Files
call-of-duty-tdm/lua/effects/mwb_shelleject_338.lua
2026-03-30 10:39:52 +03:00

29 lines
1.1 KiB
Lua

AddCSLuaFile()
EFFECT.Model = Model("models/viper/mw/shells/vfx_rifle_shell_lod0.mdl")
EFFECT.Scale = 1
EFFECT.Force = 150
EFFECT.Offset = Vector()
EFFECT.Sounds = {
Default = Sound("MW_Casings.338.cement"),
Water = Sound("MW_Casings.338.water"),
[MAT_DIRT] = Sound("MW_Casings.338.dirt"),
[MAT_GLASS] = Sound("MW_Casings.338.glass"),
[MAT_TILE] = Sound("MW_Casings.338.glass"),
[MAT_GRASS] = Sound("MW_Casings.338.grass"),
[MAT_FOLIAGE] = Sound("MW_Casings.338.grass"),
[MAT_SLOSH] = Sound("MW_Casings.338.mud"),
[MAT_FLESH] = Sound("MW_Casings.338.mud"),
[MAT_BLOODYFLESH] = Sound("MW_Casings.338.mud"),
[MAT_ALIENFLESH] = Sound("MW_Casings.338.mud"),
[MAT_EGGSHELL] = Sound("MW_Casings.338.mud"),
[MAT_METAL] = Sound("MW_Casings.338.metal"),
[MAT_COMPUTER] = Sound("MW_Casings.338.metal"),
[MAT_GRATE] = Sound("MW_Casings.338.metal"),
[MAT_SAND] = Sound("MW_Casings.338.sand"),
[MAT_SNOW] = Sound("MW_Casings.338.sand"),
[MAT_VENT] = Sound("MW_Casings.338.metal"),
[MAT_WOOD] = Sound("MW_Casings.338.wood_hollow")
}
include("mwb_shelleject.lua")