組。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "手電筒提示"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "啟用顯示手電筒狀態的抬頭顯示器(HUD)模組。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "準鏡提示"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "切換使用準鏡瞄準時的抬頭顯示器(HUD)模組。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "自訂雷射顏色"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "讓雷射使用沙盒模式下玩家的武器顏色。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "控制"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "切換瞄準"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "開啟後,按下按鍵會進入或離開瞄準;禁用時按住按鍵進入瞄準,鬆開放開。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "自動裝填"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "開啟後,彈匣空時會自動裝填,不需要手動裝填。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "手動上膛"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "使用汞動栓動武氣候,放開開火鍵才會上膛。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "自訂菜單按鍵"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "設定此按鍵後,環境選單按鍵(預設 C)不會再打開自訂選單!"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "瞄準輔助"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "開啟準輔助。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "重生時使用預設配置:"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "無"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "隨機"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "隨機精選"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "隨機最愛"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "自訂武器"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "開發者調整"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "固定第一人稱模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "模型不會跟著玩家視角移動。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "凍結第一人稱模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "動畫差植"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "刷新動畫列表"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "機械瞄具下顯示十字準星"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "切換使用機械瞄具下十字準星的顯示。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "禁用晃動和憋氣"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "禁用後可以固定準鏡視角(注意:伺服器端仍然會處理晃動和憋氣)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "混響"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "顯示混響檢測(需要启用 \"developer\" 参数)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "射程小幫手"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "顯示彈道落點的距離與傷害(需要開啟 \"developer\" 參數)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "彈道小幫手"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "顯示彈道軌跡和瞄準輔助(需要启用 \"developer\" 參數)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "渲染第一人稱模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "切換第一人稱模型(視差)模型的顯示狀態。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "渲染第三人稱模型"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "切換第三人稱(世界)模型顯示的狀態。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "裝填調整"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "彈匣容量固定為 1 發。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "伺服器設定"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP 傷害倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "調整武器對玩家的傷害。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE 傷害倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "調整武器對 NPC 和 Nextbot 的傷害。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "後座力倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "調整武器後座力強度。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "精準度倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "調整武器精準度。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "射程倍率"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "調整射程長度。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "瞄準輔助"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "開啟瞄準輔助。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "瞄具憋氣/晃動"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "開啟瞄具時的晃動效果。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "允許自訂"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "允許自訂武器。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "高級穿透模擬"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "使用更精緻的穿透算法(對性能有負面影響)。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "武器配件上限"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "一個武器最多能有幾個配件。設定為0則是沒有上限。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "初始拿出動畫"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "第一是裝備武器時使用特殊動畫。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "衝刺時裝填"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "允許衝刺時裝填。"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "骨骼架構"
|
||||
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "第一人稱手臂"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "語言"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "選擇語言"
|
||||
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "如果更改沒有生效,則需要重新進入地圖。"
|
||||
|
||||
-- Attachments
|
||||
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "配件"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "彈藥"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "弩臂"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "弩箭"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "槍管"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "槍栓"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "轉換套件"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "魚骨"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "前握把"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "雷射指示器"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "彈匣"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "其他"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "槍口"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "特長"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "後握把"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "護木"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "導軌"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "機匣"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "瞄具"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "槍托"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "頂部導軌"
|
||||
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "弩弦"
|
||||
Reference in New Issue
Block a user