219 lines
8.2 KiB
Lua
219 lines
8.2 KiB
Lua
ENT.Type = "anim"
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ENT.Base = "base_entity"
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ENT.PrintName = "Healing Gas Cloud"
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ENT.Author = ""
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ENT.Information = ""
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ENT.Spawnable = false
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ENT.AdminSpawnable = false
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local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
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local function GetSmokeImage()
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return smokeimages[math.random(#smokeimages)]
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end
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local SmokeColor = Color(125, 25, 125)
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ENT.Particles = nil
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ENT.SmokeRadius = 128
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ENT.SmokeColor = SmokeColor
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ENT.BillowTime = 0.5
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ENT.Life = 5
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ENT.TacRPSmoke = true
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AddCSLuaFile()
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function ENT:Initialize()
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if SERVER then
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self:SetModel( "models/weapons/w_eq_smokegrenade_thrown.mdl" )
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self:SetMoveType( MOVETYPE_NONE )
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self:SetSolid( SOLID_NONE )
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self:DrawShadow( false )
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else
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local emitter = ParticleEmitter(self:GetPos())
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self.Particles = {}
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local amt = 12
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for i = 1, amt do
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local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
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smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 120) )
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smoke:SetStartAlpha( 0 )
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smoke:SetEndAlpha( 255 )
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smoke:SetStartSize( 0 )
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smoke:SetEndSize( self.SmokeRadius )
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smoke:SetRoll( math.Rand(-180, 180) )
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smoke:SetRollDelta( math.Rand(-0.2,0.2) )
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smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b )
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smoke:SetAirResistance( 75 )
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smoke:SetPos( self:GetPos() )
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smoke:SetCollide( true )
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smoke:SetBounce( 0.2 )
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smoke:SetLighting( false )
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smoke:SetNextThink( CurTime() + FrameTime() )
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smoke.bt = CurTime() + self.BillowTime
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smoke.dt = CurTime() + self.BillowTime + self.Life
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smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(2.5, 5)
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smoke:SetDieTime(smoke.ft)
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smoke.life = self.Life
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smoke.billowed = false
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smoke.radius = self.SmokeRadius / 2
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smoke.offset_r = math.Rand(0, 100)
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smoke.offset_g = math.Rand(0, 100)
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smoke.offset_b = math.Rand(0, 100)
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smoke.pulsate_time = math.Rand(0.9, 3)
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smoke:SetThinkFunction( function(pa)
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if !pa then return end
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if !self then return end
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local prog = 1
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local alph = 0
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if pa.ft < CurTime() then
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return
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elseif pa.dt < CurTime() then
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local d = (CurTime() - pa.dt) / (pa.ft - pa.dt)
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alph = 1 - d
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elseif pa.bt < CurTime() then
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alph = 1
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else
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local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1)
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prog = (-d ^ 2) + (2 * d)
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alph = d
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end
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pa:SetColor(
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SmokeColor.r + math.sin((CurTime() * pa.pulsate_time) + pa.offset_r) * 20,
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SmokeColor.g + math.sin((CurTime() * pa.pulsate_time) + pa.offset_g) * 20,
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SmokeColor.b + math.sin((CurTime() * pa.pulsate_time) + pa.offset_b) * 20
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)
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pa:SetEndSize( pa.radius * prog )
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pa:SetStartSize( pa.radius * prog )
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alph = math.Clamp(alph, 0, 1)
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pa:SetStartAlpha(35 * alph)
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pa:SetEndAlpha(35 * alph)
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pa:SetNextThink( CurTime() + FrameTime() )
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end )
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table.insert(self.Particles, smoke)
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end
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emitter:Finish()
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end
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self.dt = CurTime() + self.Life + self.BillowTime
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end
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function ENT:Think()
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if SERVER then
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if !self:GetOwner():IsValid() then self:Remove() return end
