229 lines
6.2 KiB
Lua
229 lines
6.2 KiB
Lua
AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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ENT.bCollided = false
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ENT.Projectile = {
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Class = "mg_bullet",
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Speed = 4000,
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Gravity = 1
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}
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ENT.Maxs = Vector(1, 1, 1)
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ENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag.mdl")
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ENT.AoeEntity = nil
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function ENT:Initialize()
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self:SetModel(self.Model)
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self:PhysicsInitBox(Vector(-10, -1, -1), Vector(10, 1, 1))
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self:GetPhysicsObject():Wake()
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self:GetPhysicsObject():SetMaterial("default_silent")
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self:GetPhysicsObject():AddGameFlag(FVPHYSICS_NO_PLAYER_PICKUP)
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self:GetPhysicsObject():AddGameFlag(FVPHYSICS_NO_IMPACT_DMG)
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self:GetPhysicsObject():AddGameFlag(FVPHYSICS_HEAVY_OBJECT)
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self:GetPhysicsObject():EnableMotion(true)
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self:GetPhysicsObject():EnableDrag(false)
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self:GetPhysicsObject():SetMass(1000)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetCollisionGroup(COLLISION_GROUP_IN_VEHICLE) --doesn't collide with anything, no traces
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self:AddEFlags(EFL_NO_DAMAGE_FORCES)
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self:AddEFlags(EFL_DONTWALKON)
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self:AddEFlags(EFL_DONTBLOCKLOS)
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self:AddEFlags(EFL_NO_PHYSCANNON_INTERACTION)
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self.Projectile = table.Copy(self.Weapon.Projectile)
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self:GetPhysicsObject():SetVelocityInstantaneous(self:GetAngles():Forward() * self.Projectile.Speed)
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self.LastPos = self:GetOwner():EyePos()
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end
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function ENT:Think()
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--[[if (IsValid(self:GetParent()) && self:GetParent():Health() <= 0 && self:GetParent():GetMaxHealth() > 1) then
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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self:GetPhysicsObject():EnableMotion(true)
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self:GetPhysicsObject():Wake()
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self:SetParent(NULL)
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end]]
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end
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ENT.m_gravity = 0
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function ENT:PhysicsUpdate(phys)
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if (!phys:IsMotionEnabled()) then
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return
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end
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self.m_gravity = math.Clamp(self.m_gravity + (self.Projectile.Gravity), -90, 90)
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phys:SetAngles(phys:GetAngles() + Angle(self.m_gravity, 0, 0) * FrameTime())
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phys:SetPos(self.LastPos + phys:GetAngles():Forward() * (self.Projectile.Speed * FrameTime()))
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--Aim assist
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if (GetConVar("mgbase_debug_projectiles"):GetInt() > 0) then
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debugoverlay.Box(phys:GetPos(), -self.Maxs, self.Maxs, 0, Color(0, 200, 50, 10))
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end
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local trData = {
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start = self.LastPos,
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endpos = phys:GetPos(),
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filter = {self:GetOwner(), self},
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mask = MASK_SHOT_PORTAL,
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collisiongroup = COLLISION_GROUP_PROJECTILE,
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mins = -self.Maxs,
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maxs = self.Maxs
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}
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local tr = util.TraceHull(trData)
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if (tr.Hit && (tr.Entity:IsPlayer() || tr.Entity:IsNPC())) then
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self:Impact(tr, phys, true)
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return
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end
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--Normal hitscan
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if (GetConVar("mgbase_debug_projectiles"):GetInt() > 0) then
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debugoverlay.Line(self.LastPos, phys:GetPos(), 1, Color(255, 0, 0, 1))
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end
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tr = util.TraceLine(trData)
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if (tr.Hit) then
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self:Impact(tr, phys, false)
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return
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end
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self.LastPos = phys:GetPos()
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end
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local function parentEntity(tr, ent)
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local arrowHitAng = tr.Normal:Angle()
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local arrowHitPos = tr.HitPos + arrowHitAng:Forward() * -3 + arrowHitAng:Up() * -1.5
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local boneId = tr.Entity:GetHitboxBone(tr.HitBox, 0)
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if (boneId != nil) then
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if (tr.Entity:IsRagdoll()) then
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boneId = tr.Entity:TranslatePhysBoneToBone(tr.PhysicsBone)
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end
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ent:FollowBone(tr.Entity, boneId)
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debugoverlay.Text(tr.HitPos, tr.Entity:GetBoneName(boneId), 1)
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else
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if (!tr.Entity:IsWorld()) then
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ent:SetParent(tr.Entity)
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end
