392 lines
12 KiB
Lua
392 lines
12 KiB
Lua
AddCSLuaFile()
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module("mw_utils", package.seeall)
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local cachedBones = {}
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function mw_utils.LookupBoneCached(ent, boneName)
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local model = ent:GetModel()
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if (model == nil) then
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return nil
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end
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cachedBones[model] = cachedBones[model] || {}
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cachedBones[model][boneName] = cachedBones[model][boneName] || ent:LookupBone(boneName)
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return cachedBones[model][boneName]
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end
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local cachedAttachments = {}
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function mw_utils.LookupAttachmentCached(ent, attName)
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local model = ent:GetModel()
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if (model == nil) then
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return nil
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end
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cachedAttachments[model] = cachedAttachments[model] || {}
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cachedAttachments[model][attName] = cachedAttachments[model][attName] || ent:LookupAttachment(attName)
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return cachedAttachments[model][attName] > 0 && cachedAttachments[model][attName] || nil
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end
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local function recmatch(table1, table2)
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for k, v in pairs(table2) do
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if (table1[k] == nil) then
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return false
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end
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if (istable(v)) then
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if (!recmatch(table1[k], v)) then
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return false
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end
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else
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if (v != table1[k]) then
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return false
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end
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end
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end
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for k, v in pairs(table1) do
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if (table2[k] == nil) then
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return false
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end
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if (istable(v)) then
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if (!recmatch(table2[k], v)) then
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return false
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end
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else
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if (v != table2[k]) then
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return false
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end
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end
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end
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return true
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end
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function mw_utils.CheckMatchingTables(table1, table2)
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return recmatch(table1, table2)
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end
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function mw_utils.CheckMatchingBones(model1, model2)
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for b = 0, model1:GetBoneCount(), 1 do
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if (mw_utils.LookupBoneCached(model2, model1:GetBoneName(b))) != nil then
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return true
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end
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end
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return false
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end
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function mw_utils.IsAttachmentBasedOn(current, base)
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while current != nil do
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if (current == base) then
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return true
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end
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if (MW_ATTS[current] == nil) then
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return false
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end
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current = MW_ATTS[current].Base
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end
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return false
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end
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local function requireAttachment(ent, attName)
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ent.m_AttachmentRequests = ent.m_AttachmentRequests || {}
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ent.m_AttachmentDeliveries = ent.m_AttachmentDeliveries || {}
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local attId = mw_utils.LookupAttachmentCached(ent, attName)
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if (ent.m_AttachmentRequests[attId] == nil) then
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ent.m_AttachmentRequests[attId] = Matrix()
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timer.Simple(0, function()
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if (!IsValid(ent)) then
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return
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end
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local attData = ent:GetAttachment(attId)
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local computeMatrix = Matrix()
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computeMatrix:SetTranslation(attData.Pos)
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computeMatrix:SetAngles(attData.Ang)
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local worldMatrix = ent:GetBoneMatrix(0)
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computeMatrix = worldMatrix:GetInverse() * computeMatrix
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ent.m_AttachmentRequests[attId] = computeMatrix
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end)
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ent.m_AttachmentDeliveries[attId] = {Pos = Vector(), Ang = Angle()}
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end
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if (!ent.m_bFastAttachment) then
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if (ent.OnBuildFastAttachments == nil) then
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ent.OnBuildFastAttachments = function() end --to avoid if
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end
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ent:AddCallback("BuildBonePositions", function(ent, numbones)
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local matrix = ent:GetBoneMatrix(0)
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if (matrix == nil) then
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return
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end
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for attId, localMat in pairs(ent.m_AttachmentRequests) do
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local newMatrix = matrix * localMat
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ent.m_AttachmentDeliveries[attId].Pos = newMatrix:GetTranslation()
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ent.m_AttachmentDeliveries[attId].Ang = newMatrix:GetAngles()
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ent:OnBuildFastAttachments()
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end
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end)
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ent.m_bFastAttachment = true
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end
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end
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--this is only really good for static props
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--it calculates local offset from root bone, so if the attachment isn't parented to that (or not static), it won't return
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--good values
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function mw_utils.GetFastAttachment(ent, attName)
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requireAttachment(ent, attName)
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return ent.m_AttachmentDeliveries[mw_utils.LookupAttachmentCached(ent, attName)]
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end
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local function isInjectorLoadingConversions(inj)
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if (!istable(inj.Attachment)) then
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if (MW_ATTS[inj.Attachment] != nil) then
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return mw_utils.IsAttachmentBasedOn(inj.Attachment, "att_conversion")
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end
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else
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for i, injatt in pairs(inj.Attachment) do
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if (MW_ATTS[injatt] != nil) then
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if (mw_utils.IsAttachmentBasedOn(injatt, "att_conversion")) then
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return true
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end
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end
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end
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end
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return false
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end
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function mw_utils.LoadInjectors(swep)
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if (swep.Customization == nil) then
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mw_utils.ErrorPrint("LoadInjectors: Customization is nil! Are you loading before it?")
