AddCSLuaFile() require("mw_utils") require("mw_math") function SWEP:CalcView(ply, pos, ang, fov) --do vm first local vm = self:GetViewModel() if (IsValid(vm) && GetConVar("mgbase_debug_vmrender"):GetInt() >= 1) then local vpos, vang = Vector(pos), Angle(ang) if (GetConVar("mgbase_debug_freeview"):GetInt() <= 0) then vm:CalcViewModelView(vpos, vang) vm:SetRenderOrigin(vpos) vm:SetRenderAngles(vang) end vm:CalcView(pos, ang) vm:SetNoDraw(false) end ang.p = math.Clamp(ang.p, -89, 89) local rpm = math.Clamp(self.Primary.RPM / 10, 55, 90) local rate = 60 / (rpm * 10) rate = 20 - (rate * 100) self.Camera.Shake = mw_math.SafeLerp(rate * FrameTime(), self.Camera.Shake, 0) local pitch = (math.cos(CurTime() * rpm) * (self.Camera.Shake * 0.5)) * mw_math.SafeLerp(self:GetAimDelta(), 1, 0.4) local recoilAndShakeAngles = Angle(pitch, 0, math.sin(CurTime() * rpm)) recoilAndShakeAngles:Mul(self.Camera.Shake * (Lerp(self:GetAimDelta(), 1, self.Recoil.AdsShakeMultiplier || 1))) ang:Add(recoilAndShakeAngles) local vpAngles = self:GetOwner():GetViewPunchAngles() vpAngles:Mul(mw_math.SafeLerp(self:GetAimDelta(), 0.5, 0.01)) ang:Sub(vpAngles) --breathing self.Camera.LerpBreathing = self.Camera.LerpBreathing || Angle() mw_math.SafeLerpAngle(10 * FrameTime(), self.Camera.LerpBreathing, self:GetBreathingSwayAngle()) if (GetConVar("mgbase_debug_disablebreathing"):GetInt() <= 0) then ang:Add(self.Camera.LerpBreathing) end --end breathing mw_math.VectorAddAndMul(pos, ang:Forward(), -self.Camera.Shake) if (self.Cone.DecreaseEveryShot != nil && self.Cone.MinDecreaseEveryShot != nil) then local mul = self:GetConeDecreaseEveryShotMultiplier() local delta = 1 - mul self.Camera.SprayEffect = mw_math.SafeLerp(10 * FrameTime(), self.Camera.SprayEffect, delta * 10) end self.Camera.Fov = mw_math.SafeLerp(20 * FrameTime(), self.Camera.Fov, self:GetAimDelta()) self.Camera.FovAimDelta = mw_math.SafeLerp(20 * FrameTime(), self.Camera.FovAimDelta || 0, self:GetAimModeDelta()) local diff = 0 if (self:HasFlag("Reloading")) then diff = (1 - self.Zoom.FovMultiplier) * 0.05 end self.Camera.LerpReloadFov = mw_math.SafeLerp(10 * FrameTime(), self.Camera.LerpReloadFov, diff) local fovDeltaComp = 90 / fov local zoom = Lerp(self.Camera.FovAimDelta, self.Zoom.FovMultiplier, 0.9) local fovMultiplier = mw_math.SafeLerp(self.Camera.Fov * self.Camera.Fov * self.Camera.Fov, 1, (zoom + self.Camera.LerpReloadFov)) fov = (fov * fovMultiplier) + (self.Camera.Shake * 1.5) fov = fov * Lerp(self.Camera.Fov, 1, fovDeltaComp) fov = fov - Lerp(self.Camera.Fov, self.Camera.SprayEffect, 0) --customization local bCustomizing = self:HasFlag("Customizing") self.Camera.LerpCustomization = mw_math.SafeLerp(5 * FrameTime(), self.Camera.LerpCustomization, mw_math.btn(bCustomizing)) local lerp = self.Camera.LerpCustomization local forward = ang:Forward() forward:Mul(lerp * -3) pos:Add(forward) return pos, ang, fov end function SWEP:PostDrawViewModel(viewmodel, player, weapon) end --ignore me