133 lines
3.9 KiB
Lua
133 lines
3.9 KiB
Lua
local PenetColor = Color(255, 255, 255, 255)
|
|
local PenetMat = Material("trails/smoke")
|
|
local PenetMat2 = Material("effects/yellowflare")
|
|
local cv_gv = GetConVar("sv_gravity")
|
|
local cv_sl = GetConVar("cl_tfa_fx_impact_ricochet_sparklife")
|
|
|
|
--local cv_sc = GetConVar("cl_tfa_fx_impact_ricochet_sparks")
|
|
local DFX = {
|
|
["AR2Tracer"] = true,
|
|
["Tracer"] = true,
|
|
["GunshipTracer"] = true,
|
|
["GaussTracer"] = true,
|
|
["AirboatGunTracer"] = true,
|
|
["AirboatGunHeavyTracer"] = true
|
|
}
|
|
|
|
function EFFECT:Init(data)
|
|
self.StartPos = data:GetOrigin()
|
|
self.Dir = data:GetNormal()
|
|
self.Dir:Normalize()
|
|
self.Len = 32
|
|
self.EndPos = self.StartPos + self.Dir * self.Len
|
|
self.LifeTime = 0.75
|
|
self.DieTime = CurTime() + self.LifeTime
|
|
self.Thickness = 1
|
|
self.Grav = Vector(0, 0, -cv_gv:GetFloat())
|
|
self.PartMult = data:GetRadius()
|
|
self.SparkLife = cv_sl:GetFloat()
|
|
self.WeaponEnt = data:GetEntity()
|
|
if not IsValid(self.WeaponEnt) then return end
|
|
|
|
if self.WeaponEnt.TracerPCF then
|
|
local traceres = util.QuickTrace(self.StartPos, self.Dir * 9999999, Entity(math.Round(data:GetScale())))
|
|
self.EndPos = traceres.HitPos or self.StartPos
|
|
local efn = self.WeaponEnt.TracerName
|
|
local spos = self.StartPos
|
|
local cnt = math.min(math.Round(data:GetMagnitude()), 6000)
|
|
|
|
timer.Simple(cnt / 1000000, function()
|
|
TFA.ParticleTracer(efn, spos, traceres.HitPos or spos, false)
|
|
end)
|
|
|
|
return
|
|
end
|
|
|
|
local tn = self.WeaponEnt.BulletTracerName
|
|
|
|
if tn and tn ~= "" and not DFX[tn] then
|
|
local fx = EffectData()
|
|
fx:SetStart(self.StartPos)
|
|
local traceres = util.QuickTrace(self.StartPos, self.Dir * 9999999, Entity(math.Round(data:GetScale())))
|
|
self.EndPos = traceres.HitPos or self.StartPos
|
|
fx:SetOrigin(self.EndPos)
|
|
fx:SetEntity(self.WeaponEnt)
|
|
fx:SetMagnitude(1)
|
|
util.Effect(tn, fx)
|
|
SafeRemoveEntityDelayed(self, 0)
|
|
--Sparks
|
|
--Impact
|
|
|
|
return
|
|
else
|
|
local emitter = ParticleEmitter(self.StartPos)
|
|
--[[
|
|
for i = 1, cv_sc:GetFloat() * self.PartMult * 0.1 do
|
|
local part = emitter:Add("effects/yellowflare", self.StartPos)
|
|
part:SetVelocity((self.Dir + VectorRand() * 0.5) * math.Rand(75, 185))
|
|
part:SetDieTime(math.Rand(0.25, 1) * self.SparkLife)
|
|
part:SetStartAlpha(255)
|
|
part:SetStartSize(math.Rand(2, 4))
|
|
part:SetEndSize(0)
|
|
part:SetRoll(0)
|
|
part:SetGravity(self.Grav)
|
|
part:SetCollide(true)
|
|
part:SetBounce(0.55)
|
|
part:SetAirResistance(0.5)
|
|
part:SetStartLength(0.2)
|
|
part:SetEndLength(0)
|
|
part:SetVelocityScale(true)
|
|
part:SetCollide(true)
|
|
end
|
|
]]
|
|
--
|
|
local part = emitter:Add("effects/select_ring", self.StartPos)
|
|
part:SetStartAlpha(225)
|
|
part:SetStartSize(1)
|
|
part:SetDieTime(self.LifeTime / 5)
|
|
part:SetEndSize(0)
|
|
part:SetEndAlpha(0)
|
|
part:SetRoll(math.Rand(0, 360))
|
|
part:SetColor(200, 200, 200)
|
|
part = emitter:Add("effects/select_ring", self.StartPos)
|
|
part:SetStartAlpha(255)
|
|
part:SetStartSize(1.5 * self.PartMult)
|
|
part:SetDieTime(self.LifeTime / 6)
|
|
part:SetEndSize(0)
|
|
part:SetEndAlpha(0)
|
|
part:SetRoll(math.Rand(0, 360))
|
|
part:SetColor(200, 200, 200)
|
|
emitter:Finish()
|
|
end
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
if self.DieTime and (CurTime() > self.DieTime) then return false end
|
|
|
|
return true
|
|
end
|
|
|
|
function EFFECT:Render()
|
|
if self.DieTime then
|
|
local fDelta = (self.DieTime - CurTime()) / self.LifeTime
|
|
fDelta = math.Clamp(fDelta, 0, 1)
|
|
render.SetMaterial(PenetMat)
|
|
local color = ColorAlpha(PenetColor, 32 * fDelta)
|
|
local precision = 16
|
|
local i = 1
|
|
|
|
while i <= precision do
|
|
render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), self.Thickness * fDelta * (1 - i / precision), 0.5, 0.5, color)
|
|
i = i + 1
|
|
end
|
|
|
|
render.SetMaterial(PenetMat2)
|
|
i = 1
|
|
|
|
while i <= precision do
|
|
render.DrawBeam(self.StartPos + self.Dir * self.Len * ((i - 1) / precision), self.StartPos + self.Dir * self.Len * (i / precision), self.Thickness / 3 * 2 * fDelta * (1 - i / precision), 0.5, 0.5, color)
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|