Files
VnUtest/garrysmod/addons/swbombs/lua/effects/lvs_tracer_red.lua
2026-03-31 10:27:04 +03:00

36 lines
913 B
Lua

EFFECT.MatBeam = Material( "effects/lvs_base/spark" )
EFFECT.MatSprite = Material( "sprites/light_glow02_add" )
function EFFECT:Init( data )
local pos = data:GetOrigin()
local dir = data:GetNormal()
self.ID = data:GetMaterialIndex()
self:SetRenderBoundsWS( pos, pos + dir * 50000 )
end
function EFFECT:Think()
if not LVS:GetBullet( self.ID ) then return false end
return true
end
function EFFECT:Render()
local bullet = LVS:GetBullet( self.ID )
local endpos = bullet:GetPos()
local dir = bullet:GetDir()
local len = 3000 * bullet:GetLength()
render.SetMaterial( self.MatBeam )
render.DrawBeam( endpos - dir * len, endpos + dir * len * 0.1, 10, 1, 0, Color( 255, 0, 0, 255 ) )
render.DrawBeam( endpos - dir * len * 0.5, endpos + dir * len * 0.1, 5, 1, 0, Color( 255, 0, 0, 255 ) )
render.SetMaterial( self.MatSprite )
render.DrawSprite( endpos, 400, 400, Color( 125, 0, 0, 255 ) )
end