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return
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end
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local swepClass = string.GetFileFromFilename(swep.Folder)
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for className, inj in SortedPairs(MW_ATT_INJECTORS) do
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if (inj.SWEPs != nil && table.HasValue(inj.SWEPs, swepClass)) then
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local slot = isInjectorLoadingConversions(inj) && SLOT_CONVERSIONS || math.max(inj.Slot, SLOT_CONVERSIONS + 1)
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swep.Customization[slot] = swep.Customization[slot] || {}
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if (!istable(inj.Attachment)) then
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if (MW_ATTS[inj.Attachment] != nil && !table.HasValue(swep.Customization[slot], inj.Attachment)) then
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table.insert(swep.Customization[slot], inj.Attachment)
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end
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else
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for i, injatt in pairs(inj.Attachment) do
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if (MW_ATTS[injatt] != nil && !table.HasValue(swep.Customization[slot], injatt)) then
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table.insert(swep.Customization[slot], injatt)
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end
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end
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end
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end
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end
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end
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--https://gist.github.com/jrus/3197011
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local random = math.random
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local function uuid()
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local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
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return string.gsub(template, '[xy]', function (c)
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local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
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return string.format('%x', v)
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end)
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end
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function mw_utils.DevPrint(message)
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if (GetConVar("developer"):GetInt() > 0 && CLIENT) then
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MsgC(Color(120, 220, 100, 255), "MW Base: ", Color(255, 255, 255, 255), message.."\n")
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end
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end
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function mw_utils.ErrorPrint(message)
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if (GetConVar("developer"):GetInt() > 0 && CLIENT) then
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MsgC(Color(220, 40, 80, 255), "MW Base ERROR: ", Color(255, 235, 235, 255), message.."\n")
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end
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end
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function mw_utils.LoadPreset(weapon, preset)
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for slot, atts in SortedPairs(weapon.Customization) do
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local index = 1
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for i, att in SortedPairs(atts) do
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if (table.HasValue(preset.Attachments, att)) then
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index = i
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end
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end
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if (!weapon:HasAttachment(weapon.Customization[slot][index])) then --just sending what we need
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if (CLIENT) then
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mw_utils.SendAttachmentToServer(weapon, slot, index)
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else
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weapon:CreateAttachmentEntity(weapon.Customization[slot][index])
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end
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end
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end
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end
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function mw_utils.ReloadAttachment(attachmentClass)
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if (GetConVar("sv_cheats"):GetInt() > 0 && GetConVar("developer"):GetInt() > 0) then
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local currentClass = attachmentClass
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while (currentClass != nil) do
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local folder = MW_ATTS[currentClass].Folder
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MW_ATTS[currentClass] = nil
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LoadAttachment(folder, currentClass..".lua") --mw_loader
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currentClass = MW_ATTS[currentClass].Base
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end
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currentClass = attachmentClass
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while (currentClass != nil) do
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DoAttachmentInheritance(MW_ATTS[currentClass]) --mw_loader
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currentClass = MW_ATTS[currentClass].Base
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end
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end
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end
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if (CLIENT) then
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--used to reparent ents after a fullupdate
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local FullUpdateEntities = {}
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function mw_utils.DealWithFullUpdate(ent)
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FullUpdateEntities[ent] = true
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end
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hook.Add("PreRender", "mw_utilsFullUpdatePreRender", function()
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for ent, _ in pairs(FullUpdateEntities) do
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if (!IsValid(ent)) then
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FullUpdateEntities[ent] = nil
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continue
