Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_carexhaust_pop.lua
2026-03-31 10:27:04 +03:00

106 lines
2.4 KiB
Lua

EFFECT.GlowMat = Material( "effects/yellowflare" )
EFFECT.FireMat = Material( "effects/muzzleflash2" )
function EFFECT:Init( data )
self.Pos = data:GetOrigin()
self.Ang = data:GetAngles()
self.Ent = data:GetEntity()
local volume = math.Clamp( data:GetMagnitude(), 0, 1 )
local T = CurTime()
self.LifeTime = 0.25
self.LifeTimePop = 0.1
self.DieTime = T + self.LifeTime
self.DieTimePop = T + self.LifeTimePop
self.Scale = math.Rand( 0.25, 1 )
if not IsValid( self.Ent ) then return end
local Pos = self.Ent:LocalToWorld( self.Pos )
self:SetPos( Pos )
local ply = LocalPlayer()
if not IsValid( ply ) then return end
local veh = ply:lvsGetVehicle()
if IsValid( veh ) and veh == self.Ent then
local pod = ply:GetVehicle()
if IsValid( pod ) and not pod:GetThirdPersonMode() then
sound.Play( "lvs/vehicles/generic/exhaust_pop_interior"..math.random(1,12)..".ogg", Pos, 75, math.random(98,105), volume )
return
end
end
local dlight = DynamicLight( self.Ent:EntIndex() * math.random(1,4), true )
if dlight then
dlight.pos = Pos
dlight.r = 255
dlight.g = 180
dlight.b = 100
dlight.brightness = 1
dlight.Decay = 2000
dlight.Size = 400
dlight.DieTime = CurTime() + 0.2
end
sound.Play( "lvs/vehicles/generic/exhaust_pop"..math.random(1,16)..".ogg", Pos, 75, math.random(98,105), volume )
end
function EFFECT:Think()
if not IsValid( self.Ent ) then return false end
if self.DieTime < CurTime() then return false end
self:SetPos( self.Ent:LocalToWorld( self.Pos ) )
return true
end
function EFFECT:Render()
if not IsValid( self.Ent ) or not self.Pos then return end
self:RenderSmoke()
end
function EFFECT:RenderSmoke()
if not self.Pos or not self.Ang or not self.Scale then return end
local T = CurTime()
local ScalePop = math.Clamp( (self.DieTimePop - T) / self.LifeTimePop, 0, 1 )
local InvScalePop = 1 - ScalePop
local Scale = (self.DieTime - T) / self.LifeTime
local InvScale = 1 - Scale
local Pos = self.Ent:LocalToWorld( self.Pos )
local Ang = self.Ent:LocalToWorldAngles( self.Ang )
local FlameSize = 5 * Scale ^ 2
render.SetMaterial( self.FireMat )
for i = 1, 12 do
render.DrawSprite( Pos + Ang:Forward() * InvScale * 20 + VectorRand() * 2, FlameSize, FlameSize, color_white )
end
if InvScalePop <= 0 then return end
local GlowSize = 60 * InvScalePop * self.Scale
local A255 = 255 * ScalePop
render.SetMaterial( self.GlowMat )
render.DrawSprite( Pos, GlowSize, GlowSize, Color(A255,A255,A255,A255) )
end