Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_physics_water.lua
2026-03-31 10:27:04 +03:00

64 lines
1.8 KiB
Lua

function EFFECT:Init( data )
local Pos = data:GetOrigin()
local Ent = data:GetEntity()
if not IsValid( Ent ) then return end
self.LifeTime = math.Rand(1.5,3)
self.DieTime = CurTime() + self.LifeTime
local LightColor = render.GetLightColor( Pos )
self.VecCol = Vector(1,1.2,1.4) * (0.06 + (0.2126 * LightColor.r) + (0.7152 * LightColor.g) + (0.0722 * LightColor.b)) * 1000
self.VecCol.x = math.min( self.VecCol.x, 255 )
self.VecCol.y = math.min( self.VecCol.y, 255 )
self.VecCol.z = math.min( self.VecCol.z, 255 )
self.Splash = {
Pos = Pos,
Mat = Material("effects/splashwake1"),
RandomAng = math.random(0,360),
}
local emitter = Ent:GetParticleEmitter( Ent:GetPos() )
if emitter and emitter.Add then
local particle = emitter:Add( "effects/splash4", Pos + VectorRand(-10,10) - Vector(0,0,20) )
if particle then
particle:SetVelocity( Vector(0,0,250) )
particle:SetDieTime( 0.8 )
particle:SetAirResistance( 60 )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( 50 )
particle:SetEndSize( 100 )
particle:SetRoll( math.Rand(-1,1) * 100 )
particle:SetColor(self.VecCol.r,self.VecCol.g,self.VecCol.b)
particle:SetGravity( Vector( 0, 0, -600 ) )
particle:SetCollide( false )
end
end
end
function EFFECT:Think()
if CurTime() > self.DieTime then
return false
end
return true
end
function EFFECT:Render()
if self.Splash and self.LifeTime then
local Scale = (self.DieTime - self.LifeTime - CurTime()) / self.LifeTime
local S = 200 - Scale * 600
local Alpha = 100 + 100 * Scale
cam.Start3D2D( self.Splash.Pos + Vector(0,0,1), Angle(0,0,0), 1 )
surface.SetMaterial( self.Splash.Mat )
surface.SetDrawColor( self.VecCol.r, self.VecCol.g, self.VecCol.b, Alpha )
surface.DrawTexturedRectRotated( 0, 0, S , S, self.Splash.RandomAng )
cam.End3D2D()
end
end