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end
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local fullUpdateParent = ent:GetInternalVariable("m_hNetworkMoveParent")
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if (!IsValid(ent:GetParent()) && IsValid(fullUpdateParent)) then
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ent:SetParent(fullUpdateParent)
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end
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end
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end)
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function mw_utils.SendAttachmentToServer(weapon, slot, index)
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net.Start("mgbase_customize_att")
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net.WriteInt(slot, 32)
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net.WriteInt(index, 32)
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net.WriteEntity(weapon)
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net.SendToServer()
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end
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local function saveFavs()
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file.CreateDir("mwbase")
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file.Write("mwbase/favorites.json", util.TableToJSON(MW_FAVORITES))
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end
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function mw_utils.FavoriteAsset(swepClass, assetClass)
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MW_FAVORITES[swepClass] = MW_FAVORITES[swepClass] || {}
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if (!table.HasValue(MW_FAVORITES[swepClass], assetClass)) then
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table.insert(MW_FAVORITES[swepClass], assetClass)
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saveFavs()
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end
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end
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function mw_utils.UnfavoriteAsset(swepClass, assetClass)
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if (MW_FAVORITES[swepClass] == nil || !table.HasValue(MW_FAVORITES[swepClass], assetClass)) then
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return
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end
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table.RemoveByValue(MW_FAVORITES[swepClass], assetClass)
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if (#MW_FAVORITES[swepClass] <= 0) then
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MW_FAVORITES[swepClass] = nil
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end
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saveFavs()
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end
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function mw_utils.IsAssetFavorite(swepClass, assetClass)
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return MW_FAVORITES[swepClass] != nil && table.HasValue(MW_FAVORITES[swepClass], assetClass)
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end
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function mw_utils.GetPresetsForSWEP(swepClass)
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local presets = {}
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for _, preset in pairs(MW_PRESETS) do
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if (preset.SWEP == swepClass) then
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presets[#presets + 1] = table.Copy(preset)
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end
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end
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return presets
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end
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function mw_utils.SavePreset(swepClass, name, attachmentList)
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local fileName = uuid()
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local preset = {
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SWEP = swepClass,
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Name = name,
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Attachments = attachmentList
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}
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file.CreateDir("mwbase/presets")
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file.Write("mwbase/presets/" .. fileName .. ".json", util.TableToJSON(preset, true))
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preset.ClassName = fileName
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preset._bUserGenerated = true
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MW_PRESETS[fileName] = table.Copy(preset)
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end
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function mw_utils.RemovePreset(className)
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local pathAndName = "mwbase/presets/"..className..".json"
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if (file.Exists(pathAndName, "DATA")) then
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file.Delete(pathAndName)
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MW_PRESETS[className] = nil
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end
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end
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end
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function mw_utils.CompileFile(f)
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local content = file.Read(f, "LUA")
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if (content != nil) then
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AddCSLuaFile(f)
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if (string.find(content, "AddCSLuaFile")) then
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mw_utils.DevPrint("safeInclude: Don't run AddCSLuaFile! This is already done for you ("..f..")")
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end
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local incl = CompileString(content, "MWBaseSafeInclude_"..f, false)--RunString(content, "MWBaseSafeInclude", false)
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if (isstring(incl)) then
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mw_utils.ErrorPrint("safeInclude: "..f.." errored! Stack trace below")
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mw_utils.ErrorPrint("... "..incl)
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return false, incl
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end
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incl()
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return true, "no error"
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end
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mw_utils.ErrorPrint("safeInclude: missing file "..f.."!")
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return false, "missing file"
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end |