124 lines
3.5 KiB
Lua
124 lines
3.5 KiB
Lua
AddCSLuaFile()
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ENT.Base = "tacrp_proj_stinger"
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ENT.PrintName = "FIM-92 Missile (APERS)"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/tacint/rocket_deployed.mdl"
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ENT.IsRocket = true // projectile has a booster and will not drop.
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ENT.InstantFuse = false // projectile is armed immediately after firing.
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ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator.
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ENT.ImpactFuse = true // projectile explodes on impact.
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ENT.TimeFuse = false
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ENT.ExplodeOnDamage = true
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ENT.ExplodeUnderwater = true
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ENT.GunshipWorkaround = false
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ENT.SafetyFuse = 0.1
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ENT.ImpactDamage = 150
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ENT.SteerSpeed = 30
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ENT.SeekerAngle = 180
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ENT.SeekerExplodeRange = 728
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ENT.SeekerExplodeSnapPosition = false
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ENT.SeekerExplodeAngle = 20
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ENT.LeadTarget = true
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ENT.SuperSteerTime = 1.5
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ENT.SuperSteerSpeed = 400
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ENT.MaxSpeed = 2000
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ENT.Acceleration = 5000
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ENT.SteerDelay = 0.5
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ENT.FlareRedirectChance = 0.5
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ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav"
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ENT.SmokeTrail = true
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ENT.FlareColor = Color(255, 255, 255)
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function ENT:OnInitialize()
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if SERVER and IsValid(self.LockOnEntity) then
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local dist = self.LockOnEntity:WorldSpaceCenter():Distance(self:GetPos())
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self.SteerDelay = math.Clamp(dist / 2000, 0.75, 3)
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self.SuperSteerTime = self.SteerDelay + 0.5
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end
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end
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function ENT:Detonate()
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local dir = self:GetForward()
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local attacker = self.Attacker or self:GetOwner() or self
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local src = self:GetPos() - dir * 64
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local fx = EffectData()
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fx:SetOrigin(src)
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if self:WaterLevel() > 0 then
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util.Effect("WaterSurfaceExplosion", fx)
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else
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fx:SetMagnitude(8)
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fx:SetScale(2)
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fx:SetRadius(8)
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fx:SetNormal(dir)
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util.Effect("Sparks", fx)
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local tr = util.TraceHull({
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start = src,
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endpos = src + dir * 2048,
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filter = self,
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mins = Vector(-16, -16, -8),
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maxs = Vector(16, 16, 8)
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})
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fx:SetMagnitude(4)
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fx:SetScale(1)
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fx:SetRadius(2)
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fx:SetNormal(dir)
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for i = 1, math.floor(tr.Fraction * 6) do
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fx:SetOrigin(tr.StartPos + tr.Normal * (i / 6) * 2048)
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util.Effect("Sparks", fx)
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end
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end
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local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat()
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self:FireBullets({
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Attacker = attacker,
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Damage = 5,
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Force = 1,
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Distance = 1024,
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HullSize = 16,
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Num = 48,
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Tracer = 1,
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Src = src,
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Dir = dir,
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Spread = Vector(0.5, 0.5, 0),
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IgnoreEntity = self,
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})
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local dmg = DamageInfo()
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dmg:SetAttacker(attacker)
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dmg:SetDamageType(DMG_BUCKSHOT + DMG_BLAST)
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dmg:SetInflictor(self)
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dmg:SetDamageForce(self:GetVelocity() * 100)
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dmg:SetDamagePosition(src)
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for _, ent in pairs(ents.FindInCone(src, dir, 1024, 0.707)) do
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local tr = util.QuickTrace(src, ent:GetPos() - src, {self, ent})
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if tr.Fraction == 1 then
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dmg:SetDamage(100 * math.Rand(0.75, 1) * Lerp((ent:GetPos():DistToSqr(src) / 1048576) ^ 0.5, 1, 0.25) * (self.NPCDamage and 0.5 or 1) * mult)
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if !ent:IsOnGround() then dmg:ScaleDamage(1.5) end
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ent:TakeDamageInfo(dmg)
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end
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end
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util.BlastDamage(self, attacker, src, 256, 50 * mult)
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self:EmitSound("TacRP/weapons/rpg7/explode.wav", 125, 100)
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self:EmitSound("physics/metal/metal_box_break1.wav", 100, 200)
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self:Remove()
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end
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