69 lines
1.6 KiB
Lua
69 lines
1.6 KiB
Lua
include("shared.lua")
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ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
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ENT.bWhizz = false
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local flareMaterial = Material("sprites/orangecore1_gmod")
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function ENT:DrawTranslucent(flags)
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self:DestroyShadow()
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if (self:GetVelocity():Length() <= 1) then
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return
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end
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self:DrawLight()
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self:DrawTracer()
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self:DrawBullet()
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end
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function ENT:DrawLight()
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local dlight = DynamicLight(self:EntIndex())
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if (dlight) then
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dlight.pos = self:GetPos()
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dlight.r = 255
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dlight.g = 155
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dlight.b = 0
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dlight.brightness = 2
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dlight.Decay = 500
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dlight.Size = 128
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dlight.DieTime = CurTime() + 0.1
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end
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end
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function ENT:DrawBullet()
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local angle = (self:GetPos() - EyePos()):Angle()
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angle:RotateAroundAxis(EyeAngles():Right(), 90)
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local dist = math.min(self:GetPos():Distance(EyePos()), 300)
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cam.Start3D2D(self:GetPos(), angle, dist * 0.0004)
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surface.SetDrawColor(255, 255, 255, 255)
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surface.SetMaterial(flareMaterial)
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surface.DrawTexturedRectRotated(0, 0, 32, 32, 0)
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cam.End3D2D()
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end
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function ENT:DrawTracer()
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local angle = self:GetAngles()
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angle:RotateAroundAxis(self:GetAngles():Forward(), 90)
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cam.Start3D2D(self:GetPos(), angle, 0.15)
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surface.SetDrawColor(255, 255, 255, 255)
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surface.SetMaterial(flareMaterial)
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surface.DrawTexturedRectUV(-512, -3, 512, 6, 0, 0, 0.5, 1)
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cam.End3D2D()
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end
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function ENT:Think()
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if (!IsValid(GetViewEntity())) then
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return
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end
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local bInRadius = EyePos():DistToSqr(self:GetPos()) < 128 * 128
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if (bInRadius && !self.bWhizz && self:GetOwner() != GetViewEntity()) then
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GetViewEntity():EmitSound("Bullets.DefaultNearmiss")
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self.bWhizz = true
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end
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end |