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local origin = self:GetPos() + Vector(0, 0, 16)
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for i, k in pairs(ents.FindInSphere(origin, self.SmokeRadius)) do
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if (k:IsPlayer() or k:IsNPC() or k:IsNextBot()) then
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local tr = util.TraceLine({
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start = origin,
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endpos = k:EyePos() or k:WorldSpaceCenter(),
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filter = self,
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mask = MASK_SOLID_BRUSHONLY
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})
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if tr.Fraction < 1 then continue end
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if k:IsPlayer() and (k.TacRPNextCanHealthGasTime or 0) <= CurTime() then
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local ply = k
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if ply:Health() < ply:GetMaxHealth() then
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local amt = TacRP.ConVars["healnade_heal"]:GetInt()
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local ret = {amt}
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hook.Run("TacRP_MedkitHeal", self, self:GetOwner(), ply, ret)
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amt = ret and ret[1] or amt
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ply:SetHealth(math.min(ply:Health() + amt, ply:GetMaxHealth()))
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elseif ply:Armor() > 0 and ply:Armor() <= ply:GetMaxArmor() and TacRP.ConVars["healnade_armor"]:GetInt() > 0 then
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ply:SetArmor(math.min(ply:Armor() + TacRP.ConVars["healnade_armor"]:GetInt(), ply:GetMaxArmor()))
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end
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k.TacRPNextCanHealthGasTime = CurTime() + 0.74
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elseif !k:IsPlayer() and (k.TacRPNextCanHealthGasTime or 0) <= CurTime() then
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if TacRP.EntityIsNecrotic(k) then
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local dmginfo = DamageInfo()
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dmginfo:SetAttacker(self:GetOwner() or self)
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dmginfo:SetInflictor(self)
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dmginfo:SetDamageType(DMG_NERVEGAS)
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dmginfo:SetDamage(TacRP.ConVars["healnade_damage"]:GetInt())
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k:TakeDamageInfo(dmginfo)
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elseif k:Health() < k:GetMaxHealth() then
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local amt = TacRP.ConVars["healnade_heal"]:GetInt()
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local ret = {amt}
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hook.Run("TacRP_MedkitHeal", self, self:GetOwner(), k, ret)
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amt = ret and ret[1] or amt
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k:SetHealth(math.min(k:Health() + amt, k:GetMaxHealth()))
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end
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k.TacRPNextCanHealthGasTime = CurTime() + 0.74
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end
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end
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end
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self:NextThink(CurTime() + 0.75)
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if self.dt < CurTime() then
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SafeRemoveEntity(self)
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end
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else
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if (self.NextEmitTime or 0) > CurTime() then return end
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local emitter = ParticleEmitter(self:GetPos())
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local smoke = emitter:Add("effects/spark", self:GetPos())
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smoke:SetVelocity( Vector(math.Rand(-1, 1), math.Rand(-1, 1), math.Rand(0, 1)) * self.SmokeRadius )
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smoke:SetStartAlpha( 255 )
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smoke:SetEndAlpha( 0 )
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smoke:SetStartSize( 0 )
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smoke:SetEndSize( 0 )
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smoke:SetRoll( math.Rand(-180, 180) )
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smoke:SetRollDelta( math.Rand(-32, 32) )
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smoke:SetColor( 255, 255, 255 )
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smoke:SetAirResistance( 100 )
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smoke:SetPos( self:GetPos() )
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smoke:SetCollide( true )
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smoke:SetBounce( 1 )
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smoke:SetLighting( false )
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smoke:SetDieTime(2)
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smoke:SetGravity(Vector(0, 0, -100))
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smoke:SetNextThink( CurTime() + FrameTime() )
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smoke.hl2 = CurTime() + self.BillowTime
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smoke:SetThinkFunction( function(pa)
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if !pa then return end
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if pa.hl2 < CurTime() and !pa.alreadyhl then
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pa:SetStartSize(4)
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pa:SetEndSize(0)
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pa:SetLifeTime(0)
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pa:SetDieTime(math.Rand(0.25, 0.5))
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pa:SetVelocity(VectorRand() * 300)
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pa:SetGravity(Vector(0, 0, -200))
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pa:SetAirResistance( 200 )
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pa.alreadyhl = true
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else
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pa:SetNextThink( CurTime() + FrameTime() )
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end
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end )
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emitter:Finish()
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self.NextEmitTime = CurTime() + 0.1
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end
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return true
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end
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function ENT:Draw()
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return false
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end
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