Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_proj_nade_smoke.lua
2026-03-31 10:27:04 +03:00

80 lines
2.5 KiB
Lua

AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "Smoke Grenade"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/smoke.mdl"
ENT.IsRocket = false // projectile has a booster and will not drop.
ENT.InstantFuse = true // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = false // projectile explodes on impact.
ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
ENT.ExplodeUnderwater = false
ENT.ImpactDamage = 1
ENT.Delay = 2
ENT.BounceSounds = {
"TacRP/weapons/grenade/smoke_bounce-1.wav",
"TacRP/weapons/grenade/smoke_bounce-2.wav",
"TacRP/weapons/grenade/smoke_bounce-3.wav",
"TacRP/weapons/grenade/smoke_bounce-4.wav",
}
ENT.ExplodeSounds = {
"TacRP/weapons/grenade/smoke_explode-1.wav",
}
function ENT:Detonate()
if self:WaterLevel() > 0 then self:Remove() return end
self:EmitSound(table.Random(self.ExplodeSounds), 75)
local cloud = ents.Create( "TacRP_smoke_cloud" )
if !IsValid(cloud) then return end
cloud:SetPos(self:GetPos())
cloud:Spawn()
self:Remove()
end
ENT.SmokeTrail = true
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
function ENT:DoSmokeTrail()
if CLIENT and self.SmokeTrail then
local pos = self:GetPos() + self:GetUp() * 4
local emitter = ParticleEmitter(pos)
local smoke = emitter:Add(GetSmokeImage(), pos)
smoke:SetStartAlpha(50)
smoke:SetEndAlpha(0)
smoke:SetStartSize(2)
smoke:SetEndSize(math.Rand(16, 24))
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-1, 1))
smoke:SetVelocity(VectorRand() * 8 + self:GetUp() * 16)
smoke:SetColor(200, 200, 200)
smoke:SetLighting(false)
smoke:SetDieTime(math.Rand(0.25, 0.5))
smoke:SetGravity(Vector(0, 0, 25))
emitter:Finish()
end
end