Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_truck_exhaust.lua
2026-03-31 10:27:04 +03:00

85 lines
2.5 KiB
Lua

local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local Pos = data:GetOrigin()
local Dir = data:GetNormal()
local Ent = data:GetEntity()
if not IsValid( Ent ) or not isfunction( Ent.GetThrottle ) then return end
local Engine = Ent:GetEngine()
if not IsValid( Engine ) or not isfunction( Engine.GetRPM ) then return end
local Vel = Ent:GetVelocity()
local emitter = Ent:GetParticleEmitter( Pos )
if not IsValid( emitter ) then return end
local throttle = math.min( Ent:GetThrottle() / 0.5, 1 )
local clutch = Ent:GetQuickVar( "clutch" )
local hasClutch = Ent:HasQuickVar( "clutch" )
local ClutchActive = Engine:GetClutch()
if not clutch then
clutch = ClutchActive and 1 or 0
end
if ClutchActive then
throttle = math.max( throttle - clutch, 0 )
end
local Scale = math.min( (math.max( Engine:GetRPM() - Ent.EngineIdleRPM, 0 ) / (Ent.EngineMaxRPM - Ent.EngineIdleRPM)) * (throttle ^ 2), 1 )
local temp = 0
if Ent:HasQuickVar("temp") then
temp = math.Clamp( 1 - Ent:GetQuickVar( "temp" ) / 0.5, 0, 1 )
end
local Col = 50 + 205 * temp
Col = Col - (Scale * Col)
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], Pos )
if not particle then return end
local invert = (1 - Dir.z) / 2
particle:SetVelocity( Vel + Dir * (100 + math.min( 800 * Scale, 300)) + VectorRand() * 50 * Scale + (Ent:GetVelocity() * 0.5 + Vector(0,0,Scale * 100)) * invert )
particle:SetDieTime( math.max((1.4 - temp) - Ent:GetVelocity():LengthSqr() * 0.0001,0.2) + Scale * math.Rand(0.8,1.2) )
particle:SetAirResistance( 400 )
particle:SetStartAlpha( 100 - 50 * temp + Scale * 150 )
particle:SetStartSize( 2 + (throttle + Scale) * 4 )
particle:SetEndSize( 10 + 35 * (throttle + Scale) )
particle:SetRoll( math.Rand( -1, 1 ) )
particle:SetRollDelta( math.Rand( -1, 1 ) * (2 - Scale * 1.75) )
particle:SetColor( Col, Col, Col )
particle:SetGravity( Vector( 0, 0, 10 + Scale * 300 ) + Ent:GetVelocity() * 4 )
particle:SetCollide( true )
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end