Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_proj_rpg7_harpoon.lua
2026-03-31 10:27:04 +03:00

156 lines
5.2 KiB
Lua

AddCSLuaFile()
ENT.Base = "tacrp_proj_base"
ENT.PrintName = "RPG7 Shovel" -- not actually a harpoon lol
ENT.Spawnable = false
ENT.Model = "models/props_junk/Shovel01a.mdl"
ENT.ImpactDamage = 0
ENT.InstantFuse = false
ENT.ImpactFuse = true
ENT.SmokeTrail = false
local path = "tacrp/weapons/knife/"
ENT.Sound_MeleeHit = {
"physics/metal/metal_box_impact_hard1.wav",
"physics/metal/metal_box_impact_hard2.wav",
"physics/metal/metal_box_impact_hard3.wav",
}
ENT.Sound_MeleeHitBody = {
path .. "/flesh_hit-1.wav",
path .. "/flesh_hit-2.wav",
path .. "/flesh_hit-3.wav",
path .. "/flesh_hit-4.wav",
path .. "/flesh_hit-5.wav",
}
function ENT:OnInitialize()
if SERVER then
self:GetPhysicsObject():SetMass(50)
self:GetPhysicsObject():SetDragCoefficient(5)
end
self.Attacker = self.Attacker or self:GetOwner()
end
function ENT:Impact(data, collider)
local tgt = data.HitEntity
local attacker = self.Attacker or (IsValid(self:GetOwner()) and self:GetOwner()) or self
local d = data.OurOldVelocity:GetNormalized()
local ang = data.OurOldVelocity:Angle()
local speed = data.Speed
if speed <= 50 then return true end
local dmg = self.NPCDamage and 75 or math.Clamp(speed / 15, 50, 200)
if IsValid(tgt) then
local dmginfo = DamageInfo()
dmginfo:SetAttacker(attacker)
dmginfo:SetInflictor(self)
dmginfo:SetDamageType(DMG_CLUB)
dmginfo:SetDamage(dmg)
dmginfo:SetDamageForce(data.OurOldVelocity)
dmginfo:SetDamagePosition(data.HitPos)
tgt:TakeDamageInfo(dmginfo)
local fx = EffectData()
fx:SetOrigin(data.HitPos)
fx:SetNormal(-ang:Forward())
fx:SetAngles(-ang)
util.Effect("ManhackSparks", fx)
else
local ang = data.OurOldVelocity:Angle()
-- leave a bullet hole. Also may be able to hit things it can't collide with (like stuck C4)
self:FireBullets({
Attacker = attacker,
Damage = dmg,
Force = 1,
Distance = 4,
HullSize = 4,
Tracer = 0,
Dir = ang:Forward(),
Src = data.HitPos - ang:Forward(),
IgnoreEntity = self,
Callback = function(atk, tr, dmginfo)
dmginfo:SetDamageType(DMG_CLUB)
dmginfo:SetInflictor(attacker)
if tr.HitSky then
SafeRemoveEntity(self)
else
local fx = EffectData()
fx:SetOrigin(data.HitPos)
fx:SetNormal(-ang:Forward())
fx:SetAngles(-ang)
util.Effect("ManhackSparks", fx)
if SERVER then
self:EmitSound(istable(self.Sound_MeleeHit) and self.Sound_MeleeHit[math.random(1, #self.Sound_MeleeHit)] or self.Sound_MeleeHit, 80, 110, 1)
end
end
end
})
end
self:GetPhysicsObject():SetVelocityInstantaneous(data.OurNewVelocity * 0.5)
timer.Simple(0.01, function()
if IsValid(self) then
self:SetOwner(NULL) -- lol
self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE)
end
end)
timer.Simple(5, function()
if IsValid(self) then
self:SetRenderMode(RENDERMODE_TRANSALPHA)
self:SetRenderFX(kRenderFxFadeFast)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
end
end)
SafeRemoveEntityDelayed(self, 7)
return true
end
local g = Vector(0, 0, -9.81)
function ENT:PhysicsUpdate(phys)
if !self.Armed and phys:IsGravityEnabled() and self:WaterLevel() <= 2 then
local v = phys:GetVelocity()
local a = v:Angle()
a.p = a.p - 90
self:SetAngles(a)
phys:SetVelocityInstantaneous(v * 0.985 + g)
end
end
ENT.SmokeTrail = false
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
function ENT:DoSmokeTrail()
if CLIENT and self.SmokeTrail and self:GetVelocity():Length() >= 100 then
local pos = self:GetPos()
local emitter = ParticleEmitter(pos)
local smoke = emitter:Add(GetSmokeImage(), pos)
smoke:SetStartAlpha(25)
smoke:SetEndAlpha(0)
smoke:SetStartSize(2)
smoke:SetEndSize(math.Rand(16, 24))
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-1, 1))
smoke:SetVelocity(VectorRand() * 8 + self:GetUp() * 16)
smoke:SetColor(255, 255, 255)
smoke:SetLighting(true)
smoke:SetDieTime(math.Rand(0.5, 0.75))
smoke:SetGravity(Vector(0, 0, 15))
emitter:Finish()
end
end