Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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--[[---------------------------------------------------------
Returns the right shoot start position for a tracer - based on 'data'.
-----------------------------------------------------------]]
function EFFECT:GetTracerShootPos( Position, Ent, Attachment )
self.ViewModelTracer = false
if ( !IsValid( Ent ) ) then return Position end
if ( !Ent:IsWeapon() ) then return Position end
-- Shoot from the viewmodel
if ( Ent:IsCarriedByLocalPlayer() && !LocalPlayer():ShouldDrawLocalPlayer() ) then
local ViewModel = LocalPlayer():GetViewModel()
if ( ViewModel:IsValid() ) then
local att = ViewModel:GetAttachment( Attachment )
if ( att ) then
Position = att.Pos
self.ViewModelTracer = true
end
end
-- Shoot from the world model
else
local att = Ent:GetAttachment( Attachment )
if ( att ) then
Position = att.Pos
end
end
return Position
end

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EFFECT.Mat = Material( "pp/dof" )
function EFFECT:Init( data )
table.insert( DOF_Ents, self.Entity )
self.Scale = data:GetScale()
local size = 32
self:SetCollisionBounds( Vector( -size, -size, -size ), Vector( size, size, size ) )
end
function EFFECT:Think( )
-- If the spacing or offset has changed we need to reconfigure our positions
local ply = LocalPlayer()
self.spacing = DOF_SPACING * self.Scale
self.offset = DOF_OFFSET
-- Just return if it hasn't
--if ( spacing == self.spacing && offset == self.offset ) then return true end
local pos = ply:EyePos()
local fwd = ply:EyeAngles():Forward()
if ( ply:GetViewEntity() != ply ) then
pos = ply:GetViewEntity():GetPos()
fwd = ply:GetViewEntity():GetForward()
end
pos = pos + ( fwd * self.spacing ) + ( fwd * self.offset )
self:SetParent( nil )
self:SetPos( pos )
self:SetParent( ply )
-- We don't kill this, the pp effect should
return true
end
function EFFECT:Render()
-- Note: UpdateScreenEffectTexture fucks up the water, RefractTexture is lower quality
render.UpdateRefractTexture()
//render.UpdateScreenEffectTexture()
local SpriteSize = ( self.spacing + self.offset ) * 8
render.SetMaterial( self.Mat )
render.DrawSprite( self:GetPos(), SpriteSize, SpriteSize, color_white )
end

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EFFECT.Mat = Material( "effects/tool_tracer" )
function EFFECT:Init( data )
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
-- Keep the start and end pos - we're going to interpolate between them
self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
self.EndPos = data:GetOrigin()
self.Alpha = 255
self.Life = 0
self:SetRenderBoundsWS( self.StartPos, self.EndPos )
end
function EFFECT:Think()
self.Life = self.Life + FrameTime() * 4
self.Alpha = 255 * ( 1 - self.Life )
return ( self.Life < 1 )
end
function EFFECT:Render()
if ( self.Alpha < 1 ) then return end
render.SetMaterial( self.Mat )
local texcoord = math.Rand( 0, 1 )
local norm = (self.StartPos - self.EndPos) * self.Life
self.Length = norm:Length()
for i = 1, 3 do
render.DrawBeam( self.StartPos - norm, -- Start
self.EndPos, -- End
8, -- Width
texcoord, -- Start tex coord
texcoord + self.Length / 128, -- End tex coord
color_white ) -- Color (optional)
end
render.DrawBeam( self.StartPos,
self.EndPos,
8,
texcoord,
texcoord + ( ( self.StartPos - self.EndPos ):Length() / 128 ),
Color( 255, 255, 255, 128 * ( 1 - self.Life ) ) )
end