51 lines
1.1 KiB
Lua
51 lines
1.1 KiB
Lua
if SAM_LOADED then return end
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local sam, command = sam, sam.command
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command.new_argument("map")
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:OnExecute(function(argument, input, ply, _, result)
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local map_name = sam.is_valid_map(input)
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if not map_name and not (argument.optional and input == "None") then
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ply:sam_send_message("invalid", {
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S = "map", S_2 = input
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})
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return false
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end
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table.insert(result, map_name)
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end)
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:Menu(function(set_result, _, buttons, argument)
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local maps = buttons:Add("SAM.ComboBox")
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maps:SetTall(25)
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if argument.optional then
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maps:AddChoice("None", nil, true)
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end
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for _, map_name in ipairs(sam.get_global("Maps")) do
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if not (argument.exclude_current and map_name == game.GetMap()) then
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maps:AddChoice(map_name)
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end
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end
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function maps:OnSelect(_, value)
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set_result(value)
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end
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local value = argument.optional and "None" or maps:GetOptionText(1)
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maps:SetValue(value)
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maps:OnSelect(nil, value)
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return maps
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end)
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:AutoComplete(function(_, result, name)
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for _, map_name in ipairs(sam.get_global("Maps")) do
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if map_name:lower():find(name, 1, true) then
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table.insert(result, map_name)
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end
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end
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end)
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:End()
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