178 lines
4.1 KiB
Lua
178 lines
4.1 KiB
Lua
local nvec = Vector()
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local function SetPlayerColors(ply)
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if not IsValid(ply) then return end
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local _SetNWVector = ply.SetNW2Vector or ply.SetNWVector
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nvec.x = ply:GetInfoNum("cl_tfa_laser_color_r", 255)
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nvec.y = ply:GetInfoNum("cl_tfa_laser_color_g", 0)
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nvec.z = ply:GetInfoNum("cl_tfa_laser_color_b", 0)
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_SetNWVector(ply, "TFALaserColor", nvec)
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nvec.x = ply:GetInfoNum("cl_tfa_reticule_color_r", 255)
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nvec.y = ply:GetInfoNum("cl_tfa_reticule_color_g", 0)
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nvec.z = ply:GetInfoNum("cl_tfa_reticule_color_b", 0)
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_SetNWVector(ply, "TFAReticuleColor", nvec)
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end
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hook.Add("PlayerSpawn", "TFANetworkColors_Spawn", SetPlayerColors)
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concommand.Add("sv_tfa_apply_player_colors", SetPlayerColors)
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if not matproxy then return end
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matproxy.Add({
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name = "PlayerWeaponColorStatic",
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init = function(self, mat, values)
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self.ResultTo = values.resultvar
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end,
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bind = function(self, mat, ent)
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if (not IsValid(ent)) then return end
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local owner = ent:GetOwner()
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if (not IsValid(owner) or not owner:IsPlayer()) then return end
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local col = owner:GetWeaponColor()
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if (not isvector(col)) then return end
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mat:SetVector(self.ResultTo, col * 1)
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end
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})
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local cvec = Vector()
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matproxy.Add({
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name = "TFALaserColor",
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init = function(self, mat, values)
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self.ResultTo = values.resultvar
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end,
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bind = function(self, mat, ent)
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local owner
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if (IsValid(ent)) then
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owner = ent:GetOwner()
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if not IsValid(owner) then
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owner = ent:GetParent()
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end
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if IsValid(owner) and owner:IsWeapon() then
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owner = owner:GetOwner() or owner:GetOwner()
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end
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if not (IsValid(owner) and owner:IsPlayer()) then
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owner = GetViewEntity()
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end
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else
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owner = GetViewEntity()
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end
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if (not IsValid(owner) or not owner:IsPlayer()) then return end
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local c
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if owner.GetNW2Vector then
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c = owner:GetNW2Vector("TFALaserColor") or cvec
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else
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c = owner:GetNWVector("TFALaserColor") or cvec
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end
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cvec.x = math.sqrt(c.r / 255) --sqrt for gamma
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cvec.y = math.sqrt(c.g / 255)
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cvec.z = math.sqrt(c.b / 255)
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mat:SetVector(self.ResultTo, cvec)
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end
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})
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local cvec_r = Vector()
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matproxy.Add({
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name = "TFAReticuleColor",
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init = function(self, mat, values)
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self.ResultTo = values.resultvar
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end,
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bind = function(self, mat, ent)
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local owner
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if (IsValid(ent)) then
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owner = ent:GetOwner()
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if not IsValid(owner) then
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owner = ent:GetParent()
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end
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if IsValid(owner) and owner:IsWeapon() then
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owner = owner:GetOwner() or owner:GetOwner()
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end
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if not (IsValid(owner) and owner:IsPlayer()) then
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owner = GetViewEntity()
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end
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else
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owner = GetViewEntity()
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end
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if (not IsValid(owner) or not owner:IsPlayer()) then return end
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local c
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if owner.GetNW2Vector then
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c = owner:GetNW2Vector("TFAReticuleColor") or cvec_r
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else
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c = owner:GetNWVector("TFAReticuleColor") or cvec_r
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end
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cvec_r.x = c.r / 255
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cvec_r.y = c.g / 255
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cvec_r.z = c.b / 255
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mat:SetVector(self.ResultTo, cvec_r)
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end
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})
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matproxy.Add({
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name = "TFA_RTScope",
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init = function(self, mat, values)
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self.RTMaterial = Material("!tfa_rtmaterial")
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end,
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bind = function(self, mat, ent)
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if not self.RTMaterial then
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self.RTMaterial = Material("!tfa_rtmaterial")
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end
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mat:SetTexture("$basetexture", self.RTMaterial:GetTexture("$basetexture"))
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end
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})
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local Lerp = Lerp
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local RealFrameTime = RealFrameTime
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local vector_one = Vector(1, 1, 1)
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matproxy.Add({
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name = "TFA_CubemapTint",
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init = function(self, mat, values)
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self.ResultVar = values.resultvar or "$envmaptint"
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self.MultVar = values.multiplier
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end,
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bind = function(self, mat, ent)
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local tint = vector_one
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if IsValid(ent) then
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local mult = self.MultVar and mat:GetVector(self.MultVar) or vector_one
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tint = Lerp(RealFrameTime() * 10, mat:GetVector(self.ResultVar), mult * render.GetLightColor(ent:GetPos()))
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end
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mat:SetVector(self.ResultVar, tint)
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end
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})
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-- VMT Example:
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--[[
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$envmapmultiplier "[1 1 1]" // Lighting will be multiplied by this value
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Proxies
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{
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TFA_CubemapTint
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{
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resultvar $envmaptint // Write final output to $envmaptint
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multiplier $envmapmultiplier // Use our value for default envmap tint
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}
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}
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]]
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