Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_proj_nade_charge.lua
2026-03-31 10:27:04 +03:00

150 lines
4.7 KiB
Lua

AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "C4"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/door_charge-1.mdl"
ENT.Sticky = true
ENT.IsRocket = false // projectile has a booster and will not drop.
ENT.InstantFuse = false // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = false // projectile explodes on impact.
ENT.StickyFuse = true
ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
ENT.ExplodeUnderwater = false
ENT.Defusable = false
ENT.DefuseOnDamage = true
ENT.ImpactDamage = 0
ENT.Delay = 2
ENT.PickupAmmo = "ti_charge"
ENT.ExplodeSounds = {
"TacRP/weapons/breaching_charge-1.wav"
}
function ENT:SetupDataTables()
self:NetworkVar("Entity", 0, "Weapon")
self:NetworkVar("Bool", 0, "Remote")
self:NetworkVar("Float", 0, "ArmTime")
end
DEFINE_BASECLASS(ENT.Base)
function ENT:Initialize()
if IsValid(self:GetOwner()) and self:GetOwner():IsPlayer() and IsValid(self:GetOwner():GetActiveWeapon()) and self:GetOwner():GetActiveWeapon():GetClass() == "tacrp_c4_detonator" then
self.StickyFuse = false
self.RemoteFuse = true
self.Delay = 0.5
self.Defusable = true
self:SetRemote(true)
end
BaseClass.Initialize(self)
end
function ENT:Detonate()
local attacker = IsValid(self.Attacker) and self.Attacker or self:GetOwner()
util.BlastDamage(self, attacker, self:GetPos(), TacRP.ConVars["charge_radius"]:GetFloat(), TacRP.ConVars["charge_damage"]:GetFloat())
local fx = EffectData()
fx:SetOrigin(self:GetPos())
fx:SetNormal(self:GetForward())
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
util.Effect("HelicopterMegaBomb", fx)
end
self:EmitSound(table.Random(self.ExplodeSounds), 110)
local door = self:GetParent()
self:SetParent(NULL)
if IsValid(door) and string.find(door:GetClass(), "door") then
local vel = self:GetForward() * -50000
for _, otherDoor in pairs(ents.FindInSphere(door:GetPos(), 72)) do
if door != otherDoor and otherDoor:GetClass() == door:GetClass() then
TacRP.DoorBust(otherDoor, vel, attacker)
break
end
end
TacRP.DoorBust(door, vel, attacker)
end
self:Remove()
end
function ENT:Stuck()
sound.EmitHint(SOUND_DANGER, self:GetPos(), 256, 2, self)
self:SetArmTime(CurTime())
if !self:GetRemote() then
local ttt = TacRP.GetBalanceMode() == TacRP.BALANCE_TTT
self:EmitSound("weapons/c4/c4_beep1.wav", ttt and 60 or 80, 110)
timer.Create("breachbeep_" .. self:EntIndex(), 0.25, 7, function()
if !IsValid(self) then return end
self:EmitSound("weapons/c4/c4_beep1.wav", ttt and 60 or 80, 110)
end)
end
// you are already dead
if IsValid(self:GetParent()) and self:GetParent():IsPlayer() and !IsValid(self:GetParent().nadescream) then
self:GetParent().nadescream = self
if self:GetRemote() then
self:GetParent():EmitSound("vo/npc/male01/ohno.wav")
else
self:GetParent():EmitSound("vo/npc/male01/no0" .. math.random(1, 2) .. ".wav")
end
end
if VJ then
self.Zombies = {}
for _, x in ipairs(ents.FindInSphere(self:GetPos(), 512)) do
if x:IsNPC() and string.find(x:GetClass(),"npc_vj_l4d_com_") and x.Zombie_CanHearPipe == true and x.Zombie_NextPipBombT < CurTime() then
x.Zombie_NextPipBombT = CurTime() + 3
table.insert(x.VJ_AddCertainEntityAsEnemy,self)
x:AddEntityRelationship(self, D_HT, 99)
x.MyEnemy = self
x:SetEnemy(self)
table.insert(self.Zombies, x)
end
end
end
end
function ENT:OnThink()
if VJ and self.Zombies then
for _, v in ipairs(self.Zombies) do
if IsValid(v) then
v:SetLastPosition(self:GetPos())
v:VJ_TASK_GOTO_LASTPOS()
end
end
end
end
local clr_timed = Color(255, 0, 0)
local clr_remote = Color(0, 255, 0)
local mat = Material("sprites/light_glow02_add")
function ENT:Draw()
self:DrawModel()
if (self:GetRemote() or self:GetArmTime() > 0) and math.ceil((CurTime() - self:GetArmTime()) * (self:GetRemote() and 2 or 8)) % 2 == 1 then
render.SetMaterial(mat)
render.DrawSprite(self:GetPos() + self:GetAngles():Up() * 7.5 + self:GetAngles():Right() * -4.5 + self:GetAngles():Forward() * 2, 8, 8, self:GetRemote() and clr_remote or clr_timed)
end
end