Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_proj_p2a1_paraflare.lua
2026-03-31 10:27:04 +03:00

114 lines
3.4 KiB
Lua

AddCSLuaFile()
ENT.Base = "tacrp_proj_p2a1_flare"
ENT.PrintName = "P2A1 Parachute Flare"
ENT.Spawnable = false
ENT.InstantFuse = true
ENT.RemoteFuse = false
ENT.ImpactFuse = false
ENT.ExplodeOnDamage = false // projectile explodes when it takes damage.
ENT.ExplodeUnderwater = true
ENT.Delay = 2
ENT.Radius = 328
ENT.FlareColor = Color(255, 240, 240)
function ENT:Detonate(ent)
local attacker = self.Attacker or self:GetOwner()
local fx = EffectData()
fx:SetOrigin(self:GetPos())
if self:WaterLevel() > 0 then
util.Effect("WaterSurfaceExplosion", fx)
else
self:EmitSound("tacint_extras/p2a1/confetti.wav", 80, 80)
end
local cloud = ents.Create("tacrp_flare_cloud_para")
if !IsValid(cloud) then return end
cloud:SetPos(self:GetPos())
cloud:SetAngles(self:GetAngles())
cloud:SetOwner(attacker)
timer.Simple(0, function()
cloud:Spawn()
if IsValid(self:GetParent()) then
cloud:SetParent(self:GetParent())
elseif self:GetMoveType() == MOVETYPE_NONE then
cloud:SetMoveType(MOVETYPE_NONE)
else
cloud:GetPhysicsObject():SetVelocityInstantaneous(self:GetVelocity() * 1 + Vector(math.Rand(-64, 64), math.Rand(-64, 64), 256))
end
self:Remove()
end)
end
local mat = Material("effects/ar2_altfire1b")
function ENT:Draw()
if !self.Light and TacRP.ConVars["dynamiclight"]:GetBool() then
self.Light = DynamicLight(self:EntIndex() + 1)
if (self.Light) then
self.Light.Pos = self:GetPos()
self.Light.r = 255
self.Light.g = 200
self.Light.b = 100
self.Light.Brightness = 0.5
self.Light.Size = 728
self.Light.DieTime = CurTime() + 2
end
elseif self.Light then
self.Light.Pos = self:GetPos()
end
render.SetMaterial(mat)
render.DrawSprite(self:GetPos(), math.Rand(self.FlareSizeMin, self.FlareSizeMax), math.Rand(self.FlareSizeMin, self.FlareSizeMax), self.FlareColor)
end
function ENT:DoSmokeTrail()
if CLIENT and self.SmokeTrail and !(self:GetOwner() == LocalPlayer() and (self.SpawnTime + 0.1) > CurTime()) then
local emitter = ParticleEmitter(self:GetPos())
local smoke = emitter:Add("particles/smokey", self:GetPos())
smoke:SetStartAlpha(30)
smoke:SetEndAlpha(0)
smoke:SetStartSize(4)
smoke:SetEndSize(math.Rand(30, 40))
smoke:SetRoll(math.Rand(-180, 180))
smoke:SetRollDelta(math.Rand(-1, 1))
smoke:SetPos(self:GetPos())
smoke:SetVelocity(VectorRand() * 4)
smoke:SetColor(255, 50, 25)
smoke:SetLighting(false)
smoke:SetDieTime(math.Rand(3.5, 4.5))
smoke:SetGravity(Vector(0, 0, -7))
smoke:SetNextThink( CurTime() + FrameTime() )
smoke:SetThinkFunction( function(pa)
if !pa then return end
local col1 = Color(255, 200, 150)
local col2 = Color(255, 255, 225)
local col3 = col1
local d = pa:GetLifeTime() / pa:GetDieTime()
col3.r = Lerp(d, col1.r, col2.r)
col3.g = Lerp(d, col1.g, col2.g)
col3.b = Lerp(d, col1.b, col2.b)
pa:SetColor(col3.r, col3.g, col3.b)
pa:SetNextThink( CurTime() + FrameTime() )
end )
emitter:Finish()
end
end