63 lines
1.2 KiB
Lua
63 lines
1.2 KiB
Lua
AddCSLuaFile()
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ENT.Type = "anim"
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if SERVER then
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ENT.MDL = "models/props_debris/shellcasing_10.mdl"
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ENT.CollisionSounds = {
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"lvs/vehicles/pak40/shell_impact1.wav",
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"lvs/vehicles/pak40/shell_impact2.wav"
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}
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal * 5 )
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ent:Spawn()
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ent:Activate()
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return ent
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end
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ENT.LifeTime = 30
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function ENT:Initialize()
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self:SetModel( self.MDL )
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self:PhysicsInit( SOLID_VPHYSICS )
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self:PhysWake()
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self:SetCollisionGroup( COLLISION_GROUP_WEAPON )
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self:SetRenderMode( RENDERMODE_TRANSALPHA )
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self.DieTime = CurTime() + self.LifeTime
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timer.Simple( self.LifeTime - 0.5, function()
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if not IsValid( self ) then return end
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self:SetRenderFX( kRenderFxFadeFast )
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end)
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end
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function ENT:Think()
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if self.DieTime < CurTime() then
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self:Remove()
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end
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self:NextThink( CurTime() + 1 )
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return true
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end
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function ENT:PhysicsCollide( data, physobj )
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if data.Speed > 30 and data.DeltaTime > 0.2 then
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self:EmitSound( self.CollisionSounds[ math.random(1,#self.CollisionSounds) ] )
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end
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end
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return
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end
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function ENT:Draw()
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self:DrawModel()
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end
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