Files
VnUtest/garrysmod/addons/tfa_base/lua/tfa/modules/tfa_particles.lua
2026-03-31 10:27:04 +03:00

49 lines
1.8 KiB
Lua

TFA.Particles = TFA.Particles or {}
TFA.Particles.FlareParts = {}
TFA.Particles.VMAttachments = {}
TFA.Particles.PCFParticles = TFA.Particles.PCFParticles or {}
TFA.Particles.PCFParticles["tfa_muzzle_rifle"] = "tfa_muzzleflashes"
TFA.Particles.PCFParticles["tfa_muzzle_sniper"] = "tfa_muzzleflashes"
TFA.Particles.PCFParticles["tfa_muzzle_energy"] = "tfa_muzzleflashes"
TFA.Particles.PCFParticles["tfa_muzzle_energy"] = "tfa_muzzleflashes"
TFA.Particles.PCFParticles["tfa_muzzle_gauss"] = "tfa_muzzleflashes"
-- TFA.Particles.PCFParticles["weapon_muzzle_smoke_long"] = "csgo_fx"
-- TFA.Particles.PCFParticles["weapon_muzzle_smoke"] = "csgo_fx"
TFA.Particles.PCFParticles["tfa_ins2_weapon_muzzle_smoke"] = "tfa_ins2_muzzlesmoke"
TFA.Particles.PCFParticles["tfa_ins2_weapon_shell_smoke"] = "tfa_ins2_shellsmoke"
TFA.Particles.PCFParticles["tfa_bullet_smoke_tracer"] = "tfa_ballistics"
TFA.Particles.PCFParticles["tfa_bullet_fire_tracer"] = "tfa_ballistics"
TFA.Particles.PCFParticles["tfa_ins2_shell_eject"] = "tfa_ins2_ejectionsmoke"
--legacy
TFA.Particles.PCFParticles["smoke_trail_tfa"] = "tfa_smoke"
TFA.Particles.PCFParticles["smoke_trail_controlled"] = "tfa_smoke"
TFA.Particles.SmokeLightingMin = Vector(0.15, 0.15, 0.15)
TFA.Particles.SmokeLightingMax = Vector(0.75, 0.75, 0.75)
TFA.Particles.SmokeLightingClamp = 1
local addedparts = {}
local cachedparts = {}
function TFA.Particles.Initialize()
for k, v in pairs(TFA.Particles.PCFParticles) do
if not addedparts[v] then
game.AddParticles("particles/" .. v .. ".pcf")
addedparts[v] = true
end
if not cachedparts[k] and not string.find(k, "DUMMY") then
PrecacheParticleSystem(k)
cachedparts[k] = true
end
end
end
hook.Add("InitPostEntity", "TFA.Particles.Initialize", TFA.Particles.Initialize)
TFA.Particles.Initialize()