98 lines
3.4 KiB
Lua
98 lines
3.4 KiB
Lua
function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local dir = data:GetNormal()
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local emitter = ParticleEmitter(pos)
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local amt = 24
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if IsValid(data:GetEntity()) and data:GetEntity():IsOnGround() and data:GetEntity():Crouching() then
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pos = pos + Vector(0, 0, 4)
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for i = 1, amt / 2 do
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local _, a = LocalToWorld(Vector(), Angle((i / amt) * 360, 90, 0), pos, dir:Angle())
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local smoke = emitter:Add("particle/smokestack", pos)
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smoke:SetVelocity(dir * -50 + 300 * a:Up() + VectorRand() * 128)
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smoke:SetGravity(Vector(0, 0, -200))
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smoke:SetStartAlpha(200)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(8)
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smoke:SetEndSize(64)
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-0.2, 0.2))
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smoke:SetColor(200, 200, 200)
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smoke:SetAirResistance(150)
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smoke:SetCollide(true)
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smoke:SetBounce(0.2)
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smoke:SetLighting(true)
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smoke:SetDieTime(1)
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end
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for i = 1, amt / 2 do
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local smoke = emitter:Add("particle/smokestack", pos)
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smoke:SetVelocity(dir * math.Rand(400, 800) + VectorRand() * 128)
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smoke:SetStartAlpha(200)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(8)
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smoke:SetEndSize(32)
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-0.2, 0.2))
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smoke:SetColor(200, 200, 200)
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smoke:SetAirResistance(150)
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smoke:SetCollide(true)
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smoke:SetBounce(0.2)
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smoke:SetLighting(true)
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smoke:SetDieTime(0.75)
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end
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elseif IsValid(data:GetEntity()) and data:GetEntity():IsOnGround() then
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pos = pos + Vector(0, 0, 2)
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local dir2 = Vector(dir)
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dir2.z = 0
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dir2:Normalize()
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for i = 1, amt do
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local smoke = emitter:Add("particle/smokestack", pos)
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smoke:SetVelocity(dir2 * math.Rand(-600, -200) + VectorRand() * 128 + Vector(0, 0, math.Rand(250, 400)))
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smoke:SetGravity(Vector(0, 0, -300))
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smoke:SetStartAlpha(150)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(8)
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smoke:SetEndSize(32)
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-0.2, 0.2))
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smoke:SetColor(200, 200, 200)
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smoke:SetAirResistance(200)
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smoke:SetCollide(true)
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smoke:SetBounce(0.2)
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smoke:SetLighting(true)
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smoke:SetDieTime(1)
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end
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else
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for i = 1, amt do
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local _, a = LocalToWorld(Vector(), Angle((i / amt) * 360, 90, 0), pos, dir:Angle())
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local smoke = emitter:Add("particle/smokestack", pos)
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smoke:SetVelocity(dir * -50 + 150 * a:Up() + VectorRand() * 8)
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smoke:SetStartAlpha(200)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(8)
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smoke:SetEndSize(24)
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-0.2, 0.2))
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smoke:SetColor(200, 200, 200)
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smoke:SetAirResistance(150)
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smoke:SetCollide(true)
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smoke:SetBounce(0.2)
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smoke:SetLighting(true)
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smoke:SetDieTime(0.75)
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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