Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_warpcannon_charge.lua
2026-03-31 10:27:04 +03:00

64 lines
1.6 KiB
Lua

local MuzzleFX = Material("sprites/strider_blackball")
local BeamFX = Material("sprites/bluelaser1")
local WarpFX = Material("particle/warp5_warp")
function EFFECT:Init( data )
self.Ent = data:GetEntity()
if not IsValid( self.Ent ) then return end
self.LifeTime = 2
self.DieTime = CurTime() + self.LifeTime
self.Ent:EmitSound( "NPC_Strider.Charge" )
self:SetRenderBoundsWS( self.Ent:GetPos(), self.Ent:GetPos() - self.Ent:GetUp() * 50000 )
end
function EFFECT:Think()
if (self.DieTime or 0) < CurTime() then return false end
return true
end
function EFFECT:Render()
if not IsValid( self.Ent ) then return end
local Muzzle = self.Ent:GetAttachment( self.Ent:LookupAttachment( "bellygun" ) )
if not Muzzle then return end
local T = CurTime()
local Delta = ((T + self.LifeTime) - self.DieTime) / self.LifeTime
local trace = util.TraceLine( {
start = Muzzle.Pos,
endpos = Muzzle.Pos + self.Ent:GetAimVector() * 50000,
mask = MASK_SOLID_BRUSHONLY
} )
self:SetRenderBoundsWS( Muzzle.Pos, trace.HitPos )
render.SetMaterial( MuzzleFX )
render.DrawSprite( Muzzle.Pos, Delta * 32, Delta * 32, Color( 255, 255, 255, Delta * 255) )
render.SetMaterial( BeamFX )
render.DrawBeam( Muzzle.Pos, trace.HitPos, (Delta ^ 2) * 64, 0, 1, Color( 255, 255, 255 ) )
render.SetMaterial( WarpFX )
render.DrawSprite( Muzzle.Pos, (Delta ^ 2) * 256, (Delta ^ 2) * 256, Color( 255, 255, 255, 100) )
local dlight = DynamicLight( self:EntIndex() * 1337 )
if dlight then
dlight.pos = Muzzle.Pos
dlight.r = 0
dlight.g = 255
dlight.b = 255
dlight.brightness = Delta * 10
dlight.Decay = 100
dlight.Size = 128
dlight.DieTime = CurTime() + 0.2
end
end