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44
lua/entities/mg_40mm/cl_init.lua
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44
lua/entities/mg_40mm/cl_init.lua
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include("shared.lua")
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ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
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ENT.bTracerOn = false
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ENT.OuterFlairColor = Color(236,153,17,255)
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ENT.InnerFlairColor = Color(255,255,255,255)
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ENT.OuterFlairScale = 1
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ENT.InnerFlairScale = 0.3
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local flair = Material("shadowdark/flairs/grenade_flair.vmt")
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function ENT:DrawTranslucent(flags)
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if (self:GetVelocity():LengthSqr() > 0 || self:GetNailed()) then
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self:DrawModel()
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local ang = LocalPlayer():EyeAngles()
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local angle = Angle( 0, LocalPlayer():EyeAngles()[2], 0 )
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angle = Angle(LocalPlayer():EyeAngles()[1], angle.y, 0 )
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angle:RotateAroundAxis( angle:Up(), -90 )
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angle:RotateAroundAxis( angle:Forward(), 90 )
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cam.Start3D2D( self:GetPos() - self:GetForward() * 5, angle, 0.2 )
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local OuterScale = 512 * self.OuterFlairScale
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local InnerScale = 512 * self.InnerFlairScale
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surface.SetMaterial(flair)
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surface.SetDrawColor(self.OuterFlairColor)
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surface.DrawTexturedRect(-OuterScale/2, -OuterScale/2, OuterScale, OuterScale)
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surface.SetDrawColor(self.InnerFlairColor)
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surface.DrawTexturedRect(-InnerScale/2, -InnerScale/2, InnerScale, InnerScale)
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cam.End3D2D()
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if (!self.bTracerOn) then
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self.bTracerOn = true
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end
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end
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end
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