Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_proton_trail.lua
2026-03-31 10:27:04 +03:00

93 lines
2.2 KiB
Lua

EFFECT.Offset = Vector(-8,0,0)
local GlowMat = Material( "effects/select_ring" )
function EFFECT:Init( data )
self.Entity = data:GetEntity()
if IsValid( self.Entity ) then
self.OldPos = self.Entity:LocalToWorld( self.Offset )
self.Emitter = ParticleEmitter( self.Entity:LocalToWorld( self.OldPos ), false )
end
end
function EFFECT:doFX( pos )
if not IsValid( self.Entity ) then return end
if IsValid( self.Emitter ) then
local emitter = self.Emitter
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), pos )
if particle then
particle:SetVelocity( -self.Entity:GetForward() * math.Rand(250,800) + self.Entity:GetVelocity())
particle:SetDieTime( 1 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 8 )
particle:SetEndSize( 1 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 0,0,255 )
particle:SetGravity( Vector( 0, 0, 600 ) )
particle:SetCollide( false )
end
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), self.Entity:GetPos() )
if particle then
particle:SetVelocity( -self.Entity:GetForward() * 200 + VectorRand() * 50 )
particle:SetDieTime( 1 )
particle:SetAirResistance( 600 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 6 )
particle:SetEndSize( 2 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetColor( 0,0,255 )
particle:SetGravity( Vector( 0, 0, 600 ) )
particle:SetCollide( false )
end
end
end
function EFFECT:Think()
if IsValid( self.Entity ) then
self.nextDFX = self.nextDFX or 0
if self.nextDFX < CurTime() then
self.nextDFX = CurTime() + 0.02
local oldpos = self.OldPos
local newpos = self.Entity:LocalToWorld( self.Offset )
self:SetPos( newpos )
local Sub = (newpos - oldpos)
local Dir = Sub:GetNormalized()
local Len = Sub:Length()
self.OldPos = newpos
for i = 0, Len, 45 do
local pos = oldpos + Dir * i
self:doFX( pos )
end
end
return true
end
if IsValid( self.Emitter ) then
self.Emitter:Finish()
end
return false
end
function EFFECT:Render()
local ent = self.Entity
local pos = ent:LocalToWorld( self.Offset )
render.SetMaterial( GlowMat )
render.DrawSprite( pos, 100, 100, Color( 0, 127, 255, 50 ) )
end