Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_smoke_cloud_ninja.lua
2026-03-31 10:27:04 +03:00

208 lines
7.3 KiB
Lua

ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Smoke Cloud"
ENT.Author = ""
ENT.Information = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
ENT.TacRPSmoke = true
ENT.Particles = nil
ENT.SmokeRadius = 256
ENT.SmokeColor = Color(220, 220, 220)
ENT.BillowTime = 0.5
ENT.Life = 8
AddCSLuaFile()
function ENT:Initialize()
if SERVER then
self:SetModel( "models/weapons/w_eq_smokegrenade_thrown.mdl" )
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
else
table.insert(TacRP.ClientSmokeCache, self)
local emitter = ParticleEmitter(self:GetPos())
self.Particles = {}
local amt = 20
for i = 1, amt do
local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 220) )
smoke:SetStartAlpha( 0 )
smoke:SetEndAlpha( 255 )
smoke:SetStartSize( 0 )
smoke:SetEndSize( self.SmokeRadius )
smoke:SetRoll( math.Rand(-180, 180) )
smoke:SetRollDelta( math.Rand(-0.2,0.2) )
smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b )
smoke:SetAirResistance( 75 )
smoke:SetPos( self:GetPos() )
smoke:SetCollide( true )
smoke:SetBounce( 0.2 )
smoke:SetLighting( false )
smoke:SetNextThink( CurTime() + FrameTime() )
smoke.bt = CurTime() + self.BillowTime
smoke.dt = CurTime() + self.BillowTime + self.Life
smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(1, 3)
smoke:SetDieTime(smoke.ft)
smoke.life = self.Life
smoke.billowed = false
smoke.radius = self.SmokeRadius
smoke:SetThinkFunction( function(pa)
if !pa then return end
local prog = 1
local alph = 0
if pa.ft < CurTime() then
// pass
elseif pa.dt < CurTime() then
local d = (CurTime() - pa.dt) / (pa.ft - pa.dt)
alph = 1 - d
elseif pa.bt < CurTime() then
alph = 1
else
local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1)
prog = (-d ^ 2) + (2 * d)
alph = d
end
pa:SetEndSize( pa.radius * prog )
pa:SetStartSize( pa.radius * prog )
pa:SetStartAlpha(255 * alph)
pa:SetEndAlpha(255 * alph)
-- pa:SetLifeTime(pa:GetLifeTime() + FrameTime())
pa:SetNextThink( CurTime() + FrameTime() )
end )
table.insert(self.Particles, smoke)
end
emitter:Finish()
end
self.dt = CurTime() + self.Life + self.BillowTime + 2
end
function ENT:Think()
if SERVER then
if !self:GetOwner():IsValid() then self:Remove() return end
-- local o = self:GetOwner()
-- local origin = self:GetPos() + Vector(0, 0, 16)
-- local dmg = DamageInfo()
-- dmg:SetAttacker(self:GetOwner())
-- dmg:SetInflictor(self)
-- dmg:SetDamageType(DMG_NERVEGAS)
-- dmg:SetDamageForce(Vector(0, 0, 0))
-- dmg:SetDamagePosition(self:GetPos())
-- dmg:SetDamageCustom(1024) -- immersive death
-- util.BlastDamageInfo(dmg, self:GetPos(), 300)
-- for i, k in pairs(ents.FindInSphere(origin, 300)) do
-- if k == self:GetOwner() then continue end
-- if k:IsPlayer() or k:IsNPC() or k:IsNextBot() then
-- local tr = util.TraceLine({
-- start = origin,
-- endpos = k:EyePos() or k:WorldSpaceCenter(),
-- filter = self,
-- mask = MASK_SOLID_BRUSHONLY
-- })
-- if tr.Fraction < 1 then continue end
-- local dist = (tr.HitPos - tr.StartPos):Length()
-- local delta = dist / 320
-- dmg:SetDamage(k:IsPlayer() and math.Rand(1, 3) or math.Rand(5, 15))
-- k:TakeDamageInfo(dmg)
-- if k:IsPlayer() then
-- k:ScreenFade( SCREENFADE.IN, Color(150, 150, 50, 100), 2 * delta, 0 )
-- local timername = "tacrp_ninja_gas_" .. k:EntIndex()
-- local reps = 3
-- if timer.Exists(timername) then
-- reps = math.Clamp(timer.RepsLeft(timername) + 3, reps, 10)
-- timer.Remove(timername)
-- end
-- timer.Create(timername, 2, reps, function()
-- if !IsValid(k) or !k:Alive() then
-- timer.Remove(timername)
-- return
-- end
-- k:ScreenFade( SCREENFADE.IN, Color(150, 150, 50, 5), 0.1, 0 )
-- if k:Health() > 1 then
-- local d = DamageInfo()
-- d:SetDamageType(DMG_NERVEGAS)
-- d:SetDamage(math.random(1, 2))
-- d:SetInflictor(IsValid(self) and self or o)
-- d:SetAttacker(o)
-- d:SetDamageForce(k:GetForward())
-- d:SetDamagePosition(k:GetPos())
-- d:SetDamageCustom(1024)
-- k:TakeDamageInfo(d)
-- else
-- k:ViewPunch(Angle(math.Rand(-2, 2), 0, 0))
-- end
-- if math.random() <= 0.3 then
-- k:EmitSound("ambient/voices/cough" .. math.random(1, 4) .. ".wav", 80, math.Rand(95, 105))
-- end
-- end)
-- if math.random() <= 0.3 then
-- k:EmitSound("ambient/voices/cough" .. math.random(1, 4) .. ".wav", 80, math.Rand(95, 105))
-- end
-- elseif k:IsNPC() then
-- k:SetSchedule(SCHED_STANDOFF)
-- end
-- end
-- end
-- self:NextThink(CurTime() + 1)
if self.dt < CurTime() then
SafeRemoveEntity(self)
end
return true
end
end
function ENT:OnRemove()
if CLIENT then
timer.Simple(0, function()
if !IsValid(self) then
table.RemoveByValue(TacRP.ClientSmokeCache, self)
end
end)
end
end
function ENT:Draw()
return false
end