Files
VnUtest/garrysmod/addons/tacrp/lua/weapons/tacrp_base/sh_bipod.lua
2026-03-31 10:27:04 +03:00

133 lines
3.6 KiB
Lua

function SWEP:InBipod()
local bip = self:GetInBipod()
-- if !self:CanBipod() then
-- self:ExitBipod()
-- end
if IsValid(self:GetOwner()) and (self:GetOwner():GetVelocity():LengthSqr() >= 100 or self:GetSprintAmount() > 0) then
self:ExitBipod()
end
return bip
end
SWEP.CachedCanBipod = true
SWEP.CachedCanBipodTime = 0
SWEP.LastBipodTime = 0
local dist = 24
function SWEP:CanBipod()
if !self:GetValue("Bipod") then return false end
if self:GetOwner():InVehicle() then return false end
if self:GetSprintAmount() > 0 and !self:DoForceSightsBehavior() then return false end
if self.CachedCanBipodTime >= CurTime() then return tobool(self.CachedCanBipod), self.CachedCanBipod end
local pos = self:GetOwner():EyePos()
local angle = self:GetOwner():EyeAngles()
if math.abs(angle.p) <= 45 then
angle.p = 0
end
if self:GetOwner():GetVelocity():Length() > 0 then
return false
end
local rangemult = 2
if self:IsProne() then
rangemult = rangemult * 1.25
end
local tr = util.TraceLine({
start = pos,
endpos = pos + (angle:Forward() * dist * rangemult),
filter = self:GetOwner(),
mask = MASK_PLAYERSOLID
})
if tr.Hit then -- check for stuff in front of us
return false
end
local maxs = Vector(10, 10, 16)
local mins = Vector(-10, -10, 0)
angle.p = angle.p + 45
tr = util.TraceHull({
start = pos,
endpos = pos + (angle:Forward() * dist * rangemult),
filter = self:GetOwner(),
maxs = maxs,
mins = mins,
mask = MASK_PLAYERSOLID
})
self.CachedCanBipodTime = CurTime()
if tr.Hit then
local tr2 = util.TraceHull({
start = tr.HitPos,
endpos = tr.HitPos + Vector(0, 0, -dist),
filter = self:GetOwner(),
maxs = maxs,
mins = mins,
mask = MASK_PLAYERSOLID
})
if tr2.Hit then
self.CachedCanBipod = tr2
return true, tr2
end
end
self.CachedCanBipod = false
return false
end
function SWEP:EnterBipod(sp)
if !sp and self:GetInBipod() then return end
local can, tr = self:CanBipod()
if !sp and !can then return end
if SERVER and game.SinglePlayer() then self:CallOnClient("EnterBipod", "true") end
self.LastBipodTime = CurTime()
local owner = self:GetOwner()
local bipodang = tr.HitNormal:Cross(owner:EyeAngles():Right()):Angle()
-- bipodang.p = math.ApproachAngle(bipodang.p, owner:EyeAngles().p, 10)
debugoverlay.Axis(tr.HitPos, tr.HitNormal:Angle(), 16, 5, true)
debugoverlay.Line(tr.HitPos, tr.HitPos + bipodang:Forward() * 32, 5, color_white, true)
debugoverlay.Line(tr.HitPos, tr.HitPos + owner:EyeAngles():Forward() * 32, 5, Color(255, 255, 0), true)
self:SetBipodPos(owner:EyePos() + (owner:EyeAngles():Forward() * 4) - Vector(0, 0, 3))
self:SetBipodAngle(bipodang)
if game.SinglePlayer() and CLIENT then return end
self:EmitSound(self.Sound_BipodDown, 70, 100, 1, CHAN_ITEM)
self:SetInBipod(true)
self:DoBodygroups()
end
function SWEP:ExitBipod(sp)
if !sp and !self:GetInBipod() then return end
if SERVER and game.SinglePlayer() then self:CallOnClient("ExitBipod", "true") end
self.LastBipodTime = CurTime()
if game.SinglePlayer() and CLIENT then return end
self:EmitSound(self.Sound_BipodUp, 70, 100, 1, CHAN_ITEM)
self:SetInBipod(false)
self:DoBodygroups()
end
function SWEP:IsProne()
if PRONE_INPRONE then
return self:GetOwner().IsProne and self:GetOwner():IsProne()
else
return false
end
end