Files
call-of-duty-tdm/gamemodes/cod_custom/entities/effects/tooltracer.lua
2026-03-30 10:39:52 +03:00

59 lines
1.3 KiB
Lua

EFFECT.Mat = Material( "effects/tool_tracer" )
function EFFECT:Init( data )
self.Position = data:GetStart()
self.WeaponEnt = data:GetEntity()
self.Attachment = data:GetAttachment()
-- Keep the start and end pos - we're going to interpolate between them
self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
self.EndPos = data:GetOrigin()
self.Alpha = 255
self.Life = 0
self:SetRenderBoundsWS( self.StartPos, self.EndPos )
end
function EFFECT:Think()
self.Life = self.Life + FrameTime() * 4
self.Alpha = 255 * ( 1 - self.Life )
return ( self.Life < 1 )
end
function EFFECT:Render()
if ( self.Alpha < 1 ) then return end
render.SetMaterial( self.Mat )
local texcoord = math.Rand( 0, 1 )
local norm = (self.StartPos - self.EndPos) * self.Life
self.Length = norm:Length()
for i = 1, 3 do
render.DrawBeam( self.StartPos - norm, -- Start
self.EndPos, -- End
8, -- Width
texcoord, -- Start tex coord
texcoord + self.Length / 128, -- End tex coord
color_white ) -- Color (optional)
end
render.DrawBeam( self.StartPos,
self.EndPos,
8,
texcoord,
texcoord + ( ( self.StartPos - self.EndPos ):Length() / 128 ),
Color( 255, 255, 255, 128 * ( 1 - self.Life ) ) )
end