36 lines
1.6 KiB
Lua
36 lines
1.6 KiB
Lua
if not ATTACHMENT then
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ATTACHMENT = {}
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end
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-- ATTACHMENT.TFADataVersion = 1 -- Uncomment this in your attachment file
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-- If it is undefined, if fallback to 0 and WeaponTable gets migrated like SWEPs do
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ATTACHMENT.Name = "Base Attachment"
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ATTACHMENT.ShortName = nil --Abbreviation, 5 chars or less please
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ATTACHMENT.Description = {} --TFA.Attachments.Colors["+"], "Does something good", TFA.Attachments.Colors["-"], "Does something bad" }
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ATTACHMENT.Icon = nil --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
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ATTACHMENT.WeaponTable = {} --put replacements for your SWEP talbe in here e.g. ["Primary"] = {}
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ATTACHMENT.DInv2_GridSizeX = nil -- DInventory/2 Specific. Determines attachment's width in grid.
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ATTACHMENT.DInv2_GridSizeY = nil -- DInventory/2 Specific. Determines attachment's height in grid.
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ATTACHMENT.DInv2_Volume = nil -- DInventory/2 Specific. Determines attachment's volume in liters.
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ATTACHMENT.DInv2_Mass = nil -- DInventory/2 Specific. Determines attachment's mass in kilograms.
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ATTACHMENT.DInv2_StackSize = nil -- DInventory/2 Specific. Determines attachment's maximal stack size.
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ATTACHMENT.TFADataVersion = nil -- TFA.LatestDataVersion, specifies version of TFA Weapon Data this attachment utilize in `WeaponTable`
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-- 0 is original, M9K-like data, and is the fallback if `TFADataVersion` is undefined
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function ATTACHMENT:CanAttach(wep)
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return true --can be overridden per-attachment
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end
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function ATTACHMENT:Attach(wep)
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end
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function ATTACHMENT:Detach(wep)
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end
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if not TFA_ATTACHMENT_ISUPDATING then
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TFAUpdateAttachments()
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end
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