include("shared.lua") ENT.RenderGroup = RENDERGROUP_TRANSLUCENT ENT.bTracerOn = false ENT.OuterFlairColor = Color(236,153,17,255) ENT.InnerFlairColor = Color(255,255,255,255) ENT.OuterFlairScale = 1 ENT.InnerFlairScale = 0.3 local flair = Material("shadowdark/flairs/grenade_flair.vmt") function ENT:DrawTranslucent(flags) if (self:GetVelocity():LengthSqr() > 0 || self:GetNailed()) then self:DrawModel() local ang = LocalPlayer():EyeAngles() local angle = Angle( 0, LocalPlayer():EyeAngles()[2], 0 ) angle = Angle(LocalPlayer():EyeAngles()[1], angle.y, 0 ) angle:RotateAroundAxis( angle:Up(), -90 ) angle:RotateAroundAxis( angle:Forward(), 90 ) cam.Start3D2D( self:GetPos() - self:GetForward() * 5, angle, 0.2 ) local OuterScale = 512 * self.OuterFlairScale local InnerScale = 512 * self.InnerFlairScale surface.SetMaterial(flair) surface.SetDrawColor(self.OuterFlairColor) surface.DrawTexturedRect(-OuterScale/2, -OuterScale/2, OuterScale, OuterScale) surface.SetDrawColor(self.InnerFlairColor) surface.DrawTexturedRect(-InnerScale/2, -InnerScale/2, InnerScale, InnerScale) cam.End3D2D() if (!self.bTracerOn) then self.bTracerOn = true end end end