49 lines
1.8 KiB
Lua
49 lines
1.8 KiB
Lua
TFA.Particles = TFA.Particles or {}
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TFA.Particles.FlareParts = {}
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TFA.Particles.VMAttachments = {}
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TFA.Particles.PCFParticles = TFA.Particles.PCFParticles or {}
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TFA.Particles.PCFParticles["tfa_muzzle_rifle"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_sniper"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_energy"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_energy"] = "tfa_muzzleflashes"
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TFA.Particles.PCFParticles["tfa_muzzle_gauss"] = "tfa_muzzleflashes"
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-- TFA.Particles.PCFParticles["weapon_muzzle_smoke_long"] = "csgo_fx"
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-- TFA.Particles.PCFParticles["weapon_muzzle_smoke"] = "csgo_fx"
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TFA.Particles.PCFParticles["tfa_ins2_weapon_muzzle_smoke"] = "tfa_ins2_muzzlesmoke"
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TFA.Particles.PCFParticles["tfa_ins2_weapon_shell_smoke"] = "tfa_ins2_shellsmoke"
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TFA.Particles.PCFParticles["tfa_bullet_smoke_tracer"] = "tfa_ballistics"
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TFA.Particles.PCFParticles["tfa_bullet_fire_tracer"] = "tfa_ballistics"
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TFA.Particles.PCFParticles["tfa_ins2_shell_eject"] = "tfa_ins2_ejectionsmoke"
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--legacy
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TFA.Particles.PCFParticles["smoke_trail_tfa"] = "tfa_smoke"
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TFA.Particles.PCFParticles["smoke_trail_controlled"] = "tfa_smoke"
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TFA.Particles.SmokeLightingMin = Vector(0.15, 0.15, 0.15)
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TFA.Particles.SmokeLightingMax = Vector(0.75, 0.75, 0.75)
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TFA.Particles.SmokeLightingClamp = 1
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local addedparts = {}
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local cachedparts = {}
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function TFA.Particles.Initialize()
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for k, v in pairs(TFA.Particles.PCFParticles) do
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if not addedparts[v] then
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game.AddParticles("particles/" .. v .. ".pcf")
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addedparts[v] = true
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end
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if not cachedparts[k] and not string.find(k, "DUMMY") then
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PrecacheParticleSystem(k)
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cachedparts[k] = true
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end
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end
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end
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hook.Add("InitPostEntity", "TFA.Particles.Initialize", TFA.Particles.Initialize)
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TFA.Particles.Initialize()
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