Files
call-of-duty-tdm/lua/weapons/mg_sbeta/animations.lua
2026-03-30 10:39:52 +03:00

292 lines
9.2 KiB
Lua

AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.85,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_01")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_02")) end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.7,
Fps = 30,
Events = {
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_drop_01")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_drop_02")) end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_04")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_03")) end},
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_02")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_01")) end},
}
},
["Reload_Start"] = {
Sequences = {"reload_start"},
Length = 0.7,
Fps = 30,
MagLength = 0.7,
NextSequence = "Idle",
Events = {
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_start_03")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_start_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_start_01")) end},
}
},
["Reload_Loop"] = {
Sequences = {"reload_loop"},
Length = 0.5,
Fps = 30,
MagLength = 0.35,
NextSequence = "Idle",
Events = {
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_loop_02")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_loop_01")) end},
}
},
["Reload_End"] = {
Sequences = {"reload_end"},
Length = 0.55,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_01")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_02")) end},
}
},
["Reload_End_Empty"] = {
Sequences = {"reload_end_empty"},
Length = 0.75,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.35,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_01_empty")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_02_empty")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_04_empty")) end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Rechamber"] = {
Sequences = {"rechamber"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_rechamber_02")) end},
}
},
["Fire_Last"] = {
Sequences = {"fire_last"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.25,
Fps = 35,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sbeta.ads.up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.25,
Fps = 35,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sbeta.ads.down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 34,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 34,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_01")) end},
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_04")) end},
{Time = 2.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_03")) end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["HybridOn"] = {
Sequences = {"hybrid_toggle_off"},
Fps = 30,
Length = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
}
},
["HybridOff"] = {
Sequences = {"hybrid_toggle_on"},
Fps = 30,
Length = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
}