Files
2026-03-30 10:39:52 +03:00

289 lines
9.5 KiB
Lua

AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.65,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.raise")) end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.6,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.drop")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_01")) end},
{Time = 0.53, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end},
{Time = 0.96, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_02")) end},
}
},
["Reload_Start"] = {
Sequences = {"reload_start"},
Length = 1.3,
Fps = 30,
MagLength = 0.8,
MagLength2 = 1.2,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end},
{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end},
}
},
["Reload_Start_Onebullet"] = {
Sequences = {"reload_start_onebullet"},
Length = 1.3,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end},
{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end},
--{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end},
}
},
["Reload_Loop"] = {
Sequences = {"reload_loop"},
Length = 0.83,
Fps = 30,
MagLength = 0.4,
MagLength2 = 0.83,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end},
{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end},
}
},
["Reload_End"] = {
Sequences = {"reload_end"},
Length = 0.63,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_01")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_02")) end}
}
},
["Reload_End_Empty"] = {
Sequences = {"reload_end_empty"},
Length = 0.86,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_01")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end}
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Rechamber"] = {
Sequences = {"rechamber"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_02")) end},
{Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_025")) end},
}
},
["Fire_Last"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.275,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.275,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 3.36, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_04")) end},
{Time = 4.23, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_05")) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_02")) end},
{Time = 2.43, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_03")) end},
{Time = 0.167, Callback = function(self) self:DisableGrip() end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_01")) end},
{Time = 4.433, Callback = function(self) self:EnableGrip() end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
}