Files
call-of-duty-tdm/lua/weapons/mg_base/modules/client/cl_calcview.lua
2026-03-30 10:39:52 +03:00

92 lines
3.2 KiB
Lua

AddCSLuaFile()
require("mw_utils")
require("mw_math")
function SWEP:CalcView(ply, pos, ang, fov)
--do vm first
local vm = self:GetViewModel()
if (IsValid(vm) && GetConVar("mgbase_debug_vmrender"):GetInt() >= 1) then
local vpos, vang = Vector(pos), Angle(ang)
if (GetConVar("mgbase_debug_freeview"):GetInt() <= 0) then
vm:CalcViewModelView(vpos, vang)
vm:SetRenderOrigin(vpos)
vm:SetRenderAngles(vang)
end
vm:CalcView(pos, ang)
vm:SetNoDraw(false)
end
ang.p = math.Clamp(ang.p, -89, 89)
local rpm = math.Clamp(self.Primary.RPM / 10, 55, 90)
local rate = 60 / (rpm * 10)
rate = 20 - (rate * 100)
self.Camera.Shake = mw_math.SafeLerp(rate * FrameTime(), self.Camera.Shake, 0)
local pitch = (math.cos(CurTime() * rpm) * (self.Camera.Shake * 0.5)) * mw_math.SafeLerp(self:GetAimDelta(), 1, 0.4)
local recoilAndShakeAngles = Angle(pitch, 0, math.sin(CurTime() * rpm))
recoilAndShakeAngles:Mul(self.Camera.Shake * (Lerp(self:GetAimDelta(), 1, self.Recoil.AdsShakeMultiplier || 1)))
ang:Add(recoilAndShakeAngles)
local vpAngles = self:GetOwner():GetViewPunchAngles()
vpAngles:Mul(mw_math.SafeLerp(self:GetAimDelta(), 0.5, 0.01))
ang:Sub(vpAngles)
--breathing
self.Camera.LerpBreathing = self.Camera.LerpBreathing || Angle()
mw_math.SafeLerpAngle(10 * FrameTime(), self.Camera.LerpBreathing, self:GetBreathingSwayAngle())
if (GetConVar("mgbase_debug_disablebreathing"):GetInt() <= 0) then
ang:Add(self.Camera.LerpBreathing)
end
--end breathing
mw_math.VectorAddAndMul(pos, ang:Forward(), -self.Camera.Shake)
if (self.Cone.DecreaseEveryShot != nil && self.Cone.MinDecreaseEveryShot != nil) then
local mul = self:GetConeDecreaseEveryShotMultiplier()
local delta = 1 - mul
self.Camera.SprayEffect = mw_math.SafeLerp(10 * FrameTime(), self.Camera.SprayEffect, delta * 10)
end
self.Camera.Fov = mw_math.SafeLerp(20 * FrameTime(), self.Camera.Fov, self:GetAimDelta())
self.Camera.FovAimDelta = mw_math.SafeLerp(20 * FrameTime(), self.Camera.FovAimDelta || 0, self:GetAimModeDelta())
local diff = 0
if (self:HasFlag("Reloading")) then
diff = (1 - self.Zoom.FovMultiplier) * 0.05
end
self.Camera.LerpReloadFov = mw_math.SafeLerp(10 * FrameTime(), self.Camera.LerpReloadFov, diff)
local fovDeltaComp = 90 / fov
local zoom = Lerp(self.Camera.FovAimDelta, self.Zoom.FovMultiplier, 0.9)
local fovMultiplier = mw_math.SafeLerp(self.Camera.Fov * self.Camera.Fov * self.Camera.Fov, 1, (zoom + self.Camera.LerpReloadFov))
fov = (fov * fovMultiplier) + (self.Camera.Shake * 1.5)
fov = fov * Lerp(self.Camera.Fov, 1, fovDeltaComp)
fov = fov - Lerp(self.Camera.Fov, self.Camera.SprayEffect, 0)
--customization
local bCustomizing = self:HasFlag("Customizing")
self.Camera.LerpCustomization = mw_math.SafeLerp(5 * FrameTime(), self.Camera.LerpCustomization, mw_math.btn(bCustomizing))
local lerp = self.Camera.LerpCustomization
local forward = ang:Forward()
forward:Mul(lerp * -3)
pos:Add(forward)
return pos, ang, fov
end
function SWEP:PostDrawViewModel(viewmodel, player, weapon) end --ignore me