97 lines
2.6 KiB
Lua
97 lines
2.6 KiB
Lua
AddCSLuaFile()
|
|
|
|
ENT.Base = "tfa_exp_base"
|
|
ENT.PrintName = "Rocket-Propelled Explosive"
|
|
|
|
-- EDITABLE PARAMETERS -- START
|
|
|
|
ENT.LaunchSound = "" -- none, replace to enable
|
|
ENT.PropelSound = Sound("Missile.Accelerate") -- looped propel sound
|
|
|
|
ENT.BaseSpeed = 500 -- base rocket speed, in units
|
|
|
|
ENT.AccelerationTime = 0.25 -- time in seconds to accelerate to max speed
|
|
ENT.MaxSpeed = 1500 -- maximum speed, works if AccelerationTime > 0
|
|
|
|
ENT.HasTrail = true -- create trail
|
|
|
|
-- EDITABLE PARAMETERS -- END
|
|
|
|
ENT.AccelProgress = 0
|
|
|
|
ENT.DefaultModel = Model("models/weapons/w_missile.mdl")
|
|
ENT.Delay = 10
|
|
|
|
DEFINE_BASECLASS(ENT.Base)
|
|
|
|
-- Creates HL2 rocket trail by default, feel free to copy and edit to your needs
|
|
function ENT:CreateRocketTrail()
|
|
if not SERVER then return end
|
|
|
|
local rockettrail = ents.Create("env_rockettrail")
|
|
rockettrail:DeleteOnRemove(self)
|
|
|
|
rockettrail:SetPos(self:GetPos())
|
|
rockettrail:SetAngles(self:GetAngles())
|
|
rockettrail:SetParent(self)
|
|
rockettrail:SetMoveType(MOVETYPE_NONE)
|
|
rockettrail:AddSolidFlags(FSOLID_NOT_SOLID)
|
|
|
|
rockettrail:SetSaveValue("m_Opacity", 0.2)
|
|
rockettrail:SetSaveValue("m_SpawnRate", 100)
|
|
rockettrail:SetSaveValue("m_ParticleLifetime", 0.5)
|
|
rockettrail:SetSaveValue("m_StartColor", Vector(0.65, 0.65, 0.65))
|
|
rockettrail:SetSaveValue("m_EndColor", Vector(0, 0, 0))
|
|
rockettrail:SetSaveValue("m_StartSize", 8)
|
|
rockettrail:SetSaveValue("m_EndSize", 32)
|
|
rockettrail:SetSaveValue("m_SpawnRadius", 4)
|
|
rockettrail:SetSaveValue("m_MinSpeed", 2)
|
|
rockettrail:SetSaveValue("m_MaxSpeed", 16)
|
|
rockettrail:SetSaveValue("m_nAttachment", 0)
|
|
rockettrail:SetSaveValue("m_flDeathTime", CurTime() + 999)
|
|
|
|
rockettrail:Activate()
|
|
rockettrail:Spawn()
|
|
end
|
|
|
|
function ENT:Initialize(...)
|
|
BaseClass.Initialize(self, ...)
|
|
|
|
self:EmitSoundNet(self.PropelSound)
|
|
|
|
if self.LaunchSound and self.LaunchSound ~= "" then
|
|
self:EmitSoundNet(self.LaunchSound)
|
|
end
|
|
|
|
self:SetFriction(0)
|
|
self:SetLocalAngularVelocity(angle_zero)
|
|
|
|
self:SetMoveType(bit.bor(MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE))
|
|
self:SetLocalVelocity(self:GetForward() * self.BaseSpeed)
|
|
|
|
if self.HasTrail then
|
|
self:CreateRocketTrail()
|
|
end
|
|
end
|
|
|
|
function ENT:Think(...)
|
|
if self.AccelerationTime > 0 and self.AccelProgress < 1 then
|
|
self.LastAccelThink = self.LastAccelThink or CurTime()
|
|
self.AccelProgress = Lerp((CurTime() - self.LastAccelThink) / self.AccelerationTime, self.AccelProgress, 1)
|
|
end
|
|
|
|
self:SetLocalVelocity(self:GetForward() * Lerp(self.AccelProgress, self.BaseSpeed, self.MaxSpeed))
|
|
|
|
return BaseClass.Think(self, ...)
|
|
end
|
|
|
|
function ENT:Explode(...)
|
|
self:StopSound(self.PropelSound)
|
|
|
|
return BaseClass.Explode(self, ...)
|
|
end
|
|
|
|
function ENT:Touch()
|
|
self.killtime = -1
|
|
end
|