Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_proj_40mm_3gl.lua
2026-03-31 10:27:04 +03:00

85 lines
2.8 KiB
Lua

AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "40mm 3GL"
ENT.Spawnable = false
ENT.Model = "models/weapons/tacint/grenade_40mm.mdl"
ENT.IsRocket = false // projectile has a booster and will not drop.
ENT.InstantFuse = false // projectile is armed immediately after firing.
ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
ENT.ImpactFuse = true // projectile explodes on impact.
ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
ENT.ExplodeUnderwater = true
ENT.Delay = 0
ENT.ExplodeSounds = {
"^TacRP/weapons/grenade/40mm_explode-1.wav",
"^TacRP/weapons/grenade/40mm_explode-2.wav",
"^TacRP/weapons/grenade/40mm_explode-3.wav",
}
ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
ENT.SmokeTrail = true
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
function ENT:Detonate(ent)
local attacker = self.Attacker or self:GetOwner() or self
local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() * (self.NPCDamage and 0.5 or 1)
local dmg = 55
util.BlastDamage(self, attacker, self:GetPos(), 200, dmg * mult)
self:ImpactTraceAttack(ent, dmg * mult, 50)
local fx = EffectData()
fx:SetOrigin(self:GetPos())
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
util.Effect("helicoptermegabomb", fx)
end
self:EmitSound(table.Random(self.ExplodeSounds), 100, math.Rand(103, 110))
self:Remove()
end
function ENT:DoSmokeTrail()
if CLIENT and self.SmokeTrail then
local emitter = ParticleEmitter(self:GetPos())
local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
smoke:SetStartAlpha(50)
smoke:SetEndAlpha(0)
smoke:SetStartSize(10)
smoke:SetEndSize(math.Rand(20, 40))
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-1, 1))
smoke:SetPos(self:GetPos())
smoke:SetVelocity(-self:GetAngles():Forward() * 400 + (VectorRand() * 10))
smoke:SetColor(200, 200, 200)
smoke:SetLighting(true)
smoke:SetDieTime(math.Rand(0.5, 1))
smoke:SetGravity(Vector(0, 0, 0))
emitter:Finish()
end
end