149 lines
4.6 KiB
Lua
149 lines
4.6 KiB
Lua
AddCSLuaFile()
|
|
|
|
ENT.Base = "tacrp_proj_p2a1_flare"
|
|
ENT.PrintName = "P2A1 Incendiary Flare"
|
|
ENT.Spawnable = false
|
|
|
|
ENT.Radius = 328
|
|
|
|
ENT.SafetyFuse = 0.3
|
|
|
|
ENT.SmokeTrail = true
|
|
ENT.FlareColor = Color(255, 200, 100)
|
|
ENT.FlareSizeMin = 16
|
|
ENT.FlareSizeMax = 32
|
|
ENT.Gravity = Vector(0, 0, 9.81 * 0.3)
|
|
|
|
function ENT:Detonate(ent)
|
|
local attacker = self.Attacker or self:GetOwner() or self
|
|
local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() * (self.NPCDamage and 0.25 or 1)
|
|
local dmg = DamageInfo()
|
|
dmg:SetDamagePosition(self:GetPos())
|
|
dmg:SetInflictor(self)
|
|
dmg:SetAttacker(attacker)
|
|
|
|
// Apply a small instance of damage to ignite first, before doing the real damage
|
|
// This will ensure if the target dies it is on fire first (so it can ignite its ragdolls etc.)
|
|
dmg:SetDamageType(DMG_SLOWBURN)
|
|
dmg:SetDamage(5)
|
|
util.BlastDamageInfo(dmg, self:GetPos(), self.Radius)
|
|
|
|
dmg:SetDamageType(DMG_BURN)
|
|
dmg:SetDamage(60 * mult)
|
|
util.BlastDamageInfo(dmg, self:GetPos(), self.Radius)
|
|
|
|
// TacRP.Flashbang(self, self:GetPos(), 512, 0.5, 0.1, 0)
|
|
|
|
local fx = EffectData()
|
|
fx:SetOrigin(self:GetPos())
|
|
|
|
if self:WaterLevel() > 0 then
|
|
util.Effect("WaterSurfaceExplosion", fx)
|
|
else
|
|
util.Effect("tacrp_m202_explode", fx)
|
|
self:EmitSound("^ambient/fire/ignite.wav", 80, 108)
|
|
self:EmitSound("^weapons/explode5.wav", 80, 115, 0.8)
|
|
end
|
|
|
|
self:Remove()
|
|
end
|
|
|
|
|
|
local mat = Material("effects/ar2_altfire1b")
|
|
function ENT:Draw()
|
|
if !self.Light and TacRP.ConVars["dynamiclight"]:GetBool() then
|
|
self.Light = DynamicLight(self:EntIndex() + 1)
|
|
if (self.Light) then
|
|
self.Light.Pos = self:GetPos()
|
|
self.Light.r = 255
|
|
self.Light.g = 128
|
|
self.Light.b = 50
|
|
self.Light.Brightness = 1
|
|
self.Light.Size = 328
|
|
self.Light.DieTime = CurTime() + 30
|
|
end
|
|
elseif self.Light then
|
|
self.Light.Pos = self:GetPos()
|
|
end
|
|
|
|
render.SetMaterial(mat)
|
|
render.DrawSprite(self:GetPos(), math.Rand(self.FlareSizeMin, self.FlareSizeMax), math.Rand(self.FlareSizeMin, self.FlareSizeMax), self.FlareColor)
|
|
end
|
|
|
|
function ENT:OnRemove()
|
|
if self.Light then
|
|
self.Light.Size = 728
|
|
self.Light.Brightness = 1
|
|
self.Light.DieTime = CurTime() + 4
|
|
self.Light.Decay = 250
|
|
end
|
|
if !self.FireSound then return end
|
|
self.FireSound:Stop()
|
|
end
|
|
|
|
function ENT:DoSmokeTrail()
|
|
if CLIENT and self.SmokeTrail and !(self:GetOwner() == LocalPlayer() and (self.SpawnTime + 0.1) > CurTime()) then
|
|
local emitter = ParticleEmitter(self:GetPos())
|
|
|
|
local smoke = emitter:Add("particles/smokey", self:GetPos())
|
|
|
|
smoke:SetStartAlpha(50)
|
|
smoke:SetEndAlpha(0)
|
|
|
|
smoke:SetStartSize(4)
|
|
smoke:SetEndSize(math.Rand(25, 35))
|
|
|
|
smoke:SetRoll(math.Rand(-180, 180))
|
|
smoke:SetRollDelta(math.Rand(-1, 1))
|
|
|
|
smoke:SetPos(self:GetPos())
|
|
smoke:SetVelocity(VectorRand() * 32)
|
|
|
|
smoke:SetColor(255, 200, 25)
|
|
smoke:SetLighting(false)
|
|
smoke:SetDieTime(math.Rand(0.3, 0.5))
|
|
smoke:SetGravity(Vector(0, 0, 0))
|
|
smoke:SetNextThink( CurTime() + FrameTime() )
|
|
smoke:SetThinkFunction( function(pa)
|
|
if !pa then return end
|
|
local col1 = Color(255, 128, 50)
|
|
local col2 = Color(220, 200, 180)
|
|
|
|
local col3 = col1
|
|
local d = pa:GetLifeTime() / pa:GetDieTime()
|
|
col3.r = Lerp(d, col1.r, col2.r)
|
|
col3.g = Lerp(d, col1.g, col2.g)
|
|
col3.b = Lerp(d, col1.b, col2.b)
|
|
|
|
pa:SetColor(col3.r, col3.g, col3.b)
|
|
pa:SetNextThink( CurTime() + FrameTime() )
|
|
end )
|
|
|
|
emitter:Finish()
|
|
end
|
|
end
|
|
|
|
|
|
function ENT:SafetyImpact(data, collider)
|
|
local attacker = self.Attacker or self:GetOwner()
|
|
local ang = data.OurOldVelocity:Angle()
|
|
local fx = EffectData()
|
|
fx:SetOrigin(data.HitPos)
|
|
fx:SetNormal(-ang:Forward())
|
|
fx:SetAngles(-ang)
|
|
util.Effect("StunstickImpact", fx)
|
|
|
|
if IsValid(data.HitEntity) then
|
|
local dmginfo = DamageInfo()
|
|
dmginfo:SetAttacker(attacker)
|
|
dmginfo:SetInflictor(self)
|
|
dmginfo:SetDamageType(self.ImpactDamageType)
|
|
dmginfo:SetDamage(self.ImpactDamage * (self.NPCDamage and 0.25 or 1))
|
|
dmginfo:SetDamageForce(data.OurOldVelocity * 20)
|
|
dmginfo:SetDamagePosition(data.HitPos)
|
|
data.HitEntity:TakeDamageInfo(dmginfo)
|
|
end
|
|
|
|
self:EmitSound("physics/plastic/plastic_barrel_impact_hard2.wav", 70, 110)
|
|
end
|