if not ATTACHMENT then ATTACHMENT = {} end -- ATTACHMENT.TFADataVersion = 1 -- Uncomment this in your attachment file -- If it is undefined, if fallback to 0 and WeaponTable gets migrated like SWEPs do ATTACHMENT.Name = "Base Attachment" ATTACHMENT.ShortName = nil --Abbreviation, 5 chars or less please ATTACHMENT.Description = {} --TFA.Attachments.Colors["+"], "Does something good", TFA.Attachments.Colors["-"], "Does something bad" } ATTACHMENT.Icon = nil --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png" ATTACHMENT.WeaponTable = {} --put replacements for your SWEP talbe in here e.g. ["Primary"] = {} ATTACHMENT.DInv2_GridSizeX = nil -- DInventory/2 Specific. Determines attachment's width in grid. ATTACHMENT.DInv2_GridSizeY = nil -- DInventory/2 Specific. Determines attachment's height in grid. ATTACHMENT.DInv2_Volume = nil -- DInventory/2 Specific. Determines attachment's volume in liters. ATTACHMENT.DInv2_Mass = nil -- DInventory/2 Specific. Determines attachment's mass in kilograms. ATTACHMENT.DInv2_StackSize = nil -- DInventory/2 Specific. Determines attachment's maximal stack size. ATTACHMENT.TFADataVersion = nil -- TFA.LatestDataVersion, specifies version of TFA Weapon Data this attachment utilize in `WeaponTable` -- 0 is original, M9K-like data, and is the fallback if `TFADataVersion` is undefined function ATTACHMENT:CanAttach(wep) return true --can be overridden per-attachment end function ATTACHMENT:Attach(wep) end function ATTACHMENT:Detach(wep) end if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments() end