75 lines
1.3 KiB
Lua
75 lines
1.3 KiB
Lua
AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "Gauge"
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ENT.Author = "Luna"
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ENT.Category = "[LVS]"
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ENT.Spawnable = true
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ENT.AdminOnly = false
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ENT.PhysicsSounds = true
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if SERVER then
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal * 5 )
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ent:Spawn()
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ent:Activate()
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return ent
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end
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function ENT:Initialize()
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self:SetModel( "models/diggercars/tacho.mdl" )
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self:PhysicsInit( SOLID_VPHYSICS )
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self:SetMoveType( MOVETYPE_VPHYSICS )
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self:PhysWake()
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end
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function ENT:Think()
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return false
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end
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function ENT:PhysicsCollide( data )
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if self.MarkForRemove then return end
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local ent = data.HitEntity
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if not IsValid( ent ) or not ent.LVS or not isfunction( ent.SetRacingHud ) then return end
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ent:SetRacingHud( not ent:GetRacingHud() )
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local ply = self:GetCreator()
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if ent:GetRacingHud() then
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ent:EmitSound("common/wpn_hudoff.wav")
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if IsValid( ply ) then
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ply:ChatPrint( "Gauge Added" )
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end
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else
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ent:EmitSound("common/wpn_denyselect.wav")
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if IsValid( ply ) then
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ply:ChatPrint( "Gauge Removed" )
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end
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end
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self.MarkForRemove = true
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SafeRemoveEntityDelayed( self, 0 )
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end
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function ENT:OnTakeDamage( dmginfo )
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end
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else
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function ENT:Draw( flags )
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self:DrawModel( flags )
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end
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end
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