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end
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ent:SetAngles(arrowHitAng)
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ent:SetPos(arrowHitPos)
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end
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function ENT:Think()
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if (!self:GetNailed()) then
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return
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end
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if (self.Projectile.PickUp) then
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local dist = self:GetOwner():NearestPoint(self:GetPos()):DistToSqr(self:GetPos())
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if (dist < 32 * 32) then
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self:GetOwner():EmitSound("viper/shared/iw8_mp_scavenger_pack_pickup.wav")
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self:GetOwner():SetAmmo(self:GetOwner():GetAmmoCount("XBowBolt") + 1, "XBowBolt")
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self:Remove()
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end
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end
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end
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function ENT:Impact(tr1, phys, bHull)
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SafeRemoveEntityDelayed(self, 20)
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phys:EnableMotion(false)
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if (self.Projectile.PickUp) then
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self:AddEffects(EF_ITEM_BLINK)
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end
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self:SetMoveType(MOVETYPE_NONE)
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self:SetNailed(true)
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self:StopParticles()
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self:FireBullets({
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Attacker = self:GetOwner(),
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Num = 1,
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Tracer = 0,
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Src = self.LastPos,
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Dir = (phys:GetPos() - self.LastPos):GetNormalized(),
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HullSize = bHull && self.Maxs:Length() * 2 || 1,
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IgnoreEntity = self,
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Callback = function(attacker, tr, dmgInfo)
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dmgInfo:SetInflictor(IsValid(self.Weapon) && self.Weapon || self)
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dmgInfo:SetDamageType(dmgInfo:GetDamageType() + DMG_DIRECT + self:GetDamageType())
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if (IsValid(self.Weapon)) then
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self.Weapon:BulletCallback(attacker, tr, dmgInfo)
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end
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if (tr.HitSky) then
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self:Remove()
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return
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end
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if (self.AoeEntity != nil) then
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local aoe = ents.Create(self.AoeEntity)
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aoe:SetOwner(self:GetOwner())
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parentEntity(tr, aoe)
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aoe:SetPos(tr.HitPos + tr.HitNormal * 3)
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local angle = tr.HitNormal:Angle()
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angle:RotateAroundAxis(angle:Right(), 270)
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aoe:SetAngles(angle)
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aoe:Spawn()
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aoe.arrow = self
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self.aoe = aoe
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end
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if (tr.Entity:IsPlayer() || tr.Entity:IsNPC() || tr.Entity:IsNextBot() || tr.Entity:IsRagdoll()) then
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sound.Play("MW19_Crossbow.HitBody", tr.HitPos + tr.HitNormal * 5)
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self:Remove()
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return
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end
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sound.Play("MW19_Crossbow.Hit", tr.HitPos)
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parentEntity(tr, self)
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self:FireBullets({
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Attacker = self:GetOwner(),
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Num = 1,
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Tracer = 0,
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Src = tr.HitPos + self:GetAngles():Forward() * 11,
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Dir = tr.Normal * -1,
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IgnoreEntity = self.aoe,
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Damage = 0,
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Callback = function(attacker, trBack, dmgInfo)
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if (trBack.Entity != tr.Entity) then
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--constraint.Weld(tr.Entity, trBack.Entity, tr.PhysicsBone, trBack.PhysicsBone, 0, false)
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local lPos1 = LocalToWorld(tr.HitPos, tr.HitNormal:Angle(), tr.Entity:GetPos(), tr.Entity:GetAngles())
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lPos1 = tr.Entity:GetPhysicsObject():WorldToLocal(tr.HitPos + tr.HitNormal)
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local lPos2 = LocalToWorld(tr.HitPos, tr.HitNormal:Angle(), trBack.Entity:GetPos(), trBack.Entity:GetAngles())
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self.constraint = constraint.Axis(tr.Entity, trBack.Entity, tr.PhysicsBone, trBack.PhysicsBone, lPos1, lPos2, 0, 0, 0, false)
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self:EmitSound("MW19_Crossbow.Skewer")
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end
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end
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})
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end
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})
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end
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function ENT:GetDamageType()
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return DMG_SNIPER + DMG_SLASH
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end
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function ENT:OnRemove()
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if (IsValid(self.constraint)) then
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self.constraint:Remove()
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end
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end |