243 lines
6.9 KiB
Lua
243 lines
6.9 KiB
Lua
AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 1.4, --o7
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 1,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.drop")) end},
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 2,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.35, Callback = function(self) self:DoSound(Sound("mw19.akilo47.raise.first")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload"] = {
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Sequences = {"Reload"},
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Length = 8.65,
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Fps = 30,
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MagLength = 5.85,
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NextSequence = "Idle",
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Events = {
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}
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},
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["Reload_fast"] = {
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Sequences = {"Reload_fast"},
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Length = 5.9,
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Fps = 30,
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MagLength = 3.9,
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NextSequence = "Idle",
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Events = {
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}
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},
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["Reload_Empty"] = {
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Sequences = {"Reload_empty"},
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Length = 8.65,
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Fps = 30,
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MagLength = 5.85,
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NextSequence = "Idle",
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Events = {
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}
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},
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["Reload_empty_fast"] = {
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Sequences = {"Reload_empty_fast"},
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Length = 5.9,
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Fps = 30,
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MagLength = 3.9,
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NextSequence = "Idle",
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Events = {
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.195,
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Fps = 12,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.ads.up")) end}
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.3,
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Fps = 17,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.ads.down")) end}
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop", --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 17,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.01")) end},
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{Time = 0.13, Callback = function(self) self:DisableGrip() end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.02")) end},
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{Time = 2.36, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.03")) end},
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{Time = 3.6, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.04")) end},
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{Time = 4.26, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.05")) end},
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{Time = 4.4, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
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Length = 0.5, --if melee hits
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Damage = 100,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end}
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}
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}
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} |