Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_laser_blue.lua
2026-03-31 10:27:04 +03:00

35 lines
929 B
Lua

EFFECT.MatBeam = Material( "effects/spark" )
EFFECT.MatSprite = Material( "sprites/light_glow02_add" )
function EFFECT:Init( data )
local pos = data:GetOrigin()
local dir = data:GetNormal()
self.ID = data:GetMaterialIndex()
self:SetRenderBoundsWS( pos, pos + dir * 50000 )
end
function EFFECT:Think()
if not LVS:GetBullet( self.ID ) then return false end
return true
end
function EFFECT:Render()
local bullet = LVS:GetBullet( self.ID )
local endpos = bullet:GetPos()
local dir = bullet:GetDir()
local len = 1000 * bullet:GetLength()
render.SetMaterial( self.MatSprite )
render.DrawBeam( endpos - dir * len * 4, endpos + dir * len * 4, 200, 1, 0, Color( 0, 0, 255, 255 ) )
render.SetMaterial( self.MatBeam )
render.DrawBeam( endpos - dir * len, endpos + dir * len, 45, 1, 0, Color( 0, 0, 255, 255 ) )
render.DrawBeam( endpos - dir * len, endpos + dir * len, 15, 1, 0, Color( 255, 255, 255, 255 ) )
end