Files
call-of-duty-tdm/lua/entities/mg_40mm/cl_init.lua
2026-03-30 10:39:52 +03:00

44 lines
1.2 KiB
Lua

include("shared.lua")
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
ENT.bTracerOn = false
ENT.OuterFlairColor = Color(236,153,17,255)
ENT.InnerFlairColor = Color(255,255,255,255)
ENT.OuterFlairScale = 1
ENT.InnerFlairScale = 0.3
local flair = Material("shadowdark/flairs/grenade_flair.vmt")
function ENT:DrawTranslucent(flags)
if (self:GetVelocity():LengthSqr() > 0 || self:GetNailed()) then
self:DrawModel()
local ang = LocalPlayer():EyeAngles()
local angle = Angle( 0, LocalPlayer():EyeAngles()[2], 0 )
angle = Angle(LocalPlayer():EyeAngles()[1], angle.y, 0 )
angle:RotateAroundAxis( angle:Up(), -90 )
angle:RotateAroundAxis( angle:Forward(), 90 )
cam.Start3D2D( self:GetPos() - self:GetForward() * 5, angle, 0.2 )
local OuterScale = 512 * self.OuterFlairScale
local InnerScale = 512 * self.InnerFlairScale
surface.SetMaterial(flair)
surface.SetDrawColor(self.OuterFlairColor)
surface.DrawTexturedRect(-OuterScale/2, -OuterScale/2, OuterScale, OuterScale)
surface.SetDrawColor(self.InnerFlairColor)
surface.DrawTexturedRect(-InnerScale/2, -InnerScale/2, InnerScale, InnerScale)
cam.End3D2D()
if (!self.bTracerOn) then
self.bTracerOn = true
end
end
end