Files
VnUtest/garrysmod/addons/tacrp/lua/effects/tacrp_chargesmoke.lua
2026-03-31 10:27:04 +03:00

76 lines
2.5 KiB
Lua

function EFFECT:Init(data)
if CurTime() < 1 then self:Remove() return end
self.TrailEnt = data:GetEntity()
if !IsValid(self.TrailEnt) then self:Remove() return end
local pos = data:GetOrigin() + Vector(0, 0, 4)
local dir = data:GetNormal()
local emitter = ParticleEmitter(pos)
local amt = 24
for i = 1, amt do
local smoke = emitter:Add("particle/smokestack", pos)
smoke:SetVelocity(dir * math.Rand(-300, -100) + VectorRand() * 256 + Vector(0, 0, math.Rand(100, 300)))
smoke:SetGravity(Vector(0, 0, -300))
smoke:SetStartAlpha(75)
smoke:SetEndAlpha(0)
smoke:SetStartSize(math.Rand(8, 12))
smoke:SetEndSize(math.Rand(48, 64))
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.2, 0.2))
smoke:SetColor(200, 200, 200)
smoke:SetAirResistance(200)
smoke:SetCollide(true)
smoke:SetBounce(0.2)
smoke:SetLighting(true)
smoke:SetDieTime(math.Rand(0.9, 1.25))
end
end
function EFFECT:Think()
if !IsValid(self.TrailEnt) or (self.TrailEnt:IsPlayer() and !self.TrailEnt:Alive()) or !self.TrailEnt:GetNWBool("TacRPChargeState") then
return false
end
return true
end
function EFFECT:Render()
--if self.TrailEnt:IsOnGround() then
local pos = self.TrailEnt:GetPos() + Vector(math.Rand(-8, 8), math.Rand(-8, 8), 4)
local emitter = ParticleEmitter(pos)
local smoke = emitter:Add("particle/smokestack", pos)
if self.TrailEnt:IsOnGround() then
smoke:SetVelocity(self.TrailEnt:GetVelocity() * 0.2 + VectorRand() * 32 + Vector(0, 0, math.Rand(32, 64)))
smoke:SetGravity(Vector(0, 0, -128))
smoke:SetStartSize(math.Rand(8, 12))
smoke:SetEndSize(math.Rand(48, 64))
smoke:SetDieTime(math.Rand(0.8, 1))
else
smoke:SetPos(pos + Vector(0, 0, 16))
smoke:SetVelocity(VectorRand() * 32)
smoke:SetGravity(Vector(0, 0, -128))
smoke:SetStartSize(16)
smoke:SetEndSize(32)
smoke:SetDieTime(math.Rand(0.4, 0.6))
end
smoke:SetStartAlpha(25)
smoke:SetEndAlpha(0)
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-0.2, 0.2))
smoke:SetColor(200, 200, 200)
smoke:SetAirResistance(25)
smoke:SetCollide(true)
smoke:SetBounce(0.2)
smoke:SetLighting(true)
emitter:Finish()
